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Cart [#44170#] | Copy | Code | 2017-09-14 | Link
1

I'm excited to announce that a project I've been working on for quite some time now is finally complete!
Super Mega Bread, a platforming game about using butter to fly, is coming out September 20th, 2017. When it releases, it will come with the game as well as the game's soundtrack, both with the in-game versions and redone versions.
The game will be $1, and I'll include a link to the itch.io page once it's out.
Until then, here is a short trailer, showing some gameplay:

I hope you'll enjoy it!

EDIT: When the game comes out, you can get it here:
https://jclermont.itch.io/super-mega-bread

P#44171 2017-09-14 00:25

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Cart [#42491#] | Copy | Code | 2017-07-14 | Link
5

This is a little game I made for the Fantasy Console Game Jam.
It stars Gerald the Glue Bottle, who must unite the panicking creatures to rescue them.
Score as many points as possible, and try to get a combo!
Here's a link to the itch.io page:
https://jclermont.itch.io/dungeon-of-unity

P#42493 2017-07-14 20:48

5

Cart [#42491#] | Copy | Code | 2017-07-14 | Link
5

This is a little game I made for the Fantasy Console Game Jam.
It stars Gerald the Glue Bottle, who must unite the panicking creatures to rescue them.
Score as many points as possible, and try to get a combo!
Here's a link to the itch.io page:
https://jclermont.itch.io/dungeon-of-unity

P#42492 2017-07-14 20:48

17

Cart [#34547#] | Copy | Code | 2016-12-30 | Link
17

It's a game. That's as much as I'll say about it.

game
P#34548 2016-12-30 18:20

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Cart [#32703#] | Copy | Code | 2016-11-22 | Link
10

The game isn't really the main reason for this post, it's the graphical thing I did with it.
(Although, in case you're wondering, the game is Slime, and it may have a few glitch fixes)

It pretty much speaks for itself. I really only chose Slime because I thought it best suited this game more than any of my other work-in-progress games. Feel free to extract the GART function and use it in your stuff! The function is at the very bottom of the code, and only uses the BAR and BARSIZE variables. It doesn't actually need that line where it references "SLIMES", so just delete that and you can probably just paste it right into any of your projects. (Just remember to put GART() after you render!)

P#32704 2016-11-22 19:04

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Cart [#32320#] | Copy | Code | 2016-11-07 | Link
5

A simple demo program that contains a function to dim the palette (By swapping the colors around, sort of like the fade out effect in Jelpi).
If this is far overcomplicated, please tell me.
Z: Show palette only (Fullscreen palette)
X: Show demo scene (Minimize palette)
Left: Brightest (Normal colors)
Right: Med-bright
Up: Med-dark
Down: Darkest

The "Darkest" option isn't pure black or even just before pure black, but if you are so inclined you can likely easily add some more settings if you need them.

Use the function in any of your games or projects, if you feel like using it. The demo graphics are from games I've made (And one I'm currently making, which inspired me to make this), so I ask that you don't use the demo graphics.

I'm sure this isn't the absolute end-all be-all for this, you could probably tweak and improve this one vastly, but it's basic enough. My most major concern is the size of the function, which I vaguely think I could shrink somehow.

P#32321 2016-11-07 22:12


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