Hello agent. Your mission, should you choose to accept it, is to infiltrate the base of the flies. We have located it in a nearby mountain range. You have been equipped with a parachute and a special wind controlling device- simply press the Z key to activate the wind at any time. Avoid the walls and the flies around their base- failure is not an option.
Your mission begins at nightfall. Good luck, agent.
(Featuring music by AbyssalMari- check out their other stuff here)
It's another day on the job at the block factory, and the blocks just keep on coming! Use your trusty tractor beam to pick up blocks and place them somewhere else. Match three in a row of the same type to remove them. Try to chain together combos, but be sure to move quickly- if the blocks reach the top, it's game over!


A game I made a little while back, but haven't posted here until now.
Glide through a wavy cavern with up and down. There are two gamemodes, an Endless Mode and a Sprint mode. There's also four color palettes. Enjoy!
Update (May 26, 2021)- A two-player multiplayer mode has been added.
Hi all,
Here is my newest simple game, Bounce Bot! Basically, imagine Doodle Jump, but it's in 3D. Green platforms are normal, yellow platforms bounce you really high, and red platforms disappear after you jump on them.
Any and all feedback is appreciated.
Changelog:
Version 2:
- Added drop shadow
- Made hitbox more forgiving
Hi all,
In preparation for an upcoming game jam, I've quickly recreated Cannonhead Clash, an Atari 2600 homebrew game that I first published almost a year ago. This version has quite a bit missing (no menus, no AI opponent, etc) but I hope you enjoy it regardless.
This game is a two player game where you try to hit the opponent with one of your bombs. By holding down either button, you charge your shot- the longer the charge, the further the bomb goes. Your bombs can destroy terrain, too, so keep that in mind!
If you'd like to see the original 2600 version you can find it here.
Changelog:
Version 2.0:
- Added title screen
- Added CPU opponent
- Added scoring
- Fixed infinite charging bug for Player 2
- Fixed bug where walk sound/animation would not play if left/right was held during the death animation