~ Story: ~
Oh no! Zaks the evil wizard has once again captured Dizzy's girlfriend, Daisy! And the other yolkfolk need help too, looks like another adventure for Dizzy!
~ Controls: ~
[ Left ]/[ Right ] - Move
[ Z ] - Jump
[ Down ] - Drop from ledge
[ Up ] - Cycle through inventory
[ X ] - Interact/pick up item/drop item
~ Music: ~
Huge thanks to @gruber_music for making a brilliant pico-8 version of the Amiga Magicland Dizzy theme :D
~ About: ~
I wanted there to be a Dizzy game for Pico-8, so now there is! Heads up though; I've tried to be faithful to the classic Dizzy games - that means limited lives, rubbish platforming, cheesy dialogue and a kidnapped damsel.
Obviously this is a fan project and not an official dizzy game, they don't make those anymore :(
Don't make official Dizzy games anymore???
How awesomely and delightfully wrong you are!
On phone so can't play your Dizzy just yet but looking forward to it.
❤️😍❤️ 🥊🥚🥊 ❤️😍❤️
I finished it!
I very much hate that spider to the right of the start. >_<
The clouds seem a bit more forgiving than classic Dizzy games, which is probably a good thing.
The most opaque puzzle was...
But still, well within the bounds of confusing Dizzy puzzles.
I found the acceleration a bit weird, especially the way you jump different distances by taking one or two steps first. But I think without it the rat dodging might be even harder.
Did you play through Fantasy World Dizzy and Magicland dizzy as research? It feels very authentic.
❤️😍❤️ 🥊🥚🥊 Great job!!! 🥊🥚🥊 ❤️😍❤️
Thanks for playing and commenting everyone, I really appreciate it!
Psyched to hear I'm wrong about new dizzy games, but I feel like I've heard it before enough times that I'll probably only believe it when I see it :P
I know momentum is a little weird as far as dizzy games go, it's in there for for 2 main reasons;
1) limited tile space & no walking over slopes meant I needed something to mix up jumps a bit
2) I kind of meant to change it earlier but I just got used to it like this and kept it :P
yeah for the most part puzzles are pretty... logical? at least compared to the classics, so I figured one that's easier to get just by trying random stuff is fine to balance it out :P
As for research, I watched playthroughs of magicland and treasure island (my faves!) and played wonderland and a little mystery world since they are kind of both recent and also classic?
there won't be a shop page or anything for this since it's a fan game. I don't own the IP so this is the extent I can use it. If you wanna support me tho I have other games you can buy/tip ;)
wrt changing direction mid-air, being committed once you press jump has been an important part of dizzy games from the start, to me it didn't really start to feel like dizzy until I had made it work like this :)
Wow really inspiring work! I'm still undecided about that jump control though... :) I agree with your assessment that it is needed to make the game more challenging, but not sure if that makes it ok. ;)
My only suggestion would be to add a puzzle in the opening room that needs to be solved to exit the room. Just something to teach the pickup and give mechanic.
Super nice - feels solid and complete. The momentum is both good and bad - it gives it a nice feel when you're in the 'flow' of things but makes it much harder to time non-running jumps etc as you have to acquire momentum first to properly gauge distance. Other than that, this is dope - thank you!
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