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PixelBytes

I don't know what to put under the "about me"

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Cart #pride_wallpaper-0 | 2024-03-17 | Embed ▽ | License: CC4-BY-NC-SA
16


!!!If you cannot use this PNG above use this one here!!!

🏳️‍🌈🏳️‍🌈🏳️‍🌈🏳️‍🌈🏳️‍🌈

Hello everyone! <3 This is my first Picotron project!
This is a fully customizable Pride flag wallpaper generator. You can have any flag, or combination of two flags rendered with a realistic wavy pattern. You can generate any flag with stripes or use one of the presets for more common pride flags.

To get going with this I recommend downloading the PNG, you can use the BBS load function (load #pride_wallpaper) however you'll have to put in some effort to convert it to a cart. If the PNG above is not working you can download through that second image. Through all three download methods if it still doesn't work you can DM me on the Picotron or Pico-8 discord (SmallTestAccount).

Once you bring the program in you should view the readme.txt to get more information on how to install it as a wallpaper. The easiest way to view this is to find the program in the file navigator, single click, then append a '/' to the end of the pathway at the top of the screen and hit enter, then you can just double click the impotant readme.txt.

Please read the readme.txt!!

If you don't want to read it, the summary is that you need to place it in the directory /appdata/system/wallpapers/ (not system/wallpapers). If it exists you can just place it in there from your computer's file system. Picotron will recognize it as a wallpaper, but i recommend running the program first as a standalone to catch if the cart got corrupted by the file sharing. Please don't blame if the file is corrupted, sharing carts is a bit complex.

It does take some time to render the wallpaper. It may look bad when you install onto a running system, but be aware it only takes about 3 seconds to render at boot and remains rendered until you reload the program, therefore if you take some time to set it once you won't have to worry about render times in the future, it'll render before you can open too many windows for it to be an issue. There is only a 5-6% cpu usage after render which is lower than some of the preinstalled wallpapers.

Anyways, here are some examples of what can be generated by modifying the pride.pod seen inside the file!
(Remember to hit save and reload)

Preset: philly

Preset: trans (plus Saul goodman)
(Okay you have to modify the code to get him but i think you can handle uncommenting a line)

Any two combinations

Even if they have different stripes

You can also just generate whatever you want in case your flag isn't in the preset list, even junk like this. Or god forbid, a national flag!! :O

I cannot stress enough, please read the readme.txt provided with the PNG and use the .POD.

Alright have fun everyone ill try to catch any errors you report. <3 <3 <3 :3

PS: (Yeah I haven't posted on this account in ages, but I never went away, I just wasn't on the BBS. Yes this is an old account I made when I was like 13 and on most social media i use "SmallTestAccount" now. I decided not to make a new account because I wanted it to be evident I've been using pico for a while. please dont judge me by the garbage I posted years ago)

P#143502 2024-03-17 21:01

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Back in August I sent some gifs of this program I made alongside my dad so I could talk about old GFX. It occurred to me that I didn't post this snippet for others to use (unless you trudged through my discord message about it). I know many people have done effects like this since TLINE was released but as far as I know, my algorithm is unique, or at least uninfluenced by anything other than RGME's video on Mode 7 transformations. I wrote this before I knew anything about symbolab, calculus, or matrix multiplication, so it was all done with fuzzy mind logic.

*Quick note: the rotation control is accelerated so it'll be easier on the eyes when showing the program to others, variable t is the rotation, tsp is it's velocity. To change that Replace tsp±=0.0025 with t+=0.0125 and toss out the two math expressions below it.

Feel free to use this code how you want

Cart #monipnuti-0 | 2021-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Controls

ZX, angle controls

^v, Forwards and back

<>, change distance to image (its an asympote value so it'll glitch at p=0, -p moves you 180º (0.5t) relative to p)

P#99533 2021-11-03 01:31

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Cart #lilythespiderbarber-0 | 2020-08-24 | Code ▽ | Embed ▽ | No License
2

This is a submission for the 2020 Extra Credits Game Jam (Take Care)

WARNING: IN THE EVENT OF AN ERROR MESSAGE: RESTART THE PAGE

Code, Design, & art: SmallTestAcount (AKA Pixel Bytes, Alexa Marx)

Music (unused): WindmillsWithWIFI

Controls:

Suggested: Practice with controls before starting first round!

