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somewhat extented version: https://spacetruckergames.itch.io/fracture
- went other directions ;)
- digging mechanic
- down button: soft drop with soft lock
- up button: hard drop with hard lock
Work in progress!
I made the game quite forgiving, and I just realized it's still playable without even cycling the colors.
maybe I could ditch the cycling altogether? or make it a difficulty option? what do you think?
They stop when you stop! Rush through the maze in Pellet Time!
Super Lukewarm: Pellet Time with speed & timing progression
Super Hot: Pellet Time at full speed
Super Mr. Pellet: classic muncher with speed & timing progression
Super Ms. Pellet: speed-hacked classic muncher!
v1.2.3: more sensible use of dset/dget for pi+microSD
v1.2.1: fixed Clyde's AI, added blinking hearts.
old beta version:
I started a pac-man clone a long time ago and here's its current state.
I find it fun enough and not that easy. but I might be delusional :)
The generated mazes are not that good, the main menu is a mess, the code is nothing to be proud of, but the graphics could have been worse. well, it's not totally finished yet. Let me know what you think!
You've been flushed away in The (Endless) Sewers of d'Oh!
Now try to escape, pathetic paddling!
Hint: You can't! This is an infinite breakanoid! Muahahahaha!
v1.2.1: more sensible use of dset/dget (stalls on Pi+microSD, see here)
v1.2.0: warrior mode, better background, ugly label.
note: SOD is keyboard/gamepad only while POD is mouse/touch only!
so this poor guy has been sitting there, unfinished and lonely, since last summer.
I started this as a follow up to my Boing demo then totally forgot about it!
I don't think I'll be back on it any time soon, so here it is anyway!
the original demo's 24 frames converted to pico8 resolution & palette as a gif
(my first idea was to somehow cram it into a cart)
better late than never! ;)
I was unhappy with it at the time, but it seems I mostly fixed it eventually :)
(update: fixed score saving, paddle beep, added (x) to turn the machine on/off)
496 tokens, originally intended for collab16 jams (too late for #1 and too big for #2)
older version (30Hz):
just a little game I came up with. should be suitable for children :)
updated: a few nitpicks
edit: "Meow Mix" music converted thanks to kittenm4ster! too good not to be true ;)
I started this as a tweetjam contribution weeks ago, failed miserably, decided to make a full cart instead, didn't achieve the proper effect anyway, and let it dry on my hd...
then fms_cat posted POKE-8
and I felt compelled to give it another go, so here it is !
one cart off my backlog ;)