for y=0,42 do for x=0,31 do
sx = 1+x4 + (y%2)2
sy = 1+y*3
flip() goto ★
a port of my 140 character "tweetjam" program that generates crunchy looking static. Mainly an experiment in the tiny tv voxel engine
first attempt at a "real" tiny TV cart - simple space invaders clone.
shift/enter to turn on the screen
edit : fixed some issues with people getting motion sick from being a bit too ... "juicy"
edit 2 : fix for some difficulty issues
button one (z) - move to
button two(x) - open menu, confirm
you are the REDWORM and you bring the <<entertainment>> . build places of entertainment to gather the life fluid of the solid, green places. charm the population to make them release even more life fluid! prepare a place to hold the king.
edit : fixed some bugs
edit 2 : fixed a bug that caused particles not to spawn when I wanted them to!
so based on a conversation from another thread, I decided to do an implementation of the one line program :
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
now i'm a hobbyist programer at best, so I pose the challenge to the community, what's the smallest program you can write to recreate this effect?
this is my effort - using sprites and in 50 tokens
<- to slow down the palette shifting
-> to speed up the palette shifting
edit: changed the dragon's movement a bit
8/11/2015 - first "level" created. Buying and something resembling a puzzle added. still no death :P
7/22/2015 - better enemy movement, beginnings of the shop
7/22/2015 - total re-write @[email protected]
7/6/2015 - hud, area titles, updated ladders
6/30/2015 - enemies
6/29/2015 - ladder code added
6/25/2015 - added basic sound effects - still working on ladder code