I am proud to release PlusWave, a game I have been working on for a few months. The game is a multiple choice puzzle with randomly generated waves. It teaches the concept of wave interference. You can go to the game's "main" page on itch.io, where you can download an extensive document of the development process that may be of interest to fans of the game or game developers. A big part of the game is the story, which is conveyed through Pico-8 in a bit of an eye-strainy way. Nevertheless, the story and game mechanics combine and work toward the same themes. The unabridged story can be read in the aforementioned document.
If the game is too hard or you don't have the time but you want to see the ending, I made a video playthrough of it (spoilers!)
Been experimenting with music and MuseScore, and transcribed the song from Jelpi (one of Pico-8's demo carts and playable here).
And here is my piano transcription of it. Some of the ledger lines did get kind of ridiculous. I wanted to make the octaves true to the Pico-8 one. I'm not entirely sure if I got it right, but I think it sounds right.
My first Pico-8 cart. This took me probably way longer than it should've to make, but I learned a lot along the way about Pico-8 and Lua. If you can think of a cleverer name than "Zombyard," please let me know. I may update the game with more levels, but right now there are just 10. Hope you enjoy!
For more games, visit maximilio.itch.io.
This would be very helpful
All of the data for a pico8 cartridge can fit on a tiny png - but this is because all of the data are limited. But comments are not limited. You could write a novel in the comments and pico8 wouldn't object. So what happens if you run out of memory writing really long comments?
I've been learning Pico-8 and Lua a little and I'm wondering: is Lua object oriented at all? It would be really useful to know whether there is some way of making classes and objects, or is it all just functions?