jclermont [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=12999 Dodge! Hectic Arcade Game <p> <table><tr><td> <a href="/bbs/?pid=116247#p"> <img src="/bbs/thumbs/pico8_jcdodge1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=116247#p"> jcdodge1</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=116247#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple game where you have to dodge stuff. You get points for passing under debris, and you get more points when they're close to the ground.</p> <p>Controls:<br /> -Left/Right to move<br /> -Z while moving to dash</p> <p>Items:<br /> -Dash upgrade: Makes your dash go farther<br /> -Pause: The next time you dash, the debris will pause briefly<br /> -Stopwatch: Slows down the debris for a few seconds<br /> -Heart: Gives you an extra chance to get hit before you lose<br /> -x2 Multiplier: Doubles your multiplier, making you earn points much faster!</p> https://www.lexaloffle.com/bbs/?tid=49034 https://www.lexaloffle.com/bbs/?tid=49034 Wed, 24 Aug 2022 22:58:29 UTC Chromaheist (Lil' adventure game) <p> <table><tr><td> <a href="/bbs/?pid=113992#p"> <img src="/bbs/thumbs/pico8_chromaheist-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113992#p"> Chromaheist V1</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=113992#p"> [Click to Play]</a> </td></tr></table> </p> <p>I started to make this game several years ago but stopped after about a day or two. Now I finally finished it!</p> <p>Arrow Keys: Move</p> <p>Hold Z/C: check inventory (Use arrow keys to select different items)</p> <p>X/V: Pick up or use item</p> <p>Each tool you find can be used to get past obstacles of the same color, but it will need to be made useful by exposing it to the right element. For example, use the fire to light a torch, or use water to fill a bottle. The goal is to collect all the crystals so that the gate to the main castle opens.</p> https://www.lexaloffle.com/bbs/?tid=48422 https://www.lexaloffle.com/bbs/?tid=48422 Tue, 05 Jul 2022 21:08:45 UTC Bluestone's Awakening <p> <table><tr><td> <a href="/bbs/?pid=59762#p"> <img src="/bbs/thumbs/pico8_blueo-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59762#p"> Bluestone's Awakening V1.1</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=59762#p"> [Click to Play]</a> </td></tr></table> </p> <p>A semi-sequel to &quot;Untitled&quot;/&quot;The Untitled Experiment&quot;.<br /> Help Bluestone wake up by delivering all of the gifts, all the while watching out for the indigo guy.</p> <h1>How to play:</h1> <p>Hide behind an item to avoid getting touched by enemies.</p> <p>First, you'll need to press the red button to get the raincloud. Then, you can break the orange rocks at the cave's entrance.<br /> Second, you'll need to deliver the five presents to the five blob friends. The red guy only accepts red gifts, the orange guy only accepts orange gifts, and so on.<br /> Third, deliver a purple gift to the purple guy. Then, you'll want to get to the top-right corner of the map.</p> <h1>Controls:</h1> <p>Z: Jump<br /> X: Grab<br /> Left/Right: Move<br /> Down: Hide (If you have an item)</p> <h1>Old version:</h1> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <table><tr><td> <a href="/bbs/?pid=59762#p"> <img src="/bbs/thumbs/pico8_blueo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59762#p"> Bluestone's Awakening V1.0</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=59762#p"> [Click to Play]</a> </td></tr></table> <br /> Had a glitch where touching the secret would turn the background white in the BBS.<br /> </div></div></div></p> https://www.lexaloffle.com/bbs/?tid=32488 https://www.lexaloffle.com/bbs/?tid=32488 Thu, 06 Dec 2018 13:03:32 UTC Tachyon's Escape <p> <table><tr><td> <a href="/bbs/?pid=55396#p"> <img src="/bbs/thumbs/pico55395.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=55396#p"> Tachyon's Escape 1.0</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=55396#p"> [Click to Play]</a> </td></tr></table> <br /> A game I made for the Extra Credits game jam on Itch.io. </p> https://www.lexaloffle.com/bbs/?tid=31709 https://www.lexaloffle.com/bbs/?tid=31709 Sun, 19 Aug 2018 23:34:59 UTC Map Rotation Demo <p> <table><tr><td> <a href="/bbs/?pid=51827#p"> <img src="/bbs/thumbs/pico51826.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51827#p"> Map Rotation Demo</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=51827#p"> [Click to Play]</a> </td></tr></table> <br /> After messing around in study hall and polishing it up at home, I've made a crude demo of a rotating map in Pico-8. It's in desperate need of optimization, but it works. This probably isn't the first (and definitely not the last) attempt to do this. I'll probably be trying to work on it over time. If anyone has suggestions, I'd appreciate it!