geistvonpa [Lexaloffle Blog Feed] PICO-8-Sketch <p> <table><tr><td> <a href="/bbs/?pid=32857#p"> <img src="/bbs/thumbs/pico32855.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32857#p"> PICO-8-Sketch</a><br><br> by <a href="/bbs/?uid=15952"> geistvonpa</a> <br><br><br> <a href="/bbs/?pid=32857#p"> [Click to Play]</a> </td></tr></table> </p> <p>A classic that needs no introduction; Now on the PICO-8</p> <p>The code is very easy to read and change and has X/Y coordinates (commented out) which are button overlays.</p> <p>Enjoy.</p> Wed, 30 Nov 2016 20:01:18 UTC Ein-Blaster Alpha (WIP) <h2><strong>Ein-Blaster Alpha</strong><br /> <table><tr><td> <a href="/bbs/?pid=32680#p"> <img src="/bbs/thumbs/pico33112.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32680#p"> Ein-blaster</a><br><br> by <a href="/bbs/?uid=15952"> geistvonpa</a> <br><br><br> <a href="/bbs/?pid=32680#p"> [Click to Play]</a> </td></tr></table> </h2> <p>Improvements/Re-designs:</p> <ol> <li>Animation of Player ship.</li> <li>Speed-boost when going forward.</li> <li>Speed-reduced when going Backwards.</li> </ol> <p>To-Do:</p> <ol> <li>Re-configure Star field background.</li> <li>Shooting.</li> <li>Enemies.</li> <li>Scoring.</li> <li>Lives.</li> <li> <h2>Sounds/Music</h2> </li> </ol> <p><strong>PIXEL SPACE</strong><br /> <table><tr><td> <a href="/bbs/?pid=32680#p"> <img src="/bbs/thumbs/pico32679.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=32680#p"> Pixel Space</a><br><br> by <a href="/bbs/?uid=15952"> geistvonpa</a> <br><br><br> <a href="/bbs/?pid=32680#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just something I have been working on as I learn to code in PICO-8.</p> <p>I would appreciate some help in getting the Shooting mechanism up and running and, if at all possible, suggestion on how to make my code shorter.<br /> Also. I know it would be easier to use the sprite editor but I am interested in learning to arrange the pixel through the coding process itself.<br /> As of right now the star field is on a conveyor-belt-style cycle which may change in the future.<br /> The right side bar is the game HUD which will contain Score, Lives, Levels, Power-up (maybe), etc.<br /> The play area will be updated to keep the spaceship within the playing area, and Perhaps a wrap-around on the X axis.</p> <p>So in essence it's cause and effect, trial and error, as I teach myself LUA.</p> Mon, 21 Nov 2016 15:58:06 UTC