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Cart [#31129#] | Copy | Code | 2016-10-17 | Link
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-> V7.0 Update. More enemies! More items! More graphics! More magic! More secrets! Less swamp!

This is a PICO-8 homage to Atari 2600 Adventure. It's not just a nostalgia trip; I tried to make it a fun game in its own right.

The token counting has changed enough since I first wrote this that

Hints:

  • You get one ship trip per game.
  • There's a way to cure the curse of slowness.
  • There's a way to open a gate without a key--once.

Previous versions:

30772

13671

12758

12439

P#12448 2015-08-07 22:36 ( Edited 2018-07-14 13:32)

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All I could think while playing was:
I gotta get this freakin' duck away from me!

P#12449 2015-08-07 23:15

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So great.

P#12450 2015-08-07 23:23

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This is so great! I have missed you, arrow sword! Amazing job on this.

P#12457 2015-08-08 01:09 ( Edited 2015-08-08 01:14)

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If only the dang Curse ghosts don't teleport your items away!

Other than that, great game!

P#12462 2015-08-08 03:31

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If you play on hardcore mode it's not a problem :D

Edit: less cheekily, yes the skeletons are easily the biggest jerks in the game. The swamp isn't so awful once you find the second exit--that can save you one or more trips through the skeleton room. And the whole purpose of the ship is to give you a one-time bypass that you decide when to use. And, while the sword doesn't kill them, it can affect them.

P#12463 2015-08-08 06:27 ( Edited 2015-08-08 11:48)

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DUCK! Haha oh my god giant duck! This is incredible. Simply amazing.

P#12473 2015-08-08 12:34

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The sword can push them away, yes, but they'll end up behind you and banishing your sword to oblivion, making the game harder for you.

Also: GET THIS FREAKING DUCK OFF MY CHALICE!!

P#12479 2015-08-08 16:30

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Harvested some tokens and put on some polish.

  • Clouds and cutscenes for the ship and duck teleports.
  • An effect for the healing spring.
  • Utilized spare room. Maybe not as well as I'd liked to, but:
P#13672 2015-09-04 04:34

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OK, the ship animation/sfx has got to be the best thing ever.

P#13689 2015-09-04 12:40

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I love this game and the old school (2600) aesthetic. Strong.

P#13788 2015-09-07 13:36

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It turns out since the last time I released this, some token calculation changes were made that freed up about 2000 tokens! I was able to add a lot of little things that I had wanted to do but just didn't have the tokens for.

My favorite addition is a purely cosmetic one inside the blue castle though.

P#30777 2016-10-12 15:52

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WOW ! I didn't know there was an update to this. I love the SNOW sequence with the hidden ice monsters. There's a lot of creativity flowing from this game cart and it shows in every play !

P#30788 2016-10-12 18:49

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What's the red key for? I can't find a red fortress.

Also the chalice is for the duck??

Very cool game. Perfect example for good design.

Looking at the tilemap, there is no use for the red key right?

P#31030 2016-10-16 07:38 ( Edited 2016-10-16 07:41)

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Yes the chalice is for the yellow dragon (I'm not sure why people call it a duck???) Aka your mom. (Edit: I mean literally as in, the duck is yellow, you are yellow, your castle is yellow; you're on the same team.)

The red key is something of a red herring, but its uselessness has a use, if you understand the forest altar.

P#31090 2016-10-16 22:48 ( Edited 2016-10-17 01:16)

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very nice take on Adventure with so many creative additions.. I will have to play through this one!

P#31097 2016-10-17 00:16

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cheepicus, I have yet to beat this but I REALLY like it! My dad showed me "dungeons and dragons" on his intellivision, which I believe was a knock off the original Adventure.

I had trouble running this on my PocketCHIP. I eventually got it running, but it seems like, for some reason, PocketCHIP does not like conditionals being in Parentheses AND using THEN. For example

...
IF (NOT S) THEN -- causes error on PocketCHIP
...

This happens maybe 3 or 4 times in your code. I removed them and then it runs fine (besides some slowdown in the snow)

P#31112 2016-10-17 11:37

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Thanks for the heads up paloblancogames. I went through cleaning up the IF statements. I don't have a PocketCHIP, so I can't test the changes I made. Let me know if the new version is still broken. And I hope I didn't mess anything else up.

As for Intellivision AD&D, to me it seems pretty directly inspired by Hunt the Wumpus. Exploring a cave by sound and blind-firing bouncy arrows is totally some wumpus huntin action. I wouldn't be surprised if Colossal Caves and Adventure's bat were inspired by Hunt the Wumpus, too.

P#31130 2016-10-17 19:48 ( Edited 2016-10-17 19:49)

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damn that blue maze and its attacking blue things and the white things in the white castle! It was hard, but I finally won!

P#31139 2016-10-18 02:49

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@cheepicus,

Lines 35, 76, and 1431 all still give the pocketCHIP some trouble for the same reason:

IF (NOT XXX) OR...

needs to be:

IF NOT XXX OR...

after those three lines it is pocketCHIP safe.

P#31231 2016-10-19 11:28

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Hey ! Finally won the game. There's quite a bit of Legend Of Zelda in here too if you look. WOW ! What a big chalice, and ... nice big duck sits in it. I'm not cleaning up after that. Owell. :)

P#31239 2016-10-19 12:39 ( Edited 2016-10-21 22:16)

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Hey, I created an account in Pico-8 just to tell you that I fucking love this fucking game, man.

Keep it up!

P#31373 2016-10-21 05:39

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Thanks! Yes I do need to complete more games.

I wish I had more tokens for this one just so I could add some achievements like:

  • You killed the Nommer
  • You killed the white knights before you entered the white castle.
  • You stole the chalice without entering the white castle
  • You stunned all the ghosts
  • You used the red key
  • You opened a castle without a key
  • You won the game without using a key
P#31586 2016-10-23 18:01

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In secret location, where rainbow pants is, in bushes i found rainbow pixel. It's even supposed to be here?

P#54063 2018-07-10 16:29

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It's supposed to be there but it is also supposed to go somewhere else!

P#54164 2018-07-14 13:32

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