alanxoc3 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=17205 Twep <p> <table><tr><td> <a href="/bbs/?pid=69991#p"> <img src="/bbs/thumbs/pico8_twep-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=69991#p"> Twep 1.0</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=69991#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my submission for the #TweetTweetJam. Use the arrow keys to dodge things. I was able to fit saving and a sound in the 560 characters as well! Also play on <a href="https://alanxoc3.itch.io/twep">itch.io</a>.</p> https://www.lexaloffle.com/bbs/?tid=35960 https://www.lexaloffle.com/bbs/?tid=35960 Sun, 17 Nov 2019 22:17:45 UTC @zep PICO-8 Parsing Bug <p> <table><tr><td> <a href="/bbs/?pid=67711#p"> <img src="/bbs/thumbs/pico8_a_parsing_bug-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=67711#p"> a_parsing_bug</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=67711#p"> [Click to Play]</a> </td></tr></table> </p> <p>So, there is a parsing bug with the unique &quot;+=&quot;, &quot;-=&quot;, &quot;*=&quot;, &quot;/=&quot;, and &quot;%=&quot; PICO-8 flavored lua syntax. In normal lua, something like this:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>b=odds[2]b=b-1</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>is valid syntax, treated as two separate expressions. That works in PICO-8, but this:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>b=odds[2]b-=1</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>throws a syntax error. It's odd because this:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>odds={1,3,5}b-=1</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>does not throw a syntax error. It seems to be only with the unique PICO-8 equals operators and directly after square brackets.</p> <p>Fixing this could benefit people working on tweet carts as well as carts that are token &amp; character/compression sensitive.</p> https://www.lexaloffle.com/bbs/?tid=35364 https://www.lexaloffle.com/bbs/?tid=35364 Sun, 15 Sep 2019 21:24:20 UTC Pika-Class <p> <table><tr><td> <a href="/bbs/?pid=64649#p"> <img src="/bbs/thumbs/pico8_rugao_class-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=64649#p"> Pika-Class 1.0</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=64649#p"> [Click to Play]</a> </td></tr></table> </p> <p>A game made by my middle school English students. Each class had 20 minutes to tell me what to make from scratch. There were 4 classes.</p> https://www.lexaloffle.com/bbs/?tid=34295 https://www.lexaloffle.com/bbs/?tid=34295 Tue, 21 May 2019 07:01:53 UTC @zep BBS pause button <p>OS: Arch Linux<br /> Browser: Chromium</p> <p>The little pause/play button on the BBS player will pause and play the cart if you click it, but if you press the &quot;enter&quot; key on the dialogue to either continue or reset the cart, the pause/play button doesn't change (it should go back to the pause icon, but it remains as the play icon).</p> <p>Here is a lil' cart to test it out real quick:</p> <p> <table><tr><td> <a href="/bbs/?pid=63682#p"> <img src="/bbs/thumbs/pico50783.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=63682#p"> Mouth Mouth .08</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=63682#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=33922 https://www.lexaloffle.com/bbs/?tid=33922 Fri, 19 Apr 2019 13:21:51 UTC @zep CD: FAILED <p>Operating System: Arch Linux.</p> <p>In &quot;config.txt&quot; if</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>root_path ./</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>is set, then whenever you try to &quot;cd&quot; within PICO-8, you get a </p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>cd failed</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>error message. But if you change the root path to something other than &quot;./&quot;, then PICO-8 works fine. It even works fine if you replace the &quot;./&quot; with a &quot;../&quot;, which is a bit silly :D. It also works if you delete the &quot;root_path&quot; line.</p> <p>Here is what the error message looks like:</p> <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/17205/PICO-8_0.gif" alt="" /> <p>:D.</p> <p>EDIT: Ok, cd also doesn't work when you use the &quot;-root_path ./&quot; command-line parameter, but I guess that should have been common sense I guess.</p> https://www.lexaloffle.com/bbs/?tid=33920 https://www.lexaloffle.com/bbs/?tid=33920 Fri, 19 Apr 2019 12:52:23 UTC Fisher <p> <table><tr><td> <a href="/bbs/?pid=61565#p"> <img src="/bbs/thumbs/pico8_fisher-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61565#p"> fisher</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=61565#p"> [Click to Play]</a> </td></tr></table> </p> <p>Z/X to go through textboxes. Please enjoy my fishing experience :D</p> https://www.lexaloffle.com/bbs/?tid=33160 https://www.lexaloffle.com/bbs/?tid=33160 Wed, 06 Feb 2019 02:00:34 UTC More efficient sprite outline. <p><em>Note: To see updates to this post, check out my blog <a href="http://alanxoc3.github.io/blog/2019/06/25/efficient-pico-8-outline.html">here</a>.