🖱 Mouse: Control Lily's direction.

Start click: Start making a web (only works when lily is green)

Release Click: Finish making web (only work when lily is green)

(z): Start first round / Submit web

(x): About (only on home page)

who is lily?
l𝘪𝘭𝘺 𝘪𝘴 𝘢 𝘤𝘢𝘳𝘪𝘯𝘨 𝘴𝘱𝘪𝘥𝘦𝘳
𝘸𝘩𝘰 𝘵𝘦𝘯𝘥𝘴 𝘵𝘩𝘦 𝘤𝘩𝘳𝘺𝘴𝘢𝘭𝘪𝘴𝘦𝘴 𝘰𝘧
𝘩𝘦𝘳 𝘧𝘳𝘪𝘦𝘯𝘥𝘴, 𝘵𝘰 𝘩𝘦𝘭𝘱 𝘵𝘩𝘦𝘮
𝘵𝘶𝘳𝘯 𝘪𝘯𝘵𝘰 𝘣𝘦𝘢𝘶𝘵𝘪𝘧𝘶𝘭
𝘣𝘶𝘵𝘵𝘦𝘳𝘧𝘭𝘪𝘦𝘴

why does this fit the theme?
"t𝘢𝘬𝘪𝘯𝘨 𝘤𝘢𝘳𝘦" 𝘤𝘢𝘯 𝘮𝘦𝘢𝘯 𝘮𝘢𝘯𝘺
𝘵𝘩𝘪𝘯𝘨𝘴, 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘤𝘢𝘴𝘦,
l𝘪𝘭𝘺 {𝘵𝘢𝘬𝘦𝘴 𝘤𝘢𝘳𝘦} 𝘰𝘧 𝘩𝘦𝘳
𝘧𝘳𝘪𝘦𝘯𝘥𝘴.

Extra Challenges:

Extra historian: The visual reference the Extra History series on Non-Euclidean geometry by rendering a spherical field

The Game "Lily the Spider Barber" does not connect to the internet and tracks no data outside the cart.

P#81122 2020-08-24 18:30

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Cart #paperstapler-0 | 2019-03-04 | Code ▽ | Embed ▽ | No License
3

This is my submission for the Extra Credits game jam. For more information and to vote go, to https://smalltestaccount.itch.io/paper-stapler

Thank you for playing ^-^

P#62546 2019-03-04 21:41

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How do you post to Itch.io and be able to play in-browser? I'm aware that you can export carts as more than just .p8.png, which is what I've been doing, but I've been unsuccessful uploading .html and .js to itch.io allowing for play in-browser. I know this is possible since others have been able to do this, even before those features were introduced. I can't find any documentation on how though. Does anyone know how?

P#62450 2019-03-03 01:35

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A while ago I made a function for this
https://www.lexaloffle.com/bbs/?tid=30033

This was very clunky so I remade it. It used to have 124 tokens but I lowered it to 43.

You can use this function as much as you want without credit.

How to use:

printl(text,x,y,inner color,outer color,height)

text,
x,
y,
inner color --the color inside the border
outer color --the outline,
height --how far down you want your outline to reach. 0 means the outline has the same width in all directions.

--the x and y are the coordinates of the top right corner of the inside color.

P#61991 2019-02-17 19:32

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I'm going to get to the point here.

  1. How do you update? It seems almost all the games not predownloaded are incompatible

  2. How do you import and export .P8 files?

  3. Dev Kit Mouse. I've seen people talk about it a while ago. Is there any news on that? Is it possible to macgyver the GPIO or USB port to get it to work with a mouse?
P#60358 2018-12-25 22:26

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I’m going to refer to them as chinese characters because it makes more sense. Of course this all applies to Kanji.

So I’ve been itching to make a game with chinese characters and I know many of you want Japan Kanji for your Japanese styled games. Kanji and Chinese aren’t new to pico-8. But almost every use of chinese characters are put into the sprite sheet. I think it’s obvious that won’t work for most people since you can’t use any other sprites or the map.

