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Cart [#tirudomonu-0#] | Code | 2019-02-23 | License: CC4-BY-NC-SA | Embed
1

::★::cls()
for y=0,42 do for x=0,31 do
sx = 1+x4 + (y%2)2
sy = 1+y*3

d=.25t()sqrt(sx^2+sy^2)
q=cos(d/20-t()/4)2
circfill(sx,sy,1,5+q
1.5)

end
end
flip() goto ★

P#62185 2019-02-23 17:48 ( Edited 2019-02-23 17:49)

Cart [#zoperisodo-0#] | Code | 2019-01-06 | License: CC4-BY-NC-SA | Embed
2

P#60614 2019-01-06 04:29

 
by Mozz
Cart [#36780#] | Code | 2017-01-27 | License: CC4-BY-NC-SA | Embed
4

edit :
the most recent art 'n stuff

 
by Mozz
Cart [#44944#] | Code | 2017-10-06 | No License | Embed
4

P#36738 2017-01-26 14:12 ( Edited 2017-10-08 14:01)

Cart [#35916#] | Code | 2017-01-17 | License: CC4-BY-NC-SA | Embed
2

a port of my 140 character "tweetjam" program that generates crunchy looking static. Mainly an experiment in the tiny tv voxel engine

P#35917 2017-01-17 10:57 ( Edited 2017-01-26 17:22)

Cart [#35914#] | Code | 2017-01-17 | License: CC4-BY-NC-SA | Embed
5

first attempt at a "real" tiny TV cart - simple space invaders clone.

shift/enter to turn on the screen

edit : fixed some issues with people getting motion sick from being a bit too ... "juicy"
edit 2 : fix for some difficulty issues

P#35857 2017-01-16 14:40 ( Edited 2017-01-26 17:22)

Cart [#18751#] | Code | 2016-02-09 | License: CC4-BY-NC-SA | Embed
2

created for Global Game Jam 16 "ritual"

P#18605 2016-02-02 09:48 ( Edited 2016-02-09 18:32)

Cart [#13140#] | Code | 2015-08-25 | No License | Embed
3

Ludum Dare thread

Controls :
button one (z) - move to
button two(x) - open menu, confirm
—-

you are the REDWORM and you bring the <<entertainment>> . build places of entertainment to gather the life fluid of the solid, green places. charm the population to make them release even more life fluid! prepare a place to hold the king.

—-
edit : fixed some bugs
edit 2 : fixed a bug that caused particles not to spawn when I wanted them to!

P#13095 2015-08-24 19:10 ( Edited 2015-08-28 17:27)

Cart [#12014#] | Code | 2015-07-29 | No License | Embed
5

so based on a conversation from another thread, I decided to do an implementation of the one line program :
10 PRINT CHR$(205.5+RND(1)); : GOTO 10

now i'm a hobbyist programer at best, so I pose the challenge to the community, what's the smallest program you can write to recreate this effect?

this is my effort - using sprites and in 50 tokens

P#12015 2015-07-29 16:40 ( Edited 2015-08-01 22:09)

Cart [#11968#] | Code | 2015-07-28 | No License | Embed
12

Controls :
<- to slow down the palette shifting
-> to speed up the palette shifting

edit: changed the dragon's movement a bit

P#11857 2015-07-26 19:01 ( Edited 2015-07-28 20:12)

Cart [#12580#] | Code | 2015-08-11 | No License | Embed
19

8/11/2015 - first "level" created. Buying and something resembling a puzzle added. still no death :P
7/22/2015 - better enemy movement, beginnings of the shop
7/22/2015 - total re-write @[email protected]
7/6/2015 - hud, area titles, updated ladders
6/30/2015 - enemies
6/29/2015 - ladder code added
6/25/2015 - added basic sound effects - still working on ladder code

P#11332 2015-06-19 15:59 ( Edited 2015-06-19 19:59)

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