For TweetTweet Jam (or Toot Jam) 2024 - CODE MUST FIT IN 500 CHARACTERS! [expertly minified by PANCELOR - tiny version in jam entry] NOTE: This cart isn't minified completely and has sounds/restart for fun.
=== INSTRUCTIONS ===
Shoot the Space Faces as fast as you can!
Get get more points for shooting a space face faster!
Go for record time AND score!
Mouse to aim, mouse button to fire space lasers.
Press Z/X to play again.
WORLD RECORDS SO FAR:
Record Time: 3.8883s, Solitalker.
(Former Record Time: 5.8667s, John Romero.)
Score: 8200, George Broussard. (Tie: Solitalker.)
Here's a thread to tutorialize how to do the most common Pico-8 commands in Picotron. Show how they are the same, or how they may be slightly different.
So:
--spr
--sspr
--sfx
--music
--rects, circs, lines
--pset, pget?
--mset, mget?
--fget, fset?
--math stuffs
--etc.
Please note if a) the command is part of the list of Picotron commands and b) if it currently works (or may just not be implemented yet).
Picotron API functions: https://www.lexaloffle.com/bbs/?pid=143245#p
Please no questions, only answers here. Thanks!
It's just before Christmas, and Santa needs to know...
WHO TOOK THE BOOKS?
This is the sequel game to WHO STOLE THE COAL? - a Pico-8 holiday game from Dec 2020.
A LONG LOST, UNRELEASED GAME!
There was a video game crash, with tons of unsold/unreleased cartridges for the ATOMI 3600 console being buried in the desert in 1983.
Years later in 2014, they were excavated. Amongst the cartridges was a finished sequel to WHO STOLE THE COAL?, which was the original immensely popular game when released. But by the time WHO TOOK THE BOOKS? was finished, the market has collapsed, and it never saw the light of day.
But ATOMI rose from the ashes, recently releasing the ATOMI 3600+, and on it, WHO TOOK THE BOOKS? finally got released to the public. Game players and historians rejoiced!
WHO STOLE THE COAL?
A Personal Story and a Game
In 1977, I got an amazing gift from my parents...an Atari 2600. This game shares that story. (Company name changed for parody purposes.) It was one of the moments that changed the course of my life forever. Run the game to see that moment...
As for the game:
WHO STOLE THE COAL?
Santa got home and found no coal for his furnace! His house is cold. He hear whispers that the Abominable Snowbeast took all nine of his coal chunks, along with nine of his elves, and SIXTY of his cookies! Fortunately, the Abominable Snowbeast sleeps at sunset, so Santa can sneak in and get his coal back!
Since Pico-8 will import a graphic and adapt it to the default palette, seems like if someone has done poke(0x5f2e,1), it could simply adapt to the current palette? An external tool could be made, but it seems like it would be replicating what Pico-8 could probably do with little effort?
Hidden Palette people would really appreciate it!
Also, pretty please with sugar on top.
Here's SPY'S DEMISE (an old Apple ][ game) in a TweetTweetCart!
CONTROLS: Arrows right and left. Avoid RedFaces, climb ladders to get to Star!
Once you start moving, you can't stop until the edge, so keep steering to avoid RedFaces!
WORLD RECORD: @Tleprie on Itch.io, 41.66!
Have fun!
(Added a restart for un-minified cart!)
RNDGAME
It's a random arcade game name generator -- press RIGHT ARROW to generate a new one! (LEFT ARROW goes back to previously created names.)
HISTORY
So in the game Anachronox, there was an arcade on the planet Hephaestus. I made a random arcade game name generator (for a sign in an arcade). It announced new games coming to the arcade, but just made up random silly ones. Every time you clicked on the sign, it made up a new one, just or silly fun.
Hope you enjoy it! Let me know if there are any (family-friendly) words you want added!
Updated: May 13, 2020 with typo fix.
SPRITE FONT PRINTING!
This cart -- all it does -- is provide a sprite font and routines to print to the screen.
All the routines print either a colorized font, or a colorized font on a color background (if provided). If the first color is black, it prints in black, assuming the background to be transparent (say, if you were printing on a white background).
The three print functions do the following:
- SPRINT. Prints on 8x8 boundaries
- SPRINTC. Prints centered in X, but on a Y at pixel resolution.
- SPRINTXY. Prints at an X,Y at pixel resolution
The two SPRITE FONTS match the Pico-8 font, including the glyphs. (It doesn't contain Kana characters).
Maybe the BBS code parsing is lagging behind the Pico-8 release?
https://www.lexaloffle.com/bbs/?pid=74848
Downloaded Code shows fine in pico8 app.
