Swing a wrecking ball! Smash everything!
Thanks to TRASEVOL_DOG for this awesome jam. It was a lot of fun making a game AND designing a TV for it. I might tweak things after the jam is all over.
When the line turns bright blue, you have enough momentum to break bricks. You can get the wrecking ball to do a full 360, too. I thought it was cool so I didn't try to fix it.
I finally got A* pathfinding working. I know it's already been done in PICO-8 but it was a good learning exercise. Now I hope to use it in a little point-and-click adventure.
Arrow keys: Move cursor
Z: Set the starting point
X: Set the goal
Z and X: Generate a random level
Player 1 - Arrow keys
Player 2 - ESDF
Splash more puddles than your opponent before time runs out.
I think I'll have to call it done for now. But it's playable and there's a win condition, so I'm pretty happy.
-Draw order is fixed
-Timer and win condition
-Puddles don't refill when player is standing on them
-Rain and SFX
-Collision with playground equipment is working
Still need to work on draw order for the sprites.
Hey everyone! Been messing with Pico-8 for a few weeks now and I love it. This game jam seemed like good incentive to make an account and finish my first Pico-8 game. I don't really have any game development experience but I'm having fun learning.
The object is to splash more puddles than the other player. Puddles will reappear after a short time. Right now it's just 2 players. A CPU player probably won't happen before the jam ends, but I'd like to continue working on the game and figure that out.
-Jumping, splashing and puddle filling animations
-Game end, either a timer or a score to reach
-Collision with playground equipment
-SFX and maybe music