</em></p> <p>So I was working on making an improved version of &quot;The Story of Zeldo&quot; and realized a few weeks ago that outlining my sprites was taking up more CPU cycles than I wanted it to. I was using the outlining function where the palette is cleared to a color, then 8 sprites are drawn around the actual sprite to produce an outline effect as shown <a href="https://gist.github.com/Liquidream/1b419261dc324708f008f24ee6d13d7b">here</a>. I decided to change all the sprites that needed outlines to 10x10 instead of 8x8.</p> <p> <table><tr><td width=256> <img src="https://www.lexaloffle.com/bbs/gfxc/17205_0.png" width=256 height=256> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_17205_0"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/17205_0.txt", function (retdata){ var el = document.getElementById("gfxcode_17205_0"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [64x64]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_17205_0" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </td> </tr> </table> </p> <p>You can see the 10x10 sprites at the bottom right of the graphic. Getting rid of the outlining function like this improved my CPU, but wasted sprite space. I later needed more sprite space, but didn't want to take a CPU hit. Then I thought, what if I use rectangles to draw the outline of sprites instead of drawing actual sprites for the outline?</p> <p>So that's what I did and I thought I would share. There are two parts to this process. The first is generating the rectangles for all your sprites and caching them at the beginning of the game.</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>-- 175 tokens g_out_cache = {} function init_out_cache(s_beg, s_end) for sind=s_beg,s_end do local bounds, is_bkgd = {}, function(x, y) return mid(0,x,7) == x and sget(x+sind*8%128, y+flr(sind/16)*8) != 0 end local calc_bound = function(x) local top, bot for i=0,7 do top, bot = top or is_bkgd(x,i) and i-1, bot or is_bkgd(x,7-i) and 8-i end return {top=top or 10, bot=bot or 0} end g_out_cache[sind] = {} for i=0xffff,8 do -- prev, cur, next local p, c, n = calc_bound(i-1), calc_bound(i), calc_bound(i+1) local top, bot = min(min(p.top, c.top), n.top), max(max(p.bot, c.bot), n.bot) if bot &gt;= top then add(g_out_cache[sind], {x1=i,y1=top,x2=i,y2=bot}) end end end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>init_out_cache should be called on startup in the _init function, passing in the start and end of the sprites you want outlined. Then the other part to outlining sprites is to actually outline them!</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>-- 84 tokens function spr_out(sind, x, y, sw, sh, xf, yf, col) local ox, x_mult, oy, y_mult = x, 1, y, 1 if xf then ox, x_mult = 7+x, 0xffff end if yf then oy, y_mult = 7+y, 0xffff end foreach(g_out_cache[sind], function(r) rectfill( ox+x_mult*r.x1, oy+y_mult*r.y1, ox+x_mult*r.x2, oy+y_mult*r.y2, col) end) spr(sind, x, y, sw, sh, xf, yf) end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This function just takes the rectangle data created from the init function and draws them as rectangles. A little bit extra logic is needed for xf and yf to work. Using these snippets, CPU efficiency of outlines is better than the old method, but worse than having no outline at all.</p> <p>Although I thought this was cool, there are four at least four drawbacks to using this method:</p> <ul> <li>The token count is much higher than the old method (259 tokens instead of 59 tokens).</li> <li>The init function is not very efficient, because I went for token count on that instead of efficiency.</li> <li>Currently sw and sh are not implemented with this method. So it only works on 8x8 sprites.</li> <li>If a sprite is hollow, then the entire hollow region will be filled with the outline color as seen below.</li> </ul> <p> <table><tr><td width=112> <img src="https://www.lexaloffle.com/bbs/gfxc/17205_2.png" width=112 height=92> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_17205_2"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/17205_2.txt", function (retdata){ var el = document.getElementById("gfxcode_17205_2"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [28x23]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_17205_2" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> <br /> The green arrow is the old method, the red arrow is the new function.</p> <p>Here is a demo of this sprite outline function in action!