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puchodr

Cart #43821 | 2017-09-01 | Code ▽ | Embed ▽ | No License
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This update finalizes version 0.4. I changed what version 0.4 would include, I moved coin collection to the next release and introduced a camera overhaul to the current release. The camera overhaul is a very close match to the camera from Super Mario World. I still haven't implemented the platform snapping and free movement in the y direction when Mario/Luigi jump at max height (Equivalent to jumping with a full P-meter from Super Mario Bros. 3). I also temporarily confined the game space so you will no longer fall off the edges of the map, this is going to be obsolete once I change how we load the map data.

Thanks for checking this out, I appreciate any feedback anyone has.

Little Mario Bros.

This is meant to be a clone of the original Super Mario Bros. with PICO-8 size limitations. I'm aiming for 1:1 physics, and level design. Not sure on how many levels, I'm hoping to make the game up to the first castle.

Features by version

  • 0.1 - Collision, movement, and ability to jump.
  • 0.2 - Finer tuned movement, additional animations (jumping, skidding, etc.)
  • 0.3 - Jump Buffering, near 1:1 physics (Missing water physics and enemy bounce)
  • 0.4 - UI, minor death conditions, running animation based on speed and camera overhaul.
  • 0.5 - Map overhaul to store maps as data to load on the fly.
  • 0.6 - Block animations and coin collection
  • 0.7 - Continue with either enemies or powerups (dreading the pixel art for big Mario/Luigi)
  • 0.8 - To be continued...

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9 comments



I want know if buying Voxatron gives me access to the full version of Pico-8. I'm not sure if the wording is saying I'll have Pico-8 until it gets out of Alpha or if I buy Voxatron while it's in Alpha, I'll also get Pico-8. Thanks.

2 comments