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Cart #36402 | 2017-01-22 | Code ▽ | Embed ▽ | No License
7

Swing a wrecking ball! Smash everything!

Thanks to TRASEVOL_DOG for this awesome jam. It was a lot of fun making a game AND designing a TV for it. I might tweak things after the jam is all over.

When the line turns bright blue, you have enough momentum to break bricks. You can get the wrecking ball to do a full 360, too. I thought it was cool so I didn't try to fix it.

P#36403 2017-01-22 18:04 ( Edited 2017-01-26 04:27)

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Cart #18912 | 2016-02-22 | Code ▽ | Embed ▽ | No License
13

I finally got A* pathfinding working. I know it's already been done in PICO-8 but it was a good learning exercise. Now I hope to use it in a little point-and-click adventure.

Arrow keys: Move cursor
Z: Set the starting point
X: Set the goal
Z and X: Generate a random level

P#18913 2016-02-22 02:12 ( Edited 2016-02-22 07:12)

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Cart #17182 | 2015-11-29 | Code ▽ | Embed ▽ | No License
5

Instructions:
Player 1 - Arrow keys
Player 2 - ESDF

Splash more puddles than your opponent before time runs out.

I think I'll have to call it done for now. But it's playable and there's a win condition, so I'm pretty happy.

Changes:
-Draw order is fixed
-Timer and win condition
-Puddles don't refill when player is standing on them

Cart #17117 | 2015-11-28 | Code ▽ | Embed ▽ | No License
5

Changes:
-Rain and SFX
-Collision with playground equipment is working

Still need to work on draw order for the sprites.

Cart #17087 | 2015-11-27 | Code ▽ | Embed ▽ | No License
5

Hey everyone! Been messing with Pico-8 for a few weeks now and I love it. This game jam seemed like good incentive to make an account and finish my first Pico-8 game. I don't really have any game development experience but I'm having fun learning.

The object is to splash more puddles than the other player. Puddles will reappear after a short time. Right now it's just 2 players. A CPU player probably won't happen before the jam ends, but I'd like to continue working on the game and figure that out.

To do:
-Rain
-Jumping, splashing and puddle filling animations
-Game end, either a timer or a score to reach
-Collision with playground equipment
-Title screen
-SFX and maybe music

P#17089 2015-11-27 02:04 ( Edited 2017-10-04 23:03)

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