A scrolling stars wallpaper/screensaver with ships and planets from Star Trader's Luck
Open the cartridge contents and the settings.lua file to configure what appears and how often to customise the animation to your liking.

Here's a small demo I did for a chill song I created with the wonderful Picotron tracker.
Thanks to taxicomics's color tables info which helped with shadows and customizing the colors quickly. I'm just starting with Picotron and want to experiment a bit and learn the differences with Pico8.
Star Trader's Luck
A digital dice game for 1-4 players
This is a Picotron version of my first Pico8 game: Star Trader's Luck
I ported it using the wonderful p8x8 tool and then modifying the code so it uses the expanded screen of Picotron. I also had to remake the music and sounds using the new system. The notes are basically the same, but it all sounds better...
By default it starts full screen, but you can toggle windowed mode in the menu. It will exit the game and when you start it again it will use the new mode.
Feedback and questions are welcomed!
Edit: Updated the location of the saved settings and now fullscreen/windowed toggle should work fine in sandboxed mode
FREE SOLO
A climbing puzzle game
Years ago I made a solo board game about climbing a rock wall, based on the rock climbing levels of the classic computer game Chamonix Challenge (Final Assault). That game was created for the piecepack system and was called ClimbingMan. Last year I decided to port it to Pico-8 with a few tweaks...
Climb across 14 levels of varying difficulty and create your own climbing boards for extra challenge. You can share your boards with the supplied code (just add those coordinates when editing a new board).
- ARROWS - Move the selected limb. There are limitations to where each limb can move around the body

Star Trader's Luck
A digital dice game for 1-4 players
Hi all, I discovered Pico-8 about a week ago and after trying it out decided it was best to just develop something as I learn... So I took an old dice game I created way back and programmed a digital version with some animations and music to accompany.
It uses your "typical" roll and re-roll dice mechanic, keeping at least one die each roll. In this case dice represent goods on a planet and the price for each good depends on the amount (supply) in that planet. You can travel to different sized planets and using the optional (and experimental) "Economy" rules, you can also choose between different types of planets that have different sets of dice. These new rules I came up with just now and might need to be adjusted...
Hi all,
New here... just discovered this wonderful system yesterday... I still haven't experimented with actual game development on the platform, but did try the music tracker to check out its possibilities...
While dabbling around with a simple idea for a song with different parts, I assumed I could define each part as a self contained loop and then from the code just switch parts as appropiate. For example: play the first part twice, then the second part twice and then the third part once.
But when I went to search how that could be done I found no simple answer so I gave it a try and made two methods that both seem to work:
- Keep track of what pattern is playing and for how long and just when it's about to end use the music command to start playing the next part of the song. As the ticks received from the stat(56) change in jumps (the timing of music playing seems to be different than the one for the update function) you can't wait right unitl the end of the pattern, so I guess sometimes the jump might be noticeable. But the advantage is that you can switch to any other pattern freely...





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