-> V7.0 Update. More enemies! More items! More graphics! More magic! More secrets! Less swamp!
This is a PICO-8 homage to Atari 2600 Adventure. It's not just a nostalgia trip; I tried to make it a fun game in its own right.
The token counting has changed enough since I first wrote this that
- You get one ship trip per game.
- There's a way to cure the curse of slowness.
- There's a way to open a gate without a key--once.
If you play on hardcore mode it's not a problem :D
Edit: less cheekily, yes the skeletons are easily the biggest jerks in the game. The swamp isn't so awful once you find the second exit--that can save you one or more trips through the skeleton room. And the whole purpose of the ship is to give you a one-time bypass that you decide when to use. And, while the sword doesn't kill them, it can affect them.
It turns out since the last time I released this, some token calculation changes were made that freed up about 2000 tokens! I was able to add a lot of little things that I had wanted to do but just didn't have the tokens for.
My favorite addition is a purely cosmetic one inside the blue castle though.
Yes the chalice is for the yellow dragon (I'm not sure why people call it a duck???) Aka your mom. (Edit: I mean literally as in, the duck is yellow, you are yellow, your castle is yellow; you're on the same team.)
The red key is something of a red herring, but its uselessness has a use, if you understand the forest altar.
cheepicus, I have yet to beat this but I REALLY like it! My dad showed me "dungeons and dragons" on his intellivision, which I believe was a knock off the original Adventure.
I had trouble running this on my PocketCHIP. I eventually got it running, but it seems like, for some reason, PocketCHIP does not like conditionals being in Parentheses AND using THEN. For example
IF (NOT S) THEN -- causes error on PocketCHIP
This happens maybe 3 or 4 times in your code. I removed them and then it runs fine (besides some slowdown in the snow)
Thanks for the heads up paloblancogames. I went through cleaning up the IF statements. I don't have a PocketCHIP, so I can't test the changes I made. Let me know if the new version is still broken. And I hope I didn't mess anything else up.
As for Intellivision AD&D, to me it seems pretty directly inspired by Hunt the Wumpus. Exploring a cave by sound and blind-firing bouncy arrows is totally some wumpus huntin action. I wouldn't be surprised if Colossal Caves and Adventure's bat were inspired by Hunt the Wumpus, too.
Thanks! Yes I do need to complete more games.
I wish I had more tokens for this one just so I could add some achievements like:
- You killed the Nommer
- You killed the white knights before you entered the white castle.
- You stole the chalice without entering the white castle
- You stunned all the ghosts
- You used the red key
- You opened a castle without a key
- You won the game without using a key
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