Another update, I should probably do less but I'm bad at scheduling.
NEW CONTROLS:
UP, DOWN --> Rotate
X,C --> Zoom
LEFT,RIGHT --> Particle Size
X&Z --> Effect ON/OFF
The effect is a bit wanky because it makes Z sorting kinda useless --> particles/region increases the deeper they get so they "overdraw" the trails of the ones that are above and more towards you.
This is not my effect, I took it from
NuSan's Trails example
I hope thats ok.
I would like to make a better effect but I'm kinda bad at stuff like that. tyroney already showed me another way which you can see here:
Tyroney's pixel tail
Hi there!
I'm totally new here but got an idea for a small game. A guy has to stay on a wheel which would start to spin if he's not right above it's center point. So I would need to somehow implement lever rules and I would need to rotate the wheel but I really don't know how to do this.
I already took a look at this but really don't understand the code. The first one seems a bit buggy, the second works fine but I can't find the point where the sprite is assigned to the car table.
https://www.lexaloffle.com/bbs/?tid=2189
so to start I would've thought of something simple like this
function draw_wheel()
spr(0,x,y,...)
------------- (get the rotated sprite and draw it)
function _update()
rotate_wheel(1) (add's one degree of rotation every frame (does not have to be 1°))
function _draw()
draw_wheel()
So in a sentence I want a sprite that get's rotated with ever frame by a certain amount.
Some tips?