Screensaver for when you're tired of playing small games. Every button does something. Not all of it will benefit your experience. Most effects will not be immediately noticeable. Simply hold the button for the effect long enough for it to become noticeable. Letting go of the button leaves the setting as it is so don't expect going neutral on either p1 or p2 pads will grant you any savior of frame rate.
This was a small research project for a planned item for the future. Feel free to enjoy the source for your own works. There's also a song in there commented out at the top fo the script if you're bored with flying squares.
In the spirit of Voxatron, I created ANSITron for Petitcom on Nintendo DSi. Here's a short video of me trying to play it through an iPod screen and keep from dying and keep the game in center frame. Hint: The results are me playing extremely bad! Basically, it's Robotron done in ANSI characters available stock in Petitcom, thus really 'blocky' movement of everything. There's only 4 kinds of enemies and 10 specific level designs before it generates random levels until you get a game over. 3 of the enemies (Green, Yellow and Red) are destructible. The Grey enemies are not. They wander around seeking to destroy diamonds, which are your bonus points (and each one you collect doubles in points, so grabbing as many as you can without dying will net you some extra men!). The 3 destructible enemies just move towards you faster and faster. Depending on their color, they take up to 3 hits to destroy. If you touch anything other than a diamond, you lose a life. My highest score was around 500k and I got to the 13th level. There is a bug that causes it to crash randomly and I could not find it because it doesn't show up until after about 30 games...very hard to track!
At any rate, the download link to the QR codes is in the description if you have Petitcom. If you have a DSi/3DS, you should check out Petitcom, it's a neat little mini dev kit available in Nintendo eStore.
I've got other projects in the works for it, but this one is actually finished. :)
I like the way PC88 coloring forces creative dithering...
I took an outline someone else did and attempted the same sort of coloring style...this doesn't have 'tall pixels' but does follow the 8 colors only scheme of PC-88.
I used D-Pixed and layers using it's built in dithering patterns, alternating color/transparent spots in the two colors available.
This one was started from scratch. No intention of finishing it but uses tall pixels and was done using GRAFX2.
It's fun playing around with these methods of coloring...feels almost like weird printing press with CYMK style coloring methods...