Made for Mini Jam 108. We started a day late and finished a day late. Standard PICO-8 controls. Z is select. X is back. Arrow keys move the selection.
It's can be hard for a lone hermit crab to survive in the wild. Luckily, this hermit has a giant sword! Chose between 9 action cards to defend yourself from predators!
Movement Cards (Green)
- Move - Move one tile in any direction
- Jump - Jump over a tile in any direction
- Charge - Charge in any direction until you hit something
Attack Cards (Red)
- Stab - Point your sword in any direction
- Thrust - Hit the tile in front of your sword, and return to your original position
- Spin - Hit all adjacent tiles
Utility Cards (Yellow)
- Idle - Stay stationary for a turn
- Swap - Swap positions with any enemy over land
- Rewind - Rewind your last played card
There are 50 levels, so don't feel like you have to beat all of them. The game also auto-saves, so you can continue where you left off.
Here's the itch.io link: https://alanxoc3.itch.io/stabby-crabby
alanxoc3 did the code (me).
greatcadet did the sfx/gfx (this guy: https://www.instagram.com/cadendrawsstuff/).
REWOB. Delay the inevitable destruction of animal shaped planets long enough for its inhabitants to escape! Standard PICO-8 controls. X or Z to shoot. UP/DOWN to thrust. LEFT/RIGHT to steer. P/ENTER to open the PICO-8 pause menu and reset your save progress. Wob means your death count, because why not?
Made in 72 hours for ludum dare #50. Polish was added the week after the jam ended based on feedback from people playing the game. If you want to play the original submission, that's here:
Rate the ludum dare entry here: https://ldjam.com/events/ludum-dare/50/rewob
Enjoy the game!
A Healthy Dose of Dungeon. Made completely from scratch in 72 hours for ludum dare #49. You don't know how you ended up in a dungeon, but you must escape it with nothing but your bare hands. An experience like this could make anyone's mind unstable!
Standard PICO-8 controls (arrows/z/x). Press x to hit enemies. Press z to dodge roll. Use the arrows to move. Every time you hit an enemy, your attacks do more damage and your character is faster. When you take damage you enter into an angry state in which you are super strong and you cannot get hurt. Your character is also invincible while dodge rolling.
There are 6 different medical conditions the character can be diagnosed with at the end of the game. Here is how to get diagnosed with each one:
- unstable - beat the game normally.
- hyperactive - beat the game in under 1 minute.
- healthy - beat the game without killing any enemy (except the boss).
- insane - kill all enemies in the game.
- obsessive - kill all enemies in the game without dying.
- possessed - kill all enemies in the game without dying and beat the game in under 3 minutes.
View the game submission on Ludum Dare too:
A game made in one day for this game jam: https://itch.io/jam/vetelinos-summer-jam-july-2021
You are a ninja agent penguin on a unicycle and must stop ice cream terrorists from doing something horrific.
Arrow keys to move. Z & X to shoot.
Made for a 4 hour game jam that was on itch.io. Instructions are inside the game. Disclaimer: this game isn't finished, but it was fun to make none-the-less.
You must go deeper down the well to be safe from the dangers of the surface. Little did you know that the well is dangerous too!
This an updated version of my game for ludum dare #48. The theme was "deeper" and my ludum dare submission page is here.
- Arrow keys to move
- Z to jump
- X to shoot
Have fun :).
I made this for a week long game jam between me and a coworker. The theme was "music is a weapon"... I didn't follow the theme very well, but it was fun making this. Fun fact, the character is actually a rotoscoped + minimized version of me.
This game is super stupid, but I hope you enjoy!
This is my submission for the #TweetTweetJam. Use the arrow keys to dodge things. I was able to fit saving and a sound in the 560 characters as well! Also play on itch.io.
So, there is a parsing bug with the unique "+=", "-=", "*=", "/=", and "%=" PICO-8 flavored lua syntax. In normal lua, something like this:
is valid syntax, treated as two separate expressions. That works in PICO-8, but this:
throws a syntax error. It's odd because this:
does not throw a syntax error. It seems to be only with the unique PICO-8 equals operators and directly after square brackets.
Fixing this could benefit people working on tweet carts as well as carts that are token & character/compression sensitive.
A game made by my middle school English students. Each class had 20 minutes to tell me what to make from scratch. There were 4 classes.
OS: Arch Linux
The little pause/play button on the BBS player will pause and play the cart if you click it, but if you press the "enter" key on the dialogue to either continue or reset the cart, the pause/play button doesn't change (it should go back to the pause icon, but it remains as the play icon).
Here is a lil' cart to test it out real quick:
Operating System: Arch Linux.
In "config.txt" if
is set, then whenever you try to "cd" within PICO-8, you get a
error message. But if you change the root path to something other than "./", then PICO-8 works fine. It even works fine if you replace the "./" with a "../", which is a bit silly :D. It also works if you delete the "root_path" line.
Here is what the error message looks like:
EDIT: Ok, cd also doesn't work when you use the "-root_path ./" command-line parameter, but I guess that should have been common sense I guess.
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