cheepicus [Lexaloffle Blog Feed] CharEdit (Yet Another One-Off Character Editor) <p> <table><tr><td> <a href="/bbs/?pid=103990#p"> <img src="/bbs/thumbs/pico8_charedit-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=103990#p"> charedit</a><br><br> by <a href="/bbs/?uid=10232"> cheepicus</a> <br><br><br> <a href="/bbs/?pid=103990#p"> [Click to Play]</a> </td></tr></table> </p> <p>I can't really think of a use for one-off characters right now, but Lazy Devs floated the idea of making a little editor for them in his recent video and that seemed like a fun short project, and I'd never done anything with GUI elements before.</p> <ul> <li>Meant to be used offline.<br /> Not all features will work off the BBS but you can use the basic functionality.</li> <li>Multiple persistent slots for editing.<br /> Really it's just a page of the spritesheet you're editing.</li> <li>Per character Undo/Redo<br /> This is limited to 32 levels of undo per character but there's no particular reason it should be. Basically like the Pico-8 sprite editor (plus Rotation) though I didn't feel any need to implement the more complex drawing things for the 8x8 monochrome format.</li> <li>Flip, Rotate, and Shift<br /> With some keyboard shortcuts you can see in tooltips. Shifting uses the dir buttons.</li> <li>Copy/Paste One Off Character Strings<br /> That's the whole point of it. There's a toggle to use hex or binary, but just use hex because &quot;binary string&quot; doesn't really make any sense; if you have an empty row you're going to have \0's in the string and no string workflow is going to enjoy that; afaict you really can't even paste them into a cart which seems like the #1 thing you'd want to do; <em>just use hex</em>.</li> </ul> Sat, 01 Jan 2022 05:45:59 UTC 8VENTURE <p> <table><tr><td> <a href="/bbs/?pid=12448#p"> <img src="/bbs/thumbs/pico8_fenehawidi-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=12448#p"> 8VENTURE 7.6</a><br><br> by <a href="/bbs/?uid=10232"> cheepicus</a> <br><br><br> <a href="/bbs/?pid=12448#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>You are standing outside a yellow castle. It is a fine summer day.</strong></p> <p>This is a PICO-8 homage to Atari 2600 Adventure. It's not just a nostalgia trip; I tried to make it a fun game in its own right.</p> <p>Hints &amp; History:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li>Use the O button and press direction to move what you carry.</li> <li>You get one ship trip per game.</li> <li>Forest altars have healing powers.</li> <li>There's a way to open a gate without a key--once?</li> </ul> <p>-&gt; V7.0 Update. More enemies! More items! More graphics! More magic! More secrets! Less swamp!<br /> -&gt; V7.2 made duck more stompy<br /> -&gt; V7.3 keyless, token reclamation, timer, small tinkers<br /> -&gt; V7.4 green castle, minor fixes<br /> -&gt; V7.5 added knight hesitation, sound cue<br /> -&gt; V7.6 altar clue<br /> </div></div></div></p> Fri, 07 Aug 2015 22:36:42 UTC sAdventure <p> <table><tr><td> <a href="/bbs/?pid=11885#p"> <img src="/bbs/thumbs/pico12282.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11885#p"> sAdventure 003</a><br><br> by <a href="/bbs/?uid=10232"> cheepicus</a> <br><br><br> <a href="/bbs/?pid=11885#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added tons of stuff!</li> <li>It's now playable. It even has an ending.</li> <li>There's more I want to add, but I'm at 7293/8192 tokens, so I'm not sure what will make it.</li> <li>(That's why the title screen is gone.)</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=11885#p"> <img src="/bbs/thumbs/pico12152.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11885#p"> sAdventure 002</a><br><br> by <a href="/bbs/?uid=10232"> cheepicus</a> <br><br><br> <a href="/bbs/?pid=11885#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added teleporters, ghosts and curses, the white castle, keys, doors, title screen</li> <li>Swamp very nothing, not sure how nightmarish to make it yet</li> <li>Technically it's possible to win now, but the game doesn't recognize win state</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=11885#p"> <img src="/bbs/thumbs/pico12044.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11885#p"> sAdventure 001</a><br><br> by <a href="/bbs/?uid=10232"> cheepicus</a> <br><br><br> <a href="/bbs/?pid=11885#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>Added picking up and dropping the sword.</li> <li>It won't let you deposit the sword in a wall.</li> <li>Sound effects relating to those.</li> <li>Rewrote things that don't get seen. Decided to go with purely integer pixel coordinates.</li> <li>Didn't really work on the duck yet. I think it crashes pico. It's dangerous.</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=11885#p"> <img src="/bbs/thumbs/pico11884.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11885#p"> Sadventure 000</a><br><br> by <a href="/bbs/?uid=10232"> cheepicus</a> <br><br><br> <a href="/bbs/?pid=11885#p"> [Click to Play]</a> </td></tr></table> </p> <p>Not a game yet, just want to show a friend a duck.</p> <p>You can rotate the sword by holding a button and a direction. Not the button that shoots the beam -- the other button.</p> Mon, 27 Jul 2015 02:30:57 UTC