I made this probably a year ago when I was first learning how the Pico-8 music editor worked. I only just realized that I had never updated it (I also forgot that I had finished it), so here we go! It is a recreation of the menu theme for Final Fantasy.
I forgot to upload this before, but this is a game made in under 560 characters for the second TweetTweetJam. This is simply Simon Says. When the background is green, watch what the computer does, then when the background changes to purple, repeat the process.
The only controls are the D-pad for each of the four lights.
A version of Duck Hunt made for #TweetTweetJam 2 in 557 characters.
Use the mouse and click to shoot the ducks. There are 9 rounds, try to get them all before they fly away!
I was bored in class today, and had an idea for a quick Etch-A-Sketch simulator.
Up/Down/Left/Right to control, or you can switch to a more "authentic" Etch-A-Sketch experience by switching the controls with the "Change controls" option in the menu. L/R will then move left/right, Z/X will move down/up.
Shake the canvas by using the "Shake" option in the menu.
It's not really meant to be anything special, but I haven't posted in a while.
Try to build the largest snowman in this appropriately themed puzzle game!
There are 20 levels to play and to try to get the best score.
D-pad: Move player
X: Hold to reset level
Z: Select options
Enjoy this Pico-8-ified version of the Bongo Cat meme, complete with terrible placeholder music! Feel free to use this to your heart's content.
UPDATE 2: I went in and added parallax scrolling! I'm very pleased with how it turned out. This will probably be the final update to the game, as I've now completed everything I was interested in doing.
UPDATE: Based on feedback, I've added the option to add a border or background around the minimap. The option can be seen in the pause menu (press ). I also added a sash that shows what level you're about to begin.
My first real Pico-8 game! It's a clone of the classic arcade game Bosconian, which has always been a favorite of mine. I'm really happy with how it turned out. There's a few things that I might eventually revisit, and the music is sort of terrible, but all and all not bad for my first fully fledged game.
X to shoot,  to pause. D-pad to steer, but the ship flies forwards on its own.
A small little program to play Conway's Game of Life in. It supports randomly populating the screen, as well as creating your own designs with an editor.
I started out making this as a quick little project, but I ended up also using it to figure out how a title screen menu would work.
After looking at some Outrun art earlier today, I was inspired to try my hand at some as well. I quite like how this turned out in the end, although there's a few small visual things I could probably tune up. I did make a tweetcart version of the program w/o the buildings in (just barely) under 280 characters. I might use this as a visual to later try and make some appropriate music using Pico-8.
The shimmering sun effect was based on a similar effect done (better) by user Svetlana here on the BBS.
This is the first platformer I've made on Pico-8, featuring a character created on the Stardew Valley Discord for its first anniversary. It's pretty rough, but for a first attempt I'm rather pleased how it turned out.
As you could also guess, it's based heavily on the platformer example from the second Picozine.
A test in making 3D graphics within Pico. I'm pretty pleased with the result, although the shader isn't working well enough to show off here.
This was the very first thing I made in Pico-8, and so I've decided to upload it. Some of the code is a little funky, such as using sprites to make the Red Spot instead of using the same method used to make the other stripes, but I was still learning the ropes.