In Code tab that cartridges listing, it just says:
0001
WELCOME TO PICO ARCADE!
Pico Arcade is a game launcher that launches 36 arcade-style games from great cartmakers!
Use left and right arrows to go through the carts.
Press X to launch the cart!
You can get back to the Arcade from the Pause Menu.
Have fun!
MUSIC: Gruber
P.S. If you have other favorite high-quality, arcade-style Pico-8 games, let me know! I can publish another showcase in the future.
This is the DEMO CART for Toy Box Jam 2019.
https://itch.io/jam/toy-box-jam-2019
The code is mostly atrocious, but on purpose -- it shows what sprite numbers to use and colors to change to make the most out of a limited number of sprites.
Enjoy the fine music by Gruber!
TOY BOX JAM LAUNCHER
Here is the launcher for TOY BOX JAM!
All the games are here! Choose your cart with arrows then press X to launch it.
You can get back to the Launcher by pressing RETURN (Pause Menu) and choosing "Back to Launcher".
SHOUT OUT TO ZEP! His last minute heroics fixed some small issues and lets the launcher work perfectly! Thanks, Zep!
Have fun with the games/tech demos/stories/experiences!
Also, good things come to those who wait..... ;^)
MYRRH'S EDGE
You are BALTHAZAR, King of Tarse and Egypt! You are one of the Three Kings mythically following the North Star to find that baby Jesus! BUT you’ve woken up late -- you were supposed to be at the manger hours ago! On top of that you’ve forgotten your gift of Myrrh you were supposed to bring! (Maybe you can pick some up on the way?)
Parkour your way across Bethlehem, avoiding aggressive Bethlehem guards, picking up 50 myrrh to fill your gift box, and get to the barn's manger as fast as you can!
MYRRH’S EDGE: It’s a holiday parkour speedrun challenge!
Who can get:
--fastest to manger with 50 myrrh? (World Record So Far: 38.0 Crayonatee!)
FRUIT LICKER!
Lick fruit without guilt or shame RIGHT NOW in my easy little game, FRUIT LICKER! (My 560-char entry to #TweetTweetJam)
Get as many oranges as you can in 30 seconds! Play in your browser or on your phone! IT'S LICKALICIOUS!
Z to lick. Game ends in 30 seconds. Press X to restart.
Game minified and cool eye-moving by Paul Nicholas ( @Liquidream). Thanks!
WORLD RECORD IS 37 by Mango Man. Congrats!
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TATER EVADER!
You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!
Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to retry!
WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.
.
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TATER EVADER!
You dropped some Honey Gold potatoes at a picnic, and they GAINED SENTIENCE, realized you were about to eat them, so they got mad and started to fire TATERIKENS at you! Try to survive as long as you can!
Use the arrow keys to evade the angry taters and their taterikens! If you touch either, you die and game ends. Press X to try again!
It's not quite two tweets yet, hope to get it down to there... maybe.....
WORLD RECORD SO FAR: 77.26s, Taters (E:) 26.
.
Controls: Arrows. Get to the highest level you can before you run out of shoes.
Okay, let us travel back to ... 1980!
Our family got an Apple ][+ on June 9th, 1980. I LIVED on that computer all summer. Making text adventures, graphics demos...
One of the first games I made was WALK INTO THE DOT. It was in Apple ][+ lo-res graphics. There are BAD DOTS. Do not walk into them. There is a GOOD DOT. Walk into it if you can!
It wasn't great, BUT it did bring up some subtle game design ideas, and was part of me learning, 39 years ago, how to design games.
Controls: Arrows. Get to the highest level you can before you run out of shoes.
Okay, let us travel back to ... 1980!
Our family got an Apple ][+ on June 9th, 1980. I LIVED on that computer all summer. Making text adventures, graphics demos...
One of the first games I made was WALK INTO THE DOT. It was in Apple ][+ lo-res graphics. There are BAD DOTS. Do not walk into them. There is a GOOD DOT. Walk into it if you can!
It wasn't great, BUT it did bring up some subtle game design ideas, and was part of me learning, 39 years ago, how to design games.
But how to re-make it now? Make it with cool graphics? NO. I would make it like it was. Crappy, primitive, but hiding some interesting lessons.
I just entered the basic uppercase Apple ][+ font in sprites and added a SFX that is the tone of the boot beep of the Apple ][. If this is exciting to you, use it in whatever project you want with a lil' credit in the comments.
I also added a few character I wish I'd had back then in spritesheet 1.
Initial running of the cart cuts off the beep. Reset the cart to hear it properly (hit Return and choose).
Enjoy!