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Cart [#46490#] | Copy | Code | 2017-11-19 | Link
28

They stop when you stop! Rush through the maze in Pellet Time!

4 modes:
Super Lukewarm: Pellet Time with speed & timing progression
Super Hot: Pellet Time at full speed
Super Mr. Pellet: classic muncher with speed & timing progression
Super Ms. Pellet: speed-hacked classic muncher!

Also playable on itch.io, Game Jolt, Newgrounds, Kongregate
in Glorious Scanline-O-Vision (aka Lame Scanline Overlay) for some reason.

...
v1.2.3: more sensible use of dset/dget for pi+microSD
v1.2.1: fixed Clyde's AI, added blinking hearts.
...

old beta version:


Cart [#43818#] | Copy | Code | 2017-08-31 | Link
28

I started a pac-man clone a long time ago and here's its current state.
I find it fun enough and not that easy. but I might be delusional :)

The generated mazes are not that good, the main menu is a mess, the code is nothing to be proud of, but the graphics could have been worse. well, it's not totally finished yet. Let me know what you think!

P#43819 2017-08-31 20:31 ( Edited 2017-11-23 01:47)

23

Cart [#46281#] | Copy | Code | 2017-11-14 | Link
23


You've been flushed away in The (Endless) Sewers of d'Oh!
Now try to escape, pathetic paddling!
Hint: You can't! This is an infinite breakanoid! Muahahahaha!

Have fun!

v1.2.1: more sensible use of dset/dget (stalls on Pi+microSD, see here)
v1.2.0: warrior mode, better background, ugly label.

...

Sewers of d'Oh is a prequel to The (Bottomless) Pits of d'Oh! (available on itch.io and gamejolt)

note: SOD is keyboard/gamepad only while POD is mouse/touch only!

breakout arkanoid breakanoid
P#42655 2017-07-20 13:04 ( Edited 2017-11-14 07:55)

11

Cart [#37741#] | Copy | Code | 2017-02-23 | Link
11

so this poor guy has been sitting there, unfinished and lonely, since last summer.
I started this as a follow up to my Boing demo then totally forgot about it!
I don't think I'll be back on it any time soon, so here it is anyway!

bonus:
the original demo's 24 frames converted to pico8 resolution & palette as a gif
(my first idea was to somehow cram it into a cart)

P#37742 2017-02-23 04:04 ( Edited 2017-02-24 01:48)

9

better late than never! ;)

Cart [#37768#] | Copy | Code | 2017-02-24 | Link
9

I was unhappy with it at the time, but it seems I mostly fixed it eventually :)

(update: fixed score saving, paddle beep, added (x) to turn the machine on/off)

tinytv
P#37342 2017-02-11 12:22 ( Edited 2017-02-24 05:45)

4

Cart [#37339#] | Copy | Code | 2017-02-11 | Link
4

496 tokens, originally intended for collab16 jams (too late for #1 and too big for #2)

older version (30Hz):

Cart [#28278#] | Copy | Code | 2016-09-10 | Link
1

cat endless runner
P#37340 2017-02-11 07:44 ( Edited 2017-02-11 07:45)

22

Cart [#37491#] | Copy | Code | 2017-02-15 | Link
22

just a little game I came up with. should be suitable for children :)

updated: a few nitpicks

edit: "Meow Mix" music converted thanks to kittenm4ster! too good not to be true ;)

P#37288 2017-02-08 12:47 ( Edited 2017-03-21 16:33)

9

Cart [#34605#] | Copy | Code | 2016-12-31 | Link
9

P#34607 2016-12-31 12:17 ( Edited 2017-01-01 06:16)

12

Cart [#47241#] | Copy | Code | 2017-12-10 | Link
12

Well, it's that time of the year again!
(Last year's tree, this time with music thanks to gamax32's midi2pico)

P#34007 2016-12-22 22:13 ( Edited 2017-12-10 06:32)

14

Cart [#26102#] | Copy | Code | 2016-07-29 | Link
14

I started this as a tweetjam contribution weeks ago, failed miserably, decided to make a full cart instead, didn't achieve the proper effect anyway, and let it dry on my hd...
then fms_cat posted POKE-8
and I felt compelled to give it another go, so here it is !
one cart off my backlog ;)

P#26103 2016-07-29 17:08 ( Edited 2016-07-31 07:11)

18

Cart [#28759#] | Copy | Code | 2016-09-18 | Link
18

update: 30/60Hz (through pause menu), minor graphic changes

Cart [#23741#] | Copy | Code | 2016-06-27 | Link
18

here's a cart to test user inputs

useful to check your gamepads configuration, keyboard jamming etc.
shows the first two players on start, you can select other players through the pause menu.

gamepad keyboard input tool
P#23740 2016-06-27 08:18 ( Edited 2016-12-22 18:52)


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