Arrows - Move
X - Use current tool/weapon
Z - Switch current tool/weapon
Find the crystal and then get back to the mine entrance! Your gun uses ammo from ore in the ground, so be sure to keep digging. Watch out for baddies.
Finally finished this. As a game, it's kind of majorly flawed, but I'm proud of the tech behind it. The map is theoretically infinite, the level generation is pretty natural and fun, and there's a demo mode on the title screen with demo data encoded into unused map data.
You have heard about the place that offers arcane nectar to those worthy. The nectar is said to change the life, and even the soul, of those who are able to find it. You've finally arrived at the place the fables speak of. Now all that's left to do is find the nectar.
Arrows - Move
X - Interact
Z - Fly slowly
This game attempts to run at 60fps, but if your computer isn't too good, it has trouble doing so in the web browser. Downloading a binary will help.
Hey everyone, with the new colors being discovered recently, I decided to package them all up into an aseprite palette file/extension. Hope they are useful to someone!
pico8.zip modifies the default pico8 extension that comes with aseprite. Replace the contents of the directory with the contents of the zip. You can find the directory by opening aseprite, opening the list of palletes, selecting pico8, and clicking "open folder".
pico-8-secret.aseprite is just the standalone version which you can load by selecting the "load palette" option.
Made for CCAW jam. (https://itch.io/jam/ccaw-jam)
Get dog into the doghouse by moving planets and blasting jetpacks.
Definitely my biggest pico-8 game yet. Time to learn how to use metatables...
I tiny little demonstration of the SAT theorem being used for collision detection. Probably isn't perfect, probably is slow, and probably has bugs... but it appears to work at first glance, at least :)