While trying to make a looping rocket sound effect using white noise I ran into difficulties with its loudness compared to other effects. Most of my other effects were at volumes 4-5, while the rocket effect was at volume 1. It still had a similar loudness compared to the volume 4-5 effects. I ended up not using it because I found that too annoying. White noise being louder than regular sound is something I noticed before when working with synths, but there you can usually compensate by turning down the gain.
Is this intentional? Did real-life consoles also have this kind of behaviour or did they compensate for it somehow?
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