Maximilio64 [Lexaloffle Blog Feed] Embed Pico-8 game inside larger, Unity game <p>I am interested in the future making a game (not even sure if it would be in Unity, Game Maker, Godot, or something else) and having some dusty arcade cabinet that you find - and it has a Pico-8 arcade game on it!</p> <p>I am wondering how feasible it is for the Pico-8 game to be embedded and how well the game canvas could be moved around and positioned, incorporated into the game, to look like it's in a cabinet, etc., or if it's even possible at all.</p> Sun, 03 Feb 2019 01:33:53 UTC PlusWave <p> <table><tr><td> <a href="/bbs/?pid=58496#p"> <img src="/bbs/thumbs/pico58603.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=58496#p"> PlusWave</a><br><br> by <a href="/bbs/?uid=4776"> Maximilio64</a> <br><br><br> <a href="/bbs/?pid=58496#p"> [Click to Play]</a> </td></tr></table> </p> <p>I am proud to release <em>PlusWave</em>, a game I have been working on for a few months. The game is a multiple choice puzzle with randomly generated waves. It teaches the concept of wave interference. <a href="">You can go to the game's &quot;main&quot; page on</a>, where you can download an extensive document of the development process that may be of interest to fans of the game or game developers. A big part of the game is the story, which is conveyed through Pico-8 in a bit of an eye-strainy way. Nevertheless, the story and game mechanics combine and work toward the same themes. The unabridged story can be read in the aforementioned document.</p> <p>If the game is too hard or you don't have the time but you want to see the ending, I made a video playthrough of it (spoilers!)</p> <p><object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> Sat, 27 Oct 2018 22:30:09 UTC &quot;The Adventures of Jelpi Theme&quot; Piano Arrangement <p>Been experimenting with music and MuseScore, and transcribed the song from <a href="">Jelpi (one of Pico-8's demo carts and playable here).</a></p> <p><a href="">And here is my piano transcription of it.</a> Some of the ledger lines did get kind of ridiculous. I wanted to make the octaves true to the Pico-8 one. I'm not entirely sure if I got it right, but I think it sounds right.</p> Tue, 12 Jun 2018 18:38:09 UTC Zombyard <p> <table><tr><td> <a href="/bbs/?pid=39470#p"> <img src="/bbs/thumbs/pico39503.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=39470#p"> Zombyard</a><br><br> by <a href="/bbs/?uid=4776"> Maximilio64</a> <br><br><br> <a href="/bbs/?pid=39470#p"> [Click to Play]</a> </td></tr></table> </p> <p>My first Pico-8 cart. This took me probably way longer than it should've to make, but I learned a lot along the way about Pico-8 and Lua. If you can think of a cleverer name than &quot;Zombyard,&quot; please let me know. I may update the game with more levels, but right now there are just 10. Hope you enjoy!</p> <p>For more games, visit <a href=""></a>.</p> Sun, 09 Apr 2017 21:29:53 UTC Suggestion: Let arrow keys shift the view around in the map editor <p>This would be very helpful</p> <p>thanks</p> Wed, 05 Apr 2017 20:38:28 UTC Check if table is empty? <p>I am losing my mind over this very simple thing. These don't work:</p> <p>next(table)==nil</p> <p>table=={}</p> <p>table==0</p> <p>table==nil</p> <p>This should be so simple but it's not working!! :(</p> Mon, 03 Apr 2017 17:32:46 UTC Running out of memory using comments <p>All of the data for a pico8 cartridge can fit on a tiny png - but this is because all of the data are limited. But comments are not limited. You could write a novel in the comments and pico8 wouldn't object. So what happens if you run out of memory writing really long comments?</p> Sun, 02 Apr 2017 14:50:21 UTC Object Oriented <p>I've been learning Pico-8 and Lua a little and I'm wondering: is Lua object oriented at all? It would be really useful to know whether there is some way of making classes and objects, or is it all just functions?</p> Sun, 31 Jan 2016 23:23:21 UTC