This is another basic puzzle game I made for my girlfriend. The point of the game is to try and get as many points in 90 seconds by making a path through a grid of colored tiles.
Pressing O allows you to rotate up to five tiles at a time, and pressing X attempts to draw a path through the grid. Only tiles of the same color as your start tile count when following the path. They also yield more points, but are destroyed if hit. If your path doesn't hit any other tile of the same color, nothing happens (to prevent people from holding down X to win :p )
I forgot to upload this before, but this is a game made in under 560 characters for the second TweetTweetJam. This is simply Simon Says. When the background is green, watch what the computer does, then when the background changes to purple, repeat the process.
The only controls are the D-pad for each of the four lights.
I was bored in class today, and had an idea for a quick Etch-A-Sketch simulator.
Up/Down/Left/Right to control, or you can switch to a more "authentic" Etch-A-Sketch experience by switching the controls with the "Change controls" option in the menu. L/R will then move left/right, Z/X will move down/up.
Shake the canvas by using the "Shake" option in the menu.
It's not really meant to be anything special, but I haven't posted in a while.
UPDATE 2: I went in and added parallax scrolling! I'm very pleased with how it turned out. This will probably be the final update to the game, as I've now completed everything I was interested in doing.
UPDATE: Based on feedback, I've added the option to add a border or background around the minimap. The option can be seen in the pause menu (press []). I also added a sash that shows what level you're about to begin.
My first real Pico-8 game! It's a clone of the classic arcade game Bosconian, which has always been a favorite of mine. I'm really happy with how it turned out. There's a few things that I might eventually revisit, and the music is sort of terrible, but all and all not bad for my first fully fledged game.
X to shoot,
After looking at some Outrun art earlier today, I was inspired to try my hand at some as well. I quite like how this turned out in the end, although there's a few small visual things I could probably tune up. I did make a tweetcart version of the program w/o the buildings in (just barely) under 280 characters. I might use this as a visual to later try and make some appropriate music using Pico-8.
The shimmering sun effect was based on a similar effect done (better) by user Svetlana here on the BBS.
https://www.lexaloffle.com/bbs/?tid=30532
This is the first platformer I've made on Pico-8, featuring a character created on the Stardew Valley Discord for its first anniversary. It's pretty rough, but for a first attempt I'm rather pleased how it turned out.
As you could also guess, it's based heavily on the platformer example from the second Picozine.