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!Due to the limitations of PICO-8's web player, this cartridge can only be run from the console!
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So, at the risk of incurring Zep's wrath, I've thrown together some examples of how to use the console's RAM to get around filesize limits.
This cart will draw some sprites to the screen that are loaded from spritesheet.p8 (Just save a cart with some sprites in the folder with this cart). Feel free to steal / repurpose
So PICO-8 is in alpha at the moment, but it feels very much like a finished product. What are the major things that will distinguish the current alpha 0.1.1 from the 1.0 release? Nothing fundamental jumps out at me as 'missing', and superfluous features seem very much against the core design philosophy; so what's left, aside from bugfixing and polish?