This game is intended to be less grindy and slow version of the NES Elite, suited more for an evening of fun rather than a week of space-trucking. If you're wondering how to play, I've written a Game Manual
Holding down the (X) button and pressing Left or Right is how you navigate menus. Double-tap (X) to select a menu option.










Here's a screensaver I made using the 3d assets from my latest project. Some of the ships are a bit scuffed if you look too closely.
V 1.2.1:
Inspired by Profi06's URL Dodecahedron demo I added a fade in and out for the 3d models.
V 1.2:
Changed engine to use matmul3d() and refined most models to look better on a big screen. Ironically it seems to perform worse in the web browser now...
V 1.1:
Added a few extra ships




Pack Tactics is a party game for 1-6 players* where you each captain a submarine and hunt your target, without them managing to track and hunt you! The game is sort of the inverse of battleship. You need to try and remember where your own ship is, even if you can see your enemies. You can ping to locate yourself and nearby subs, but then everyone knows where you are!
A 2 player campaign is included with 16 levels, but I recommend playing Custom Scenarios with more friends once you get the basics down. PVP is very entertaining.
* I haven't thoroughly tested 6 player games because my computer doesn't have 6 USB ports.
Queueing for play.
Once a level is chosen, the game will prompt all players to press the fire key 🅾️ and confirm they are active. All inactive players will be controlled by Ally AI, unless the game detects it is a PVP scenario. In which case uncontrolled players will become grey enemy AI.

Summary
Project Echidna is a short skill based RPG(?) where you explore an abandoned laboratory to recover an old prototype. In this game multiple enemies can fight you at once, so plan your battles accordingly! Lure enemies into corners and fight them one on one, or avoid them altogether. If you are very skilled, you can fight them off all at the same time! There is no Leveling system, there is no output randomness, it is just your ability to fight with the tools you have.
Overworld Enemies
Enemies can see you if they have line-of-sight or you get too close. If they touch you they will engage in a battle! Multiple enemies can engage at a time, so be careful!
Battle!






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So I wanted to recreate an old screensaver I liked to watch when I was younger. Here is a 2D Pico8 recreation of the galaxy.c screensaver written by Uli Siegmund.
For processing efficiency, each galaxy has one black hole in the center. These black holes are the only source of gravity. None of the stars affect the paths of others.

Here is a quick demo I threw together to demonstrate Proportional Navigation missiles in 2D. Generally speaking you don't want to put your players against this type of missile unless you want missiles to be very threatening (e.g. Highfleet) or you are going for something more sim-like.
Feel free to reference or use my code. I did my best to make it readable.





I'm getting back into making games after college, so this is a warm up of sorts. I revised the premise many times and unfortunately I think it shows. Nevertheless, I think some people might enjoy playing it.
Your goal is to survive to wave 10 without dying or letting your helipad get captured. Quickly tap the weapon fire button to change weapons, and hold it to release the selected weapon.
You also have a button to release flares. Use flares to trick missiles fired at you. You can also "pre-flare" by dropping flares before you are fired at. This greatly increases the chances of the enemy missile never tracking you at all.
You can land at any of the three helipads to get more weapons or flares. After each wave you can repair here as well.

This is an old cartridge my brother and I never quite finished because we hit the token limit. I am not very pleased about how it came out, as I don't have much skill in level design.
The name is a play on the Nighthawk, a version of the Blackhawk helicopter for the Navy. My dad flew them, so I went with that as the name.
Knighthawk's theme was inspired by a board game called Scythe. Scythe had great artwork, and I believe the game was based on the art. All the art in Scythe was painted by Jakub Rozalski. I loosely tried to follow the theme of the art. If anyone wants to know why I chose an orinthopter, it was because it seemed to fit this theme. I hadn't read the Dune books at the time, though I have started reading them last week.

My attempt at recreating a Battlezone(ish) game. Drive the most advanced and realistic tank simulator since the bulldozer. Hide behind various (two) creatively designed geometric shapes on the battlefield and battle numerous (three) types of enemies. Wonder why the lava on the volcano is green.
Controls:
- Arrow keys to drive tank or select menu option
- Z/X to fire
Optional: - Tab button to change to third person view
- P2 left and right to turn turret
- P2 Down to fire
- P2 Up to turn tank body toward turret
P.S. You can swap the colors to the Gameboy color scheme from the menu.
Thanks to jdan for the demo I adapted to make this: https://lexaloffle.com/bbs/?tid=4126