</p> <p>Current Features:<br /> -Rotation (Hooray!)<br /> -Culling<br /> -A car</p> <p>Current Bugs:<br /> -There's a weird &quot;Cut-off&quot; effect if you go out far enough, and it shouldn't be a map-based issue.<br /> -The culling is imprecise<br /> -The whole thing is very inefficient</p> <p>Controls: Z to accelerate, left/right to steer</p> https://www.lexaloffle.com/bbs/?tid=31150 https://www.lexaloffle.com/bbs/?tid=31150 Fri, 20 Apr 2018 23:56:11 UTC Super Mega Bread: Coming Soon! <p> <table><tr><td> <a href="/bbs/?pid=44171#p"> <img src="/bbs/thumbs/pico44170.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44171#p"> Super Mega Bread: Coming Soon!</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=44171#p"> [Click to Play]</a> </td></tr></table> <br /> I'm excited to announce that a project I've been working on for quite some time now is finally complete!<br /> Super Mega Bread, a platforming game about using butter to fly, is coming out September 20th, 2017. When it releases, it will come with the game as well as the game's soundtrack, both with the in-game versions and redone versions.<br /> The game will be $1, and I'll include a link to the itch.io page once it's out.<br /> Until then, here is a short trailer, showing some gameplay:<br /> <object width="640" height="400"><param name="movie" value="https://www.youtube.com/v/3PlVM9K4cfk&hl=en&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/3PlVM9K4cfk&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object><br /> I hope you'll enjoy it!</p> <p>EDIT: When the game comes out, you can get it here:<br /> <a href="https://jclermont.itch.io/super-mega-bread">https://jclermont.itch.io/super-mega-bread</a></p> https://www.lexaloffle.com/bbs/?tid=29931 https://www.lexaloffle.com/bbs/?tid=29931 Thu, 14 Sep 2017 00:25:09 UTC Super Slime Circus <p> <table><tr><td> <a href="/bbs/?pid=44111#p"> <img src="/bbs/thumbs/pico44110.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44111#p"> Super Slime Circus 1.0</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=44111#p"> [Click to Play]</a> </td></tr></table> <br /> Just a bit of bouncy slime sprites. </p> https://www.lexaloffle.com/bbs/?tid=29921 https://www.lexaloffle.com/bbs/?tid=29921 Mon, 11 Sep 2017 23:09:29 UTC Dungeon Of Unity <p> <table><tr><td> <a href="/bbs/?pid=42492#p"> <img src="/bbs/thumbs/pico42491.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42492#p"> Dungeon Of Unity V1.0</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=42492#p"> [Click to Play]</a> </td></tr></table> <br /> This is a little game I made for the Fantasy Console Game Jam.<br /> It stars Gerald the Glue Bottle, who must unite the panicking creatures to rescue them.<br /> Score as many points as possible, and try to get a combo!<br /> Here's a link to the itch.io page:<br /> <a href="https://jclermont.itch.io/dungeon-of-unity">https://jclermont.itch.io/dungeon-of-unity</a></p> https://www.lexaloffle.com/bbs/?tid=29652 https://www.lexaloffle.com/bbs/?tid=29652 Fri, 14 Jul 2017 20:48:45 UTC Dungeon Of Unity <p> <table><tr><td> <a href="/bbs/?pid=42492#p"> <img src="/bbs/thumbs/pico42491.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42492#p"> Dungeon Of Unity V1.0</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=42492#p"> [Click to Play]</a> </td></tr></table> <br /> This is a little game I made for the Fantasy Console Game Jam.<br /> It stars Gerald the Glue Bottle, who must unite the panicking creatures to rescue them.<br /> Score as many points as possible, and try to get a combo!<br /> Here's a link to the itch.io page:<br /> <a href="https://jclermont.itch.io/dungeon-of-unity">https://jclermont.itch.io/dungeon-of-unity</a></p> https://www.lexaloffle.com/bbs/?tid=29651 https://www.lexaloffle.com/bbs/?tid=29651 Fri, 14 Jul 2017 20:48:44 UTC (Untitled) <p> <table><tr><td> <a href="/bbs/?pid=34548#p"> <img src="/bbs/thumbs/pico58774.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=34548#p"> The Untitled Experiment V1.1</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=34548#p"> [Click to Play]</a> </td></tr></table> </p> <p>Old version:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"> <table><tr><td> <a href="/bbs/?pid=34548#p"> <img src="/bbs/thumbs/pico34547.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=34548#p"> (Untitled) Final</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=34548#p"> [Click to Play]</a> </td></tr></table> <br /> This version lacks the music of the final, along with other minor tweaks like the different default palette.</div></div></div></p> <p>It's a game. That's as much as I'll say about it.