Yer a wizard, Harry! Challenge other wizards to duels and take down their wizard tower by spawning monsters that will attack your enemy!
Choose the right monster for the job, and secure the two crystal towers in order to get more power than your opponent.
Beware! The wizard who falls first is left embarrassed and laughed at without pityÖ
Controls: Use Z and X to select which creature to spawn. Use → ↑ ↓ to spawn the selected creature in the lane indicated by the arrow.
← toggles more information about the creatures and wizards
Press enter to access the menu where you can change the gamespeed from 1 to 9 seconds per turn.
I made a game for 1hgj/LowRezJam/Kajam. It's a turn-based puzzler where you tactically extinguish - and start - fires.
I decided to add a level editor to it and store the levels in "the cloud". The way itís done is by exploiting the GPIO flags that were added to PICO-8 presumably to be able to control simple lights on your Raspberry Pi or similar. Since the data needed to store a level is pretty light, I save it in these GPIO controls, which can then be read by the HTML5 app serving the PICO-8 cart. The data is then stored on my own server via a REST interface.
People have done this before me, for example kometbomb used this technique to post high-scores to kongreate and BenWiley4000 created a library to make it simple to use the GPIO flags (which I forked!).
However, itís very cool to have a PICO-8 game that enables user-generated content! I canít wait to see what kind of crazy challenges will appear!
Check it out! (it's on my own server as I need to modify the HTML5 wrapper in order to access the GPIO flags).
More info over at the 5th Kajam page.
A disaster has struck! The coffee beans have been lost!
Help Rich - this coffee dimension's maintainer - find the lost beans! Embark on a caffeinated platform adventure where you can find coffee upgrades that will help you with your adventure. For example, if you become an americano you gain the ability to double-jump! Obviously!
How quick can you find the beans? Can you also find the special beanô?
If you're looking for a more serious challenge, try finishing the game without getting any of the upgrades!
Best played with coffee in hand.
Cursors to move, X or M or V to jump! (assuming PICO-8 default controls)
The game utilises the Advanced micro platformer toolkit by @matthughson
Made for Coffee Jam 18
edit: added a title screen and some minor tweaks
Made a tiny game for the 158th onehourgamejam called Burnt!
You are Prof Howard and you are entering the danger zone. You need to find the three key cards and escape via the lift! Careful tho - don't get BURNT!
I made this game for LD41 with a single question in my head: what happens if Mario had a machine gun?
I took some inspiration from GTA and added some achievements to reward different types of play.
The great music is "Demented Mario" by @gruber_music (https://gruber99.bandcamp.com/album/pico-8-tunes-vol-1) and the platforming code (and Mario sprites!) is based on the excellent work by @matthughson - see the advanced micro platformer thread at https://www.lexaloffle.com/bbs/?tid=28793
Apologies to Mr Miyamoto.
Made a quick space shooter for the 135th onehourgamejam. Didn't quite finish it in one hour so I spent a bit more time adding music and sounds and enemy fire.
You are Cpt Squeemo of the Intergalactic Shooting Company. You're getting some target practice by playing this space shooter simulator.
Arrows to move, Z to shoot, X to restart.
When a Vampire Bat moves into the local castle, suddenly things start going missing...
Help Happy Larry find out what's happening!
Move with cursors and use action buttons for stats/inventory.
Made for the #3cjam October 2017
All over the kingdom the Lich King is feared
His power and evil is total
Many have tried to destroy him
Many have failed
Z (or C or N) to attack, X (or V or M) to jump, arrow keys to move
I made this game for the CGA-jam, so only 4 colours was allowed. It's by far my most polished PICO-8 game, and I think the colour restriction actually helped!
I used @mhughson's excellent Advanced Micro Platformer basecode and extended it to fit my needs. Would definitely recommend having a look if you're making a platformer.