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I don't know what to put under the "about me"

I’m going to refer to them as chinese characters because it makes more sense. Of course this all applies to Kanji.

So I’ve been itching to make a game with chinese characters and I know many of you want Japan Kanji for your Japanese styled games. Kanji and Chinese aren’t new to pico-8. But almost every use of chinese characters are put into the sprite sheet. I think it’s obvious that won’t work for most people since you can’t use any other sprites or the map.

So I’ve been working on a horrible compression system to get vectors of radicals and work on combining radicals into hodgepodged characters. If you didn’t know, chinese characters are often made of smaller radicals (which usually function as their own characters too)
For example: 好 meaning “good”, “nice”, etc.. . The character is made of two smaller characters: 女 “woman” and 子 “child”. My goal is to make the radicals as vector shapes and combine them into various characters. I’ve gotten the radicals down to strings, with 0-9 letters representing cordinates which will need to be changed to base 64 by using the letters, glyphs, numbers, and two other symbols which I haven’t figured out but should be fine. Then I need to get a function to read some variable of where to put and size each radical. I think that when someone would want to use this system they shouldn’t have a respiratory of 2,000 to 8,000 characters and instead pick and grab some for their use.

So if you read my worthless plan I want to know what am I missing or what am I doing that is horrible? I will post a demo soon once I got the placement function down. If you ask me I got about half way with it all in about a day excluding adding the many characters and radicals which might just take forever. I should probably wait to post but I know something in my plan must be bad.

Edit: Here’s the Wikipedia article on radicals: https://en.m.wikipedia.org/wiki/Radical_(Chinese_characters)

P#57589 2018-10-05 22:55 ( Edited 2018-10-06 18:46)

Anyone know of a quadrangle function?

P#54491 2018-07-28 14:54 ( Edited 2018-07-29 08:16)

Cart [#53279#] | 2018-06-05 | No License | Embed

Cart [#53150#] | 2018-05-31 | No License | Embed

P#53151 2018-05-31 19:56 ( Edited 2018-06-05 01:03)

There is a sine and cosine function but no tangent function. Anyone have a function of their own?

P#48004 2018-01-09 18:46 ( Edited 2018-01-10 23:37)

Hey Guys, I'm making a custom OS. Becuase Cartverse can't load like the inbuilt OS can. So if you have a game you want to be included then comment your cart name and ID.

Thanks!
-Pixel❤︎

P#47324 2017-12-12 19:06 ( Edited 2017-12-13 00:06)

Cart [#47292#] | 2017-12-11 | License: CC4-BY-NC-SA | Embed

P#47293 2017-12-11 16:41 ( Edited 2017-12-11 21:41)

Cart [#46891#] | 2017-12-01 | License: CC4-BY-NC-SA | Embed

Cart [#46845#] | 2017-11-30 | License: CC4-BY-NC-SA | Embed

Cart [#46797#] | 2017-11-28 | No License | Embed

P#46798 2017-11-28 18:23 ( Edited 2017-12-01 01:21)

I thought of an idea for a jam


The idea is that no sprites are maps can be used
Tweet finished cart to @SmallTestAcount

Rules
Restrictions
•Text only
•Image hack is not allowed
•No built-in drawing type functions allowed (ex: rectfill, circfill, line, etc...)
•No rule loopholes
•No sprites
•No maps
Suggestions/Allowed
•Cls() is allowed
•SFX and music are allowed
•All file sizes allowed
•Glyphs are suggested
•All colors are allowed
•Dev kit mouse is allowed if you wish to use it

•Remember to use #TOjam
•Must be finished by Dec 31st at midnight

Have fun

--Nov 14--

P#46293 2017-11-14 17:08 ( Edited 2017-11-20 21:29)

yes, the clock works
the car is moving too fast
there is no train and/or bus mode

Cart [#46023#] | 2017-11-08 | No License | Embed

For those not knowing what this is about, don't bother. This is a school project

P#46024 2017-11-08 18:47 ( Edited 2017-11-08 23:47)

Hey, guys, I'm making a game called "Pueblo". I need beta testers
If you would like to be a beta tester fill out the form! Ask questions in the comments.

https://goo.gl/forms/XIKtM1QT35VU6dZl2

P#45863 2017-11-04 11:46 ( Edited 2017-11-04 15:46)

I was working on a Chinese to English vocab program, and pinyin (The English alphabet for Chinese) uses diacritics all the time

maybe not a thing that can be used in the code, but in text variables. Having a function in the text variable like "dia" (like flr) or something. If you're having issues imaging what the would look like, here

 Print("Hello W' .. dia("o") .. "rld")


Hello Wòrld

P#45465 2017-10-25 15:20 ( Edited 2017-10-26 21:19)

This is a free to use text snippet to thicken text

(total tokens: 124)

Cart [#44907#] | 2017-10-04 | License: CC4-BY-NC-SA | Embed
2

P#44908 2017-10-04 17:29 ( Edited 2017-10-04 21:29)

I need to use black in some sprites, how do I do that?

P#44773 2017-09-30 13:09 ( Edited 2017-09-30 17:39)

I'm any of the pico-8 pros so I probably won't use Peek and Poke, but can I please get an explanation. The Wikia doesn't really help

P#44724 2017-09-28 17:04 ( Edited 2018-02-18 21:48)

Cart [#44576#] | 2017-09-25 | License: CC4-BY-NC-SA | Embed
2

This is a free to use font base you can use

This also can also calculate any base to base 10

This also comes with 2 fonts, "Boxy Bold" and "3,4"

P#44577 2017-09-24 20:07 ( Edited 2017-09-25 18:15)

I'm trying to move the map one pixel on the map at a time, but it seems like that doesn't work. Whats the solution?

P#44552 2017-09-24 13:55 ( Edited 2017-09-25 01:13)

I see these things in almost every singe program, but i don't know how to use them

snippet from the collisions demo

function make_actor(x, y)
 a={}
 a.x = x
 a.y = y
 a.dx = 0
 a.dy = 0
 a.spr = 16
 a.frame = 0
 a.t = 0
 a.inertia = 0.6
 a.bounce  = 1
 a.frames=2

 -- half-width and half-height
 -- slightly less than 0.5 so
 -- that will fit through 1-wide
 -- holes.
 a.w = 0.4
 a.h = 0.4

 add(actor,a)

 return a
end

also, what does the "return" do?

Sorry for asking such an obvious question

P#44283 2017-09-17 16:49 ( Edited 2017-09-24 23:37)

Hey, Zep, I know there's a built-in OS, but I think it would be cool if people cool make their own to use and share like carts.

But what would be great is if you could put in code that will allow you to run cart from the carts from the forum like the default OS

Appreciated if you at least read this post

P#43778 2017-08-30 20:22 ( Edited 2017-08-31 02:35)

Are you able make a cart open automatically when pico-8 is opened?

Is it also possible to make custom key commands?

P#43773 2017-08-30 19:35 ( Edited 2017-08-31 00:08)

I'm going to talk about how to do this on Mac OS, sorry PC users

in order to do this, you will need to plug your PS4 DuelShock© controller into your computer

Then you will have to purchase Joystick Mapper

Then open joystick Mapper and make a new preset

Then config the preset to Pico-8 controls
Tip: press scan to easily pick the button/joystick you want to use

When done, exit the window and press the box in front of the preset to activate it
then use the controller test i supplied below to test it, change the settings if needed

Viola!

Cart [#43767#] | 2017-08-30 | License: CC4-BY-NC-SA | Embed
1

P#43768 2017-08-30 17:50 ( Edited 2017-09-10 10:50)

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