You are standing outside a yellow castle. It is a fine summer day.
This is a PICO-8 homage to Atari 2600 Adventure. It's not just a nostalgia trip; I tried to make it a fun game in its own right.
Hints & History:
- Use the O button and press direction to move what you carry.
- You get one ship trip per game.
- Forest altars have healing powers.
- There's a way to open a gate without a key--once?
-> V7.0 Update. More enemies! More items! More graphics! More magic! More secrets! Less swamp!
-> V7.2 made duck more stompy
-> V7.3 keyless, token reclamation, timer, small tinkers
-> V7.4 green castle, minor fixes
-> V7.5 added knight hesitation, sound cue
-> V7.6 altar clue
If you play on hardcore mode it's not a problem :D
Edit: less cheekily, yes the skeletons are easily the biggest jerks in the game. The swamp isn't so awful once you find the second exit--that can save you one or more trips through the skeleton room. And the whole purpose of the ship is to give you a one-time bypass that you decide when to use. And, while the sword doesn't kill them, it can affect them.
It turns out since the last time I released this, some token calculation changes were made that freed up about 2000 tokens! I was able to add a lot of little things that I had wanted to do but just didn't have the tokens for.
My favorite addition is a purely cosmetic one inside the blue castle though.
Yes the chalice is for the yellow dragon (I'm not sure why people call it a duck???) Aka your mom. (Edit: I mean literally as in, the duck is yellow, you are yellow, your castle is yellow; you're on the same team.)
The red key is something of a red herring, but its uselessness has a use, if you understand the forest altar.
cheepicus, I have yet to beat this but I REALLY like it! My dad showed me "dungeons and dragons" on his intellivision, which I believe was a knock off the original Adventure.
I had trouble running this on my PocketCHIP. I eventually got it running, but it seems like, for some reason, PocketCHIP does not like conditionals being in Parentheses AND using THEN. For example
IF (NOT S) THEN -- causes error on PocketCHIP
This happens maybe 3 or 4 times in your code. I removed them and then it runs fine (besides some slowdown in the snow)
Thanks for the heads up paloblancogames. I went through cleaning up the IF statements. I don't have a PocketCHIP, so I can't test the changes I made. Let me know if the new version is still broken. And I hope I didn't mess anything else up.
As for Intellivision AD&D, to me it seems pretty directly inspired by Hunt the Wumpus. Exploring a cave by sound and blind-firing bouncy arrows is totally some wumpus huntin action. I wouldn't be surprised if Colossal Caves and Adventure's bat were inspired by Hunt the Wumpus, too.
Thanks! Yes I do need to complete more games.
I wish I had more tokens for this one just so I could add some achievements like:
- You killed the Nommer
- You killed the white knights before you entered the white castle.
- You stole the chalice without entering the white castle
- You stunned all the ghosts
- You used the red key
- You opened a castle without a key
- You won the game without using a key
There's not that many items!
KEY - Opens gate of corresponding castle.
YELLOW SWORD - Kills weak enemies, stuns medium enemies.
MAGNET - Pulls closest item frome same screen.
SHIELD - Proof against arrows, at least.
MAGIC FOREST ALTAR - Enchants anything, once!
MAGIC SWORD - Kills anything! Once...
MAGIC MAGNET - Pulls closest item.
MAGIC KEY - Opens any gate.
Edit: looks like it doesn't work with the blue door on the web version. Not sure if it was it always like that.
Wow, well done! If you can do a hardcore keyless run in 7 minutes (and with a time like that, probably swordless too, which I thought about adding) there's probably no more challenges for you. Maybe I made the game too easy. :/c The only thing you might not have found is the Easter egg but that's not difficult, just secret.
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