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Cart #25764 | 2016-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Cart #25673 | 2016-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

The game isn't done, but I'll be working on it slowly but surely.
Use up/down to move your ship. Use Z or C to start the game or restart after crashing.
Speaking of which, the point of the game is to not crash.

This game mostly started as a demo sort of thing, but I'll make it more like a game as it goes on.
Current features: parallax map-based scrolling (Single or double map), palette trickery, a spinning spaceship, automatically generated levels/obstacles
Planned features: music, more levels, and enemies.

Changelog:
V0.5- initial
V0.7- Automatically generated levels/obstacles added

P#25677 2016-07-21 14:32 ( Edited 2016-07-26 13:56)

Nice, love the parallax background effects. Very cool.

P#25680 2016-07-21 15:14 ( Edited 2016-07-21 19:14)

Good start, I just wrote a comment on Defender cartridge that can turn into Scramble. Thinking of the last, you could add left and right, in order to have some movements strategy like a need to go fast forward to have the time to go down and back up to pickup some items behind a wall for instance.

P#25724 2016-07-22 14:05 ( Edited 2016-07-22 18:05)

Where's the meter score when you lose?
Can you add outline to the text to make it more readable?

P#25899 2016-07-26 05:22 ( Edited 2016-07-26 09:22)
:: matt

Really like the look of this!

Keep at it.

I agree controlling speed would add depth. Power-ups or items. Better collision detection.

P#25913 2016-07-26 09:56 ( Edited 2016-07-26 13:56)

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