</p> https://www.lexaloffle.com/bbs/?tid=28372 https://www.lexaloffle.com/bbs/?tid=28372 Fri, 30 Dec 2016 18:20:59 UTC Graphical Artifact (GART) function <p> <table><tr><td> <a href="/bbs/?pid=32704#p"> <img src="/bbs/thumbs/pico32703.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32704#p"> Graphical Artifact (GART) function</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=32704#p"> [Click to Play]</a> </td></tr></table> <br /> The game isn't really the main reason for this post, it's the graphical thing I did with it.<br /> (Although, in case you're wondering, the game is Slime, and it may have a few glitch fixes)</p> <p>It pretty much speaks for itself. I really only chose Slime because I thought it best suited this game more than any of my other work-in-progress games. Feel free to extract the GART function and use it in your stuff! The function is at the very bottom of the code, and only uses the BAR and BARSIZE variables. It doesn't actually need that line where it references &quot;SLIMES&quot;, so just delete that and you can probably just paste it right into any of your projects. (Just remember to put GART() after you render!)</p> https://www.lexaloffle.com/bbs/?tid=28102 https://www.lexaloffle.com/bbs/?tid=28102 Tue, 22 Nov 2016 19:04:34 UTC Short-Circuit (Puzzle Game Demo) <p> <table><tr><td> <a href="/bbs/?pid=32641#p"> <img src="/bbs/thumbs/pico32640.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32641#p"> Short-Circuit (Puzzle Game Demo) 0.5</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=32641#p"> [Click to Play]</a> </td></tr></table> <br /> A puzzle game that I've been dreaming of making for a while.<br /> I made this game partially to test the concept, partially to try out tile flags, and partially because I'm obsessed with RPGs and Puzzle Games at the moment.</p> <p>General Goal: Swap blocks, make a chain of same-color blocks to the &quot;G&quot; block from the bottom of the screen. Defeat enemies and work fast to avoid attacks.</p> <p>HOW TO PLAY:<br /> Press Z to select a block, and then move your cursor to the desired destination and press Z again to swap. The bottom of the screen is powered, so make a chain of blocks of the same color from the bottom of the screen to the &quot;G&quot; block to unleash an attack on the enemy. The attack's power is dependent on the number powered blocks on the screen. When you run out of moves, the game ends.</p> <p>BLOCKS:<br /> Red, Blue and Green Blocks: Basic game tiles. Can be moved, and only react with their respective color.<br /> Gray Blocks: Cannot be moved, but can be powered by any color.<br /> Powered Blocks: Cannot be moved, but when matched with the right color, the power spreads.<br /> Goal Block: Power this block to unleash an attack.<br /> Cracked Block: Cannot be moved or powered.<br /> Sad Blocks: Alternate versions of RGB blocks that cannot be powered, but can be moved.</p> <p>ENEMIES:<br /> Stompy: A brown creature with clumsy tendencies. Cracks an area of blocks.<br /> Sad Red, Sad Green and Sad Blue: Colorful creatures that make blocks of the same color sad, and thus impossible to power.<br /> Stone Eye: A strange creature of unknown origin. Steals a move.</p> <p>TO DO:<br /> -Puzzle/Story mode? (Preset levels)<br /> -Balances and improvements to reduce impossible situations<br /> -Implement more enemies<br /> -Multi-Move enemies?</p> <p>CHANGELOG:<br /> v0.5: Initial release on BBS.</p> https://www.lexaloffle.com/bbs/?tid=28087 https://www.lexaloffle.com/bbs/?tid=28087 Sat, 19 Nov 2016 23:26:10 UTC Simple Palette Dim Function <p> <table><tr><td> <a href="/bbs/?pid=32321#p"> <img src="/bbs/thumbs/pico32320.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32321#p"> Simple Palette Dim Function V1.0</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=32321#p"> [Click to Play]</a> </td></tr></table> <br /> A simple demo program that contains a function to dim the palette (By swapping the colors around, sort of like the fade out effect in Jelpi).<br /> If this is far overcomplicated, please tell me.<br /> Z: Show palette only (Fullscreen palette)<br /> X: Show demo scene (Minimize palette)<br /> Left: Brightest (Normal colors)<br /> Right: Med-bright<br /> Up: Med-dark<br /> Down: Darkest</p> <p>The &quot;Darkest&quot; option isn't pure black or even just before pure black, but if you are so inclined you can likely easily add some more settings if you need them.</p> <p>Use the function in any of your games or projects, if you feel like using it. The demo graphics are from games I've made (And one I'm currently making, which inspired me to make this), so I ask that you don't use the demo graphics.</p> <p>I'm sure this isn't the absolute end-all be-all for this, you could probably tweak and improve this one vastly, but it's basic enough. My most major concern is the size of the function, which I vaguely think I could shrink somehow.