PixelBytes [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=25079 Paper Stapler <p> <table><tr><td> <a href="/bbs/?pid=62546#p"> <img src="/bbs/thumbs/pico8_paperstapler-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=62546#p"> Paper Stapler</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=62546#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my submission for the Extra Credits game jam. For more information and to vote go, to <a href="https://smalltestaccount.itch.io/paper-stapler">https://smalltestaccount.itch.io/paper-stapler</a></p> <p>Thank you for playing ^-^</p> https://www.lexaloffle.com/bbs/?tid=33529 https://www.lexaloffle.com/bbs/?tid=33529 Mon, 04 Mar 2019 21:41:55 UTC Posting To itch.io <p>How do you post to Itch.io and be able to play in-browser? I'm aware that you can export carts as more than just .p8.png, which is what I've been doing, but I've been unsuccessful uploading .html and .js to itch.io allowing for play in-browser. I know this is possible since others have been able to do this, even before those features were introduced. I can't find any documentation on how though. Does anyone know how?</p> https://www.lexaloffle.com/bbs/?tid=33478 https://www.lexaloffle.com/bbs/?tid=33478 Sun, 03 Mar 2019 01:35:34 UTC &quot;Thicc Text&quot; Function 2.0 (Free To Use Without Credit) <p> <table><tr><td> <a href="/bbs/?pid=61991#p"> <img src="/bbs/thumbs/pico8_thicctext-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61991#p"> &quot;Thicc Text&quot; Function 2.0 (Free To Use Without Credit)</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=61991#p"> [Click to Play]</a> </td></tr></table> </p> <p>A while ago I made a function for this<br /> <a href="https://www.lexaloffle.com/bbs/?tid=30033">https://www.lexaloffle.com/bbs/?tid=30033</a></p> <p>This was very clunky so I remade it. It used to have 124 tokens but I lowered it to 43. </p> <p>You can use this function as much as you want without credit.</p> <p>How to use:</p> <p>printl(text,x,y,inner color,outer color,height)</p> <p>text,<br /> x,<br /> y,<br /> inner color --the color inside the border<br /> outer color --the outline,<br /> height --how far down you want your outline to reach. 0 means the outline has the same width in all directions.</p> <p>--the x and y are the coordinates of the top right corner of the inside color.</p> https://www.lexaloffle.com/bbs/?tid=33297 https://www.lexaloffle.com/bbs/?tid=33297 Sun, 17 Feb 2019 19:32:15 UTC Dumb Pocket CHIP Questions <p>I'm going to get to the point here. </p> <ol> <li> <p>How do you update? It seems almost all the games not predownloaded are incompatible</p> </li> <li> <p>How do you import and export .P8 files?</p> </li> <li>Dev Kit Mouse. I've seen people talk about it a while ago. Is there any news on that? Is it possible to macgyver the GPIO or USB port to get it to work with a mouse?</li> </ol> https://www.lexaloffle.com/bbs/?tid=32715 https://www.lexaloffle.com/bbs/?tid=32715 Tue, 25 Dec 2018 22:26:06 UTC Chinese/Kanji Characters <p>I�m going to refer to them as chinese characters because it makes more sense. Of course this all applies to Kanji.</p> <p>So I�ve been itching to make a game with chinese characters and I know many of you want Japan Kanji for your Japanese styled games. Kanji and Chinese aren�t new to pico-8. But almost every use of chinese characters are put into the sprite sheet. I think it�s obvious that won�t work for most people since you can�t use any other sprites or the map. </p> <p>So I�ve been working on a horrible compression system to get vectors of radicals and work on combining radicals into hodgepodged characters. If you didn�t know, chinese characters are often made of smaller radicals (which usually function as their own characters too)<br /> For example: &#22909; meaning �good�, �nice�, etc.. . The character is made of two smaller characters: &#22899; �woman� and &#23376; �child�. My goal is to make the radicals as vector shapes and combine them into various characters. I�ve gotten the radicals down to strings, with 0-9 letters representing cordinates which will need to be changed to base 64 by using the letters, glyphs, numbers, and two other symbols which I haven�t figured out but should be fine. Then I need to get a function to read some variable of where to put and size each radical. I think that when someone would want to use this system they shouldn�t have a respiratory of 2,000 to 8,000 characters and instead pick and grab some for their use. </p> <p>So if you read my worthless plan I want to know what am I missing or what am I doing that is horrible? I will post a demo soon once I got the placement function down. If you ask me I got about half way with it all in about a day excluding adding the many characters and radicals which might just take forever. I should probably wait to post but I know something in my plan must be bad.