

::★::cls()
for y=0,42 do for x=0,31 do
sx = 1+x4 + (y%2)2
sy = 1+y*3
d=.25t()sqrt(sx^2+sy^2)
q=cos(d/20-t()/4)2
circfill(sx,sy,1,5+q1.5)
end
end
flip() goto ★
"funeral march of a marionette"
by charles gounod
arr. @packbat
thanks to alberto simoes and imslp, whose sheet music this was based on.
update 1 : added music
update 2 : added the minor arcana?!
update 3 : visual polish, added back faces to cards
update 4 : minor visual polish




Controls :
button one (z) - move to
button two(x) - open menu, confirm
—-
you are the REDWORM and you bring the <<entertainment>> . build places of entertainment to gather the life fluid of the solid, green places. charm the population to make them release even more life fluid! prepare a place to hold the king.
—-
edit : fixed some bugs
edit 2 : fixed a bug that caused particles not to spawn when I wanted them to!
so based on a conversation from another thread, I decided to do an implementation of the one line program :
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
now i'm a hobbyist programer at best, so I pose the challenge to the community, what's the smallest program you can write to recreate this effect?
this is my effort - using sprites and in 50 tokens








8/11/2015 - first "level" created. Buying and something resembling a puzzle added. still no death :P
7/22/2015 - better enemy movement, beginnings of the shop
7/22/2015 - total re-write @_@
7/6/2015 - hud, area titles, updated ladders
6/30/2015 - enemies
6/29/2015 - ladder code added
6/25/2015 - added basic sound effects - still working on ladder code