</p> https://www.lexaloffle.com/bbs/?tid=28038 https://www.lexaloffle.com/bbs/?tid=28038 Mon, 07 Nov 2016 22:12:25 UTC Slime <p> <table><tr><td> <a href="/bbs/?pid=27410#p"> <img src="/bbs/thumbs/pico28631.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27410#p"> Slime V0.95</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=27410#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=27410#p"> <img src="/bbs/thumbs/pico27599.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27410#p"> Slime V0.9</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=27410#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=27410#p"> <img src="/bbs/thumbs/pico27409.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27410#p"> Slime V0.8</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=27410#p"> [Click to Play]</a> </td></tr></table> <br /> You are a slime, and you awaken in a slime factory (Because those exist now). Not only that, but you've been split into 21 pieces! The other parts of you must be around here somewhere. Explore this strange place to get yourself together and escape!</p> <p>V0.8- Initial release<br /> V0.9- Music, better title, map revision, added 5 slimes, added ending, added some new sound effects<br /> V0.95 (&quot;Somnule update&quot;)- Thanks to some nice feedback, I added a message bubble that somewhat explains items you collect, as well as faster pipes, and minor map changes. Thanks, somnule!</p> <p>TODO:<br /> -More items?<br /> -Enemies/Bosses?<br /> -Minor glitch fixes (Out of pipe travel, any others I can find)<br /> -Particle system?</p> <p>Controls:<br /> Z- Jump<br /> X- Use ability<br /> Up- Change ability<br /> Left/Right- Move</p> <p>How to play:<br /> Explore the laboratory and gather the canned slimes. Avoid the slime pools.<br /> Gather item cans by jumping on top of them to power-up.<br /> -Blue can: Allows the player to shoot out slime balls<br /> -Red can: Allows the player to set slime bombs<br /> -Green can: Allows the player to jump higher (Doesn't have to be switched to)<br /> -Yellow can: Allows the player to run faster (Doesn't have to be switched to)<br /> -Trapped slime can: Collect 20 of these<br /> Other special objects:<br /> -Blue doors: Can be shot and destroyed<br /> -Orange pipes: Can be traveled through<br /> -Cracked walls: Can be blown up to reveal passages<br /> -Crystal Blocks: Walking on top of one of these sets your check point to that location in case you die</p> https://www.lexaloffle.com/bbs/?tid=4131 https://www.lexaloffle.com/bbs/?tid=4131 Fri, 26 Aug 2016 17:10:27 UTC Dad- Mini-RPG V0.2 <p> <table><tr><td> <a href="/bbs/?pid=25824#p"> <img src="/bbs/thumbs/pico25823.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25824#p"> Dad- Mini-RPG</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=25824#p"> [Click to Play]</a> </td></tr></table> <br /> This is a little project by Jonas and Lucas.<br /> The game's about Lucas, who has to go around the Dad Islands and collect special tools and items to get to the scary castle island.<br /> It's not done yet, but it has the basics.<br /> Controls:<br /> -In-game:<br /> -Arrows- Move<br /> -Z- Open menu<br /> -X- Use item<br /> -Menu:<br /> -Left/Right- Highlight items<br /> -Up- Switch menu<br /> -Z- Close Menu</p> https://www.lexaloffle.com/bbs/?tid=3916 https://www.lexaloffle.com/bbs/?tid=3916 Sun, 24 Jul 2016 14:45:38 UTC Comet- Game Demo <p> <table><tr><td> <a href="/bbs/?pid=25677#p"> <img src="/bbs/thumbs/pico25764.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25677#p"> Comet- Game Demo V0.7</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=25677#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=25677#p"> <img src="/bbs/thumbs/pico25673.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=25677#p"> Comet- Game Demo 0.5</a><br><br> by <a href="/bbs/?uid=12999"> jclermont</a> <br><br><br> <a href="/bbs/?pid=25677#p"> [Click to Play]</a> </td></tr></table> <br /> The game isn't done, but I'll be working on it slowly but surely.<br /> Use up/down to move your ship. Use Z or C to start the game or restart after crashing.<br /> Speaking of which, the point of the game is to not crash.</p> <p>This game mostly started as a demo sort of thing, but I'll make it more like a game as it goes on.<br /> Current features: parallax map-based scrolling (Single or double map), palette trickery, a spinning spaceship, automatically generated levels/obstacles<br /> Planned features: music, more levels, and enemies.</p> <p>Changelog:<br /> V0.5- initial<br /> V0.7- Automatically generated levels/obstacles added</p> https://www.lexaloffle.com/bbs/?tid=3892 https://www.lexaloffle.com/bbs/?tid=3892 Thu, 21 Jul 2016 14:32:15 UTC