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cheepicus

This is a little hack on the #FONT_SNIPPET custom font generator.

It implements automatic width adjustments based on scanning the font pixels, which makes it much easier to make variable-width fonts. I used a little code from the LazyDevs implementation of manual width adjustments.

Characters are given one pixel of space on the right side.

  • "But what if I want more?" - Red pixels count for width purposes but cleared before the bitmap is scanned.
  • "But what if I want LESS?" - Pink pixels are not counted for width but still show in the font.

EXAMPLE:
[32x32]

Here the space character has been narrowed (by being defined as narrower than the usual full width); the '1' and '!' characters are given a little right padding; the lower-case 'r' is set to draw past its width.

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3 comments



Cart #wumpusmell-5 | 2026-10-05 | Code ▽ | Embed ▽ | No License
35

Explore the caves and shoot The Wumpus with your Crooked Arrow.

Notes:

This plays like the 1981 TI-99/4 game written by Kevin Kenney. The original BASIC text game was created Gregory Yob in 1973.

I made this version as an excuse to implement the maze drawing algorithm, which I've always found intriguing. After that I just wanted to pile on cute things to amuse myself.

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82 comments



Cart #charedit-2 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
21

I can't really think of a use for one-off characters right now, but Lazy Devs floated the idea of making a little editor for them in his recent video and that seemed like a fun short project, and I'd never done anything with GUI elements before.

  • Meant to be used offline.
    Not all features will work off the BBS but you can use the basic functionality.
  • Multiple persistent slots for editing.
    Really it's just a page of the spritesheet you're editing.
  • Per character Undo/Redo
    This is limited to 32 levels of undo per character but there's no particular reason it should be. Basically like the Pico-8 sprite editor (plus Rotation) though I didn't feel any need to implement the more complex drawing things for the 8x8 monochrome format.

[ Continue Reading.. ]

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8 comments



Cart #fenehawidi-7 | 2026-08-31 | Code ▽ | Embed ▽ | No License
96

You are standing outside a yellow castle. It is a fine summer day.

This is a PICO-8 homage to Atari 2600 Adventure. It's not just a nostalgia trip; I tried to make it a fun game in its own right.

Hints & History:

  • Use the O button and press direction to move what you carry.
  • You get one ship trip per game.
  • The forest altar in the green castle has special powers.
  • There's a way to open a gate without a key--once?

-> V7.0 Update. More enemies! More items! More graphics! More magic! More secrets! Less swamp!
-> V7.2 made duck more stompy
-> V7.3 keyless, token reclamation, timer, small tinkers
-> V7.4 green castle, minor fixes
-> V7.5 added knight hesitation, sound cue
-> V7.6 altar clue
-> V7.7 (not released)
-> V7.8 font; swamp pools; trees; tried to clarify blk and grn castles; nerf shield; boost arrows; altar invuln
-> V7.9 seeds, more random obj placement, minor tweaks and fixes
-> v7.9.1 bugfix: ship with no weapon

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