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Update 15.03.2017:

Update 12.03.2017:

  • added one more level
  • added new sound effects(thx to nico gueguen)

Cart [#38190#] | Copy | Code | 2017-03-12 | Link
35

Is probably more a demake than a remake.

So far:

  • 5 Levels
  • all powerups
  • 7 different enemy types
  • moving platforms
  • pipes
  • simplified physics, due to token limit
  • removed 'running across narrow pits', due to token limit

Do not know if cartridges is the correct category, but since I reached the token limit, this is almost finished.
Compressed code size is ~12kb, so I will probably add 4 more levels and hopefully some missing sound effects.

token limit is annoying, because the whole map memory is free and could be used for intro screens or more levels.

Here is the uncompessed source code:
https://mega.nz/#!fAkDnaYS!R6mrADTTTBr1_0QiZ7Uzg32CG4DnPwwVZhBMs4_fXa0
Can not be stored in pico-8, because it brokes the strings

platformer
P#38102 2017-03-08 14:17

29

Hi,

just want to show my work of the last week /maybe I will start a dev blog here...

I am trying to create a complete super mario bros. remake in pico-8, with all the 32+levels.

Most of the functionality is already implemented:

  • custom tileEngine
  • loading compressed maps(thx for px8)
  • player physics
  • items (mushroom, flower, coin)
  • enemy classes(goomba, koopa_troopa_green, fire_bar)
  • movingPlatforms
  • ParticleEffects

Looking forward to put everything together and show a playable demo soon. Just a few little things for the first world are missing:)

Any feedback or criticism is highly appreciated!

Maybe someone can contributing sound effects/music..
That would be great, because midi to pico8 sounds weird: \

P#36871 2017-01-29 16:07


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