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Cart [#32855#] | Code | 2016-12-01 | License: CC4-BY-NC-SA | Embed
3

A classic that needs no introduction; Now on the PICO-8

The code is very easy to read and change and has X/Y coordinates (commented out) which are button overlays.

Enjoy.

P#32857 2016-11-30 20:01 ( Edited 2016-12-01 01:01)

Ein-Blaster Alpha
Cart [#33112#] | Code | 2016-12-06 | License: CC4-BY-NC-SA | Embed
1

Improvements/Re-designs:

  1. Animation of Player ship.
  2. Speed-boost when going forward.
  3. Speed-reduced when going Backwards.

To-Do:

  1. Re-configure Star field background.
  2. Shooting.
  3. Enemies.
  4. Scoring.
  5. Lives.
  6. Sounds/Music

PIXEL SPACE

Cart [#32679#] | Code | 2016-11-21 | License: CC4-BY-NC-SA | Embed
1

Just something I have been working on as I learn to code in PICO-8.

I would appreciate some help in getting the Shooting mechanism up and running and, if at all possible, suggestion on how to make my code shorter.
Also. I know it would be easier to use the sprite editor but I am interested in learning to arrange the pixel through the coding process itself.
As of right now the star field is on a conveyor-belt-style cycle which may change in the future.
The right side bar is the game HUD which will contain Score, Lives, Levels, Power-up (maybe), etc.
The play area will be updated to keep the spaceship within the playing area, and Perhaps a wrap-around on the X axis.

So in essence it's cause and effect, trial and error, as I teach myself LUA.

P#32680 2016-11-21 15:58 ( Edited 2016-12-07 15:34)

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