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Cart #47241 | 2017-12-10 | Code ▽ | Embed ▽ | No License


Well, it's that time of the year again!
(Last year's tree, this time with music thanks to gamax32's midi2pico)

P#47478 2017-12-17 14:38 ( Edited 2018-07-13 15:00)

wow, really cool graphics and sound! how did you get that bounce effect? i tried adapting it into a (unfinished) game:

Cart #54057 | 2018-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#54058 2018-07-10 15:46 ( Edited 2018-07-10 19:46)

haha nice!

all balls are linked with springs. they're not spawned at stable positions, so they wobble by themselves from the start. they would stabilize in a minute, so a random ball is slightly punched every 2 seconds to keep the wobbling. if the punch is too strong the springs break and the ball pops off (try changing the bump_mag var)

@zep:
there seems to be a bug on the dates, the op should be from 2016-12-??, edited 2017-12-17...

P#54141 2018-07-13 11:00 ( Edited 2018-07-13 15:00)

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