</p> <p>Edit: Here�s the Wikipedia article on radicals: <a href="https://en.m.wikipedia.org/wiki/Radical_(Chinese_characters">https://en.m.wikipedia.org/wiki/Radical_(Chinese_characters</a>)</p> https://www.lexaloffle.com/bbs/?tid=32014 https://www.lexaloffle.com/bbs/?tid=32014 Fri, 05 Oct 2018 22:55:08 UTC Quadrangle Fill Function? <p>Anyone know of a quadrangle function?</p> https://www.lexaloffle.com/bbs/?tid=31564 https://www.lexaloffle.com/bbs/?tid=31564 Sat, 28 Jul 2018 14:54:41 UTC Ignore this <p> <table><tr><td> <a href="/bbs/?pid=53151#p"> <img src="/bbs/thumbs/pico53279.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=53151#p"> Ignore this</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=53151#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=53151#p"> <img src="/bbs/thumbs/pico53150.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=53151#p"> Ignore this</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=53151#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=31355 https://www.lexaloffle.com/bbs/?tid=31355 Thu, 31 May 2018 19:56:24 UTC No Tangent Function? <p>There is a sine and cosine function but no tangent function. Anyone have a function of their own?</p> https://www.lexaloffle.com/bbs/?tid=30580 https://www.lexaloffle.com/bbs/?tid=30580 Tue, 09 Jan 2018 18:46:43 UTC Carts and IDs Needed <p>Hey Guys, I'm making a custom OS. Becuase Cartverse can't load like the inbuilt OS can. So if you have a <strong>game</strong> you want to be included then comment your cart name and ID.</p> <p>Thanks!<br /> -Pixel&#10084;&#65038;</p> https://www.lexaloffle.com/bbs/?tid=30434 https://www.lexaloffle.com/bbs/?tid=30434 Tue, 12 Dec 2017 19:06:37 UTC Ignore this <p> <table><tr><td> <a href="/bbs/?pid=46798#p"> <img src="/bbs/thumbs/pico46891.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46798#p"> Ignore this 3.0</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=46798#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=46798#p"> <img src="/bbs/thumbs/pico46845.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46798#p"> Ignore this 2.0</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=46798#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=46798#p"> <img src="/bbs/thumbs/pico46797.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46798#p"> Ignore this</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=46798#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=30340 https://www.lexaloffle.com/bbs/?tid=30340 Tue, 28 Nov 2017 18:23:30 UTC Text Jam! <p>I thought of an idea for a jam</p> <p><table style="width:640px" cellspacing=0 cellpadding=10><tr><td bgcolor=#ffeedd><span style="color: #101010;"><br /> The idea is that no sprites are maps can be used<br /> Tweet finished cart to @SmallTestAcount</p> <p><strong>Rules</strong><br /> <em>Restrictions</em><br /> �Text only<br /> �Image hack is not allowed<br /> �No built-in drawing type functions allowed (ex: rectfill, circfill, line, etc...)<br /> �No rule loopholes<br /> �No sprites<br /> �No maps<br /> <em>Suggestions/Allowed</em><br /> �Cls() is allowed<br /> �SFX and music are allowed<br /> �All file sizes allowed<br /> �Glyphs are suggested<br /> �All colors are allowed<br /> �Dev kit mouse is allowed if you wish to use it</p> <p>�Remember to use #TOjam<br /> �Must be finished by Dec 31st at midnight<br /> <br></span></td></tr></table></p> <p>Have fun</p> <p>--Nov 14--</p> https://www.lexaloffle.com/bbs/?tid=30257 https://www.lexaloffle.com/bbs/?tid=30257 Tue, 14 Nov 2017 17:08:32 UTC School Transportation Project <p>yes, the clock works<br /> the car is moving too fast<br /> there is no train and/or bus mode</p> <p> <table><tr><td> <a href="/bbs/?pid=46024#p"> <img src="/bbs/thumbs/pico46023.