</p> <p> <table><tr><td> <a href="/bbs/?pid=61115#p"> <img src="/bbs/thumbs/pico8_efficient_outline-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61115#p"> efficient_outline</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=61115#p"> [Click to Play]</a> </td></tr></table> </p> <p>As you can see, drawing 56 outlined sprites with this function saves over 15% of CPU usage compared with the old method!</p> <p>As far as improvements go, here are a few areas this code could be improved on:</p> <ul> <li>There are only up to 10 rectangles drawn for each 8x8 sprite, but some sprites could have less rectangles if extra code is added to check for duplicate rectangles.</li> <li>Making variable sprite height and width, instead of just 8x8 (aka. sw and sh).</li> </ul> <p>I am going to be using this in my <a href="https://twitter.com/alanxoc3/status/1086413617497423872">Zeldo</a> game in the future, but I will probably pre-process all the outlines I need and just store the rectangle data to save on token count. Comment if you have improvements for this, if you found this useful, or if you just have something to say. I might do another post like this in the future if I find people read this one :D.</p> https://www.lexaloffle.com/bbs/?tid=32996 https://www.lexaloffle.com/bbs/?tid=32996 Tue, 22 Jan 2019 22:38:41 UTC Dark Pretzel <p> <table><tr><td> <a href="/bbs/?pid=53219#p"> <img src="/bbs/thumbs/pico53218.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=53219#p"> Dark Pretzel .789</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=53219#p"> [Click to Play]</a> </td></tr></table> <br /> A really stupid game... for the <a href="http://www.onehourgamejam.com/">ONE HOUR GAME JAM!!!</a> But it took more than an hour unfortunately :(.</p> <p>You are trapped in a room, with a voice. Good luck!</p> https://www.lexaloffle.com/bbs/?tid=31361 https://www.lexaloffle.com/bbs/?tid=31361 Sat, 02 Jun 2018 18:00:43 UTC Wizzy <p> <table><tr><td> <a href="/bbs/?pid=52866#p"> <img src="/bbs/thumbs/pico52865.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52866#p"> Wizzy .4324</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=52866#p"> [Click to Play]</a> </td></tr></table> <br /> A game made in an hour, for the <a href="http://onehourgamejam.com">OHGJ</a>!!!!</p> <p>There is sound BTW :).</p> https://www.lexaloffle.com/bbs/?tid=31303 https://www.lexaloffle.com/bbs/?tid=31303 Sat, 19 May 2018 17:26:36 UTC Second Spiky Chance <p> <table><tr><td> <a href="/bbs/?pid=52661#p"> <img src="/bbs/thumbs/pico52660.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52661#p"> Second Spiky Chance .1</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=52661#p"> [Click to Play]</a> </td></tr></table> </p> <p>Made for the <a href="http://onehourgamejam.com/">One Hour Game Jam</a>! Used my song from the last game jam in it!</p> https://www.lexaloffle.com/bbs/?tid=31270 https://www.lexaloffle.com/bbs/?tid=31270 Sat, 12 May 2018 17:10:40 UTC Danger Zone <p> <table><tr><td> <a href="/bbs/?pid=52427#p"> <img src="/bbs/thumbs/pico52426.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52427#p"> Danger Zone 0.1</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=52427#p"> [Click to Play]</a> </td></tr></table> <br /> This was supposed to be a game for the <a href="http://onehourgamejam.com/">one hour game jam</a>, but I made a song instead!</p> https://www.lexaloffle.com/bbs/?tid=31238 https://www.lexaloffle.com/bbs/?tid=31238 Sat, 05 May 2018 17:21:18 UTC Stoplight Gogogo! <p> <table><tr><td> <a href="/bbs/?pid=52112#p"> <img src="/bbs/thumbs/pico52111.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52112#p"> Stoplight Gogogo! 1.0</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=52112#p"> [Click to Play]</a> </td></tr></table> </p> <p>First one hour game jam!!! Alan, Cam, and Quade did it!<br /> <a href="onehourgamejam.com">ohgj</a>. Enjoy!!!</p> https://www.lexaloffle.com/bbs/?tid=31198 https://www.lexaloffle.com/bbs/?tid=31198 Sat, 28 Apr 2018 17:05:04 UTC Chrononaut <p> <table><tr><td> <a href="/bbs/?pid=51393#p"> <img src="/bbs/thumbs/pico51707.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51393#p"> Chrononaut .2</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=51393#p"> [Click to Play]</a> </td></tr></table> <br /> Improved the text box system, and some code refactoring. I'm gonna use some of the stuff I improved here in future games!</p> <p> <table><tr><td> <a href="/bbs/?pid=51393#p"> <img src="/bbs/thumbs/pico51392.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51393#p"> Chrononaut .1</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=51393#p"> [Click to Play]</a> </td></tr></table> <br /> For the BYUi game jam! By Alex, Alan, and Cam. Also available on <a href="https://alanxoc3.itch.io/chrononaut-game">itch.io!</a></p> https://www.lexaloffle.com/bbs/?tid=31096 https://www.lexaloffle.com/bbs/?tid=31096 Sat, 07 Apr 2018 21:05:13 UTC Turing Machine Simulator <p> <table><tr><td> <a href="/bbs/?pid=51014#p"> <img src="/bbs/thumbs/pico51013.