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While trying to make a looping rocket sound effect using white noise I ran into difficulties with its loudness compared to other effects. Most of my other effects were at volumes 4-5, while the rocket effect was at volume 1. It still had a similar loudness compared to the volume 4-5 effects. I ended up not using it because I found that too annoying. White noise being louder than regular sound is something I noticed before when working with synths, but there you can usually compensate by turning down the gain.

Is this intentional? Did real-life consoles also have this kind of behaviour or did they compensate for it somehow?

P#41588 2017-06-13 13:57 ( Edited 2017-06-13 17:57)

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Cart #41590 | 2017-06-13 | Code ▽ | Embed ▽ | No License

Have a perfectly wonderful day ruined by aliens. Discover that not all carrots are for eating. Launch an angry horse into space.

Made for Shenanijam in PICO-8

Theme: Omnidirectional Rocket Horse

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Post-jam update: added checkpoint system and tweaked difficulty.

P#41095 2017-05-28 19:49 ( Edited 2017-06-13 19:26)