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46024#p"> School Transportation Project 1.0</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=46024#p"> [Click to Play]</a> </td></tr></table> </p> <p>For those not knowing what this is about, don't bother. This is a school project</p> https://www.lexaloffle.com/bbs/?tid=30216 https://www.lexaloffle.com/bbs/?tid=30216 Wed, 08 Nov 2017 18:47:41 UTC Beta Testers needed! <p>Hey, guys, I'm making a game called &quot;Pueblo&quot;. I need beta testers<br /> If you would like to be a beta tester fill out the form! Ask questions in the comments.</p> <p><a href="https://goo.gl/forms/XIKtM1QT35VU6dZl2">https://goo.gl/forms/XIKtM1QT35VU6dZl2</a></p> https://www.lexaloffle.com/bbs/?tid=30187 https://www.lexaloffle.com/bbs/?tid=30187 Sat, 04 Nov 2017 11:46:47 UTC Feature Request: Diacritic Support <p>I was working on a Chinese to English vocab program, and pinyin (The English alphabet for Chinese) uses diacritics all the time</p> <p>maybe not a thing that can be used in the code, but in text variables. Having a function in the text variable like &quot;dia&quot; (like flr) or something. If you're having issues imaging what the would look like, here</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> Print(&quot;Hello W' .. dia(&quot;o&quot;) .. &quot;rld&quot;) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p><table style="width:640px" cellspacing=0 cellpadding=10><tr><td bgcolor=#ffeedd><span style="color: #101010;"><br /> Hello W&ograve;rld<br /> <br></span></td></tr></table></p> https://www.lexaloffle.com/bbs/?tid=30112 https://www.lexaloffle.com/bbs/?tid=30112 Wed, 25 Oct 2017 15:20:17 UTC Thicc Text Function (Free To Use) <p>This is a free to use text snippet to thicken text</p> <p>(total tokens: 124)</p> <p> <table><tr><td> <a href="/bbs/?pid=44908#p"> <img src="/bbs/thumbs/pico44907.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44908#p"> Thicc Text Function (Free To Use)</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=44908#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=30033 https://www.lexaloffle.com/bbs/?tid=30033 Wed, 04 Oct 2017 17:29:18 UTC How do I use sprites with black in them without them being transparent? <p>I need to use black in some sprites, how do I do that?</p> https://www.lexaloffle.com/bbs/?tid=30012 https://www.lexaloffle.com/bbs/?tid=30012 Sat, 30 Sep 2017 13:09:53 UTC Peek and Poke, Please Explain <p>I'm any of the pico-8 pros so I probably won't use Peek and Poke, but can I please get an explanation. The Wikia doesn't really help</p> https://www.lexaloffle.com/bbs/?tid=30005 https://www.lexaloffle.com/bbs/?tid=30005 Thu, 28 Sep 2017 17:04:23 UTC Font Base (free To Use) <p> <table><tr><td> <a href="/bbs/?pid=44577#p"> <img src="/bbs/thumbs/pico44576.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44577#p"> Font Base (free To Use) 1.0</a><br><br> by <a href="/bbs/?uid=25079"> PixelBytes</a> <br><br><br> <a href="/bbs/?pid=44577#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a free to use font base you can use</p> <p>This also can also calculate any base to base 10</p> <p>This also comes with 2 fonts, &quot;Boxy Bold&quot; and &quot;3,4&quot;</p> https://www.lexaloffle.com/bbs/?tid=29982 https://www.lexaloffle.com/bbs/?tid=29982 Sun, 24 Sep 2017 20:07:29 UTC Is it me or is this an issue with Map()? <p>I'm trying to move the map one pixel on the map at a time, but it seems like that doesn't work. Whats the solution?</p> https://www.lexaloffle.com/bbs/?tid=29979 https://www.lexaloffle.com/bbs/?tid=29979 Sun, 24 Sep 2017 13:55:23 UTC What are these things and how do i use them? <p>I see these things in almost every singe program, but i don't know how to use them</p> <p><em>snippet from the collisions demo</em></p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> function make_actor(x, y) a={} a.x = x a.y = y a.dx = 0 a.dy = 0 a.spr = 16 a.frame = 0 a.t = 0 a.inertia = 0.6 a.bounce = 1 a.frames=2 -- half-width and half-height -- slightly less than 0.5 so -- that will fit through 1-wide -- holes. a.w = 0.4 a.h = 0.4 add(actor,a) return a end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>also, what does the &quot;return&quot; do?</p> <p>Sorry for asking such an obvious question</p> https://www.lexaloffle.com/bbs/?tid=29946 https://www.lexaloffle.com/bbs/?tid=29946 Sun, 17 Sep 2017 16:49:47 UTC