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I made a game for 1hgj/LowRezJam/Kajam. It's a turn-based puzzler where you tactically extinguish - and start - fires.

I decided to add a level editor to it and store the levels in "the cloud". The way itís done is by exploiting the GPIO flags that were added to PICO-8 presumably to be able to control simple lights on your Raspberry Pi or similar. Since the data needed to store a level is pretty light, I save it in these GPIO controls, which can then be read by the HTML5 app serving the PICO-8 cart. The data is then stored on my own server via a REST interface.

People have done this before me, for example kometbomb used this technique to post high-scores to kongreate and BenWiley4000 created a library to make it simple to use the GPIO flags (which I forked!).

However, itís very cool to have a PICO-8 game that enables user-generated content! I canít wait to see what kind of crazy challenges will appear!

Check it out! (it's on my own server as I need to modify the HTML5 wrapper in order to access the GPIO flags).

More info over at the 5th Kajam page.

P#56451 2018-09-09 15:21 ( Edited 2018-09-09 17:29)

6

Cart [#54653#] | Copy | Code | 2018-08-03 | Link
6

A disaster has struck! The coffee beans have been lost!

Help Rich - this coffee dimension's maintainer - find the lost beans! Embark on a caffeinated platform adventure where you can find coffee upgrades that will help you with your adventure. For example, if you become an americano you gain the ability to double-jump! Obviously!

How quick can you find the beans? Can you also find the special beanô?

If you're looking for a more serious challenge, try finishing the game without getting any of the upgrades!

Best played with coffee in hand.

Cursors to move, X or M or V to jump! (assuming PICO-8 default controls)

The game utilises the Advanced micro platformer toolkit by @matthughson

Made for Coffee Jam 18

edit: added a title screen and some minor tweaks

P#54524 2018-07-29 20:52 ( Edited 2018-08-15 18:45)

1

Made a tiny game for the 158th onehourgamejam called Burnt!

Cart [#52428#] | Copy | Code | 2018-05-05 | Link
1

You are Prof Howard and you are entering the danger zone. You need to find the three key cards and escape via the lift! Careful tho - don't get BURNT!

P#52429 2018-05-05 18:13 ( Edited 2018-05-07 08:06)

4

Cart [#52088#] | Copy | Code | 2018-04-27 | Link
4

I made this game for LD41 with a single question in my head: what happens if Mario had a machine gun?

I took some inspiration from GTA and added some achievements to reward different types of play.

The great music is "Demented Mario" by @gruber_music (https://gruber99.bandcamp.com/album/pico-8-tunes-vol-1) and the platforming code (and Mario sprites!) is based on the excellent work by @matthughson - see the advanced micro platformer thread at https://www.lexaloffle.com/bbs/?tid=28793

LD page: https://ldjam.com/events/ludum-dare/41/super-mario-machine-gun/

Apologies to Mr Miyamoto.

P#52089 2018-04-27 21:18 ( Edited 2018-08-30 13:24)

3

Cart [#46716#] | Copy | Code | 2017-11-26 | Link
3

Made a quick space shooter for the 135th onehourgamejam. Didn't quite finish it in one hour so I spent a bit more time adding music and sounds and enemy fire.

You are Cpt Squeemo of the Intergalactic Shooting Company. You're getting some target practice by playing this space shooter simulator.

Arrows to move, Z to shoot, X to restart.

P#46717 2017-11-26 09:02

8

Cart [#45820#] | Copy | Code | 2017-11-02 | Link
8

When a Vampire Bat moves into the local castle, suddenly things start going missing...

Help Happy Larry find out what's happening!

Move with cursors and use action buttons for stats/inventory.

Made for the #3cjam October 2017

3cjam adventure halloween #3cjam
P#45781 2017-11-01 19:26 ( Edited 2017-11-11 16:42)

20

All over the kingdom the Lich King is feared

His power and evil is total

Many have tried to destroy him

Many have failed

Will you?

Z (or C or N) to attack, X (or V or M) to jump, arrow keys to move

Cart [#41794#] | Copy | Code | 2017-06-19 | Link
20

I made this game for the CGA-jam, so only 4 colours was allowed. It's by far my most polished PICO-8 game, and I think the colour restriction actually helped!

I used @mhughson's excellent Advanced Micro Platformer basecode and extended it to fit my needs. Would definitely recommend having a look if you're making a platformer.

Comments appreciated!

cgajam platformer
P#41795 2017-06-19 18:09

1

Tiny game made for 1hgj81:

Cart [#32419#] | Copy | Code | 2016-11-12 | Link
1

P#32420 2016-11-12 16:08 ( Edited 2016-11-12 17:36)

3

A game made for the 76th 1hgj

Cart [#30341#] | Copy | Code | 2016-10-08 | Link
3

P#30338 2016-10-08 19:03


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