So I’ve been working on a horrible compression system to get vectors of radicals and work on combining radicals into hodgepodged characters. If you didn’t know, chinese characters are often made of smaller radicals (which usually function as their own characters too)
For example: 好 meaning “good”, “nice”, etc.. . The character is made of two smaller characters: 女 “woman” and 子 “child”. My goal is to make the radicals as vector shapes and combine them into various characters. I’ve gotten the radicals down to strings, with 0-9 letters representing cordinates which will need to be changed to base 64 by using the letters, glyphs, numbers, and two other symbols which I haven’t figured out but should be fine. Then I need to get a function to read some variable of where to put and size each radical. I think that when someone would want to use this system they shouldn’t have a respiratory of 2,000 to 8,000 characters and instead pick and grab some for their use.

So if you read my worthless plan I want to know what am I missing or what am I doing that is horrible? I will post a demo soon once I got the placement function down. If you ask me I got about half way with it all in about a day excluding adding the many characters and radicals which might just take forever. I should probably wait to post but I know something in my plan must be bad.

Edit: Here’s the Wikipedia article on radicals: https://en.m.wikipedia.org/wiki/Radical_(Chinese_characters)

P#57589 2018-10-05 22:55 ( Edited 2018-10-06 18:46)

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Anyone know of a quadrangle function?

P#54491 2018-07-28 14:54 ( Edited 2018-07-29 08:16)

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Cart #53279 | 2018-06-05 | Code ▽ | Embed ▽ | No License

Cart #53150 | 2018-05-31 | Code ▽ | Embed ▽ | No License

P#53151 2018-05-31 19:56 ( Edited 2018-06-05 01:03)

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There is a sine and cosine function but no tangent function. Anyone have a function of their own?

P#48004 2018-01-09 18:46 ( Edited 2018-01-10 23:37)

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Hey Guys, I'm making a custom OS. Becuase Cartverse can't load like the inbuilt OS can. So if you have a game you want to be included then comment your cart name and ID.

Thanks!
-Pixel❤︎

P#47324 2017-12-12 19:06 ( Edited 2017-12-13 00:06)

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Cart #46891 | 2017-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #46845 | 2017-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #46797 | 2017-11-28 | Code ▽ | Embed ▽ | No License

P#46798 2017-11-28 18:23 ( Edited 2017-12-01 01:21)

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I thought of an idea for a jam


The idea is that no sprites are maps can be used
Tweet finished cart to @SmallTestAcount

Rules
Restrictions
•Text only
•Image hack is not allowed
•No built-in drawing type functions allowed (ex: rectfill, circfill, line, etc...)
•No rule loopholes
•No sprites
•No maps
Suggestions/Allowed
•Cls() is allowed
•SFX and music are allowed
•All file sizes allowed
•Glyphs are suggested
•All colors are allowed
•Dev kit mouse is allowed if you wish to use it

•Remember to use #TOjam
•Must be finished by Dec 31st at midnight

Have fun

--Nov 14--

P#46293 2017-11-14 17:08 ( Edited 2017-11-20 21:29)

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yes, the clock works
the car is moving too fast
there is no train and/or bus mode

Cart #46023 | 2017-11-08 | Code ▽ | Embed ▽ | No License

For those not knowing what this is about, don't bother. This is a school project

P#46024 2017-11-08 18:47 ( Edited 2017-11-08 23:47)

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Hey, guys, I'm making a game called "Pueblo". I need beta testers
If you would like to be a beta tester fill out the form! Ask questions in the comments.

https://goo.gl/forms/XIKtM1QT35VU6dZl2

P#45863 2017-11-04 11:46 ( Edited 2017-11-04 15:46)

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I was working on a Chinese to English vocab program, and pinyin (The English alphabet for Chinese) uses diacritics all the time

maybe not a thing that can be used in the code, but in text variables. Having a function in the text variable like "dia" (like flr) or something. If you're having issues imaging what the would look like, here

 Print("Hello W' .. dia("o") .. "rld")


Hello Wòrld

P#45465 2017-10-25 15:20 ( Edited 2017-10-26 21:19)

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This is a free to use text snippet to thicken text

(total tokens: 124)


P#44908 2017-10-04 17:29 ( Edited 2017-10-04 21:29)

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I need to use black in some sprites, how do I do that?

P#44773 2017-09-30 13:09 ( Edited 2017-09-30 17:39)

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I'm any of the pico-8 pros so I probably won't use Peek and Poke, but can I please get an explanation. The Wikia doesn't really help

P#44724 2017-09-28 17:04 ( Edited 2018-02-18 21:48)

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