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51014#p"> Turing Machine Simulator 0.1</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=51014#p"> [Click to Play]</a> </td></tr></table> <br /> I really wanted to make a Pico-8 turing machine simulator. This is fully functional, with 1 tape. I want to allow the user to interact with the clipboard for ease of use. And this program will look prettier in the future.</p> <p>If you have any input/ideas, feel free to comment!</p> <p>Check it out on <a href="https://github.com/alanxoc3/pico-turing-machine">github!</a></p> https://www.lexaloffle.com/bbs/?tid=31042 https://www.lexaloffle.com/bbs/?tid=31042 Fri, 30 Mar 2018 00:36:28 UTC Mouth Mouth <p> <table><tr><td> <a href="/bbs/?pid=63682#p"> <img src="/bbs/thumbs/pico50783.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=63682#p"> Mouth Mouth .08</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=63682#p"> [Click to Play]</a> </td></tr></table> <br /> A mouth wanting to eat a taco. The worst kind of torment.</p> https://www.lexaloffle.com/bbs/?tid=30997 https://www.lexaloffle.com/bbs/?tid=30997 Sun, 25 Mar 2018 01:48:21 UTC Snow Collect <p> <table><tr><td> <a href="/bbs/?pid=50708#p"> <img src="/bbs/thumbs/pico50707.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50708#p"> Snow Collect 0.29</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=50708#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple snow particle system, with rising ground. It doesn't eat the CPU completely :).</p> https://www.lexaloffle.com/bbs/?tid=30985 https://www.lexaloffle.com/bbs/?tid=30985 Thu, 22 Mar 2018 21:43:43 UTC Pioneer <p> <table><tr><td> <a href="/bbs/?pid=49592#p"> <img src="/bbs/thumbs/pico49591.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49592#p"> Pioneer 0.1</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=49592#p"> [Click to Play]</a> </td></tr></table> </p> <p>A space game I made with my friend Alex in 5 hours for a hackathon. You can use a laser, but it doesn't do anything. The topic for the contest was procedural generation, so the planets are procedurally generated (plus they have cool names).</p> https://www.lexaloffle.com/bbs/?tid=30823 https://www.lexaloffle.com/bbs/?tid=30823 Sat, 24 Feb 2018 02:05:54 UTC BYU-I pico 8 hackathon <p> <table><tr><td> <a href="/bbs/?pid=49435#p"> <img src="/bbs/thumbs/pico49434.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49435#p"> Pico 8 Hackathon BYU-I</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=49435#p"> [Click to Play]</a> </td></tr></table> </p> <p>YEAH!!!<br /> PICO!!!</p> https://www.lexaloffle.com/bbs/?tid=30798 https://www.lexaloffle.com/bbs/?tid=30798 Mon, 19 Feb 2018 18:40:41 UTC A Christmas Rest <p> <table><tr><td> <a href="/bbs/?pid=47668#p"> <img src="/bbs/thumbs/pico47667.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47668#p"> A Christmas Rest 1.0</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=47668#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Merry Christmas Everyone!!!</strong></p> <p>Disclaimer, this game is about the true meaning of Christmas, Jesus! Enjoy :)</p> https://www.lexaloffle.com/bbs/?tid=30513 https://www.lexaloffle.com/bbs/?tid=30513 Sun, 24 Dec 2017 23:56:28 UTC Pin The Nose - Christmas <p> <table><tr><td> <a href="/bbs/?pid=47194#p"> <img src="/bbs/thumbs/pico47193.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47194#p"> Pin The Nose - Christmas 1.0</a><br><br> by <a href="/bbs/?uid=17205"> alanxoc3</a> <br><br><br> <a href="/bbs/?pid=47194#p"> [Click to Play]</a> </td></tr></table> <br /> Pin The Nose. Christmas Edition!!!</p> <p>Before playing this game, here are some questions you should ask yourself:</p> <ul> <li>Are you really bored?</li> <li>Do you need a stupid, but funny, teaching aid for some little kids?</li> <li>Do you like Santa Clause?</li> <li>Or Frosty?</li> <li>Or Rudolph?</li> </ul> <p>For those who answered &quot;yes&quot; to any of the questions above:</p> <p>This game is definitely for you! You will probably be playing this game for the<br /> next 5 minutes. Later today, you might even show this game to your kids when<br /> they come back from school, because it is so silly.</p> <p>For those who answered &quot;no&quot; to all of the questions above:</p> <p>This game is definitely not for you. In fact, this game would probably drive<br /> you crazy. You shouldn't even press the play button.</p> <p>Think of an annoying 12-year-old boy you may know. Now think of the video game<br /> he plays for hours everyday. Now think about how much you hate that game. Now<br /> imagine that the game you are about to play is just as bad or even worse.<br /> That's right, worse. Please, save yourself from nightmares tonight and don't<br /> play this game.</p> <p>Thank you.</p> <p>-- Alan Morgan</p> https://www.lexaloffle.com/bbs/?tid=30411 https://www.lexaloffle.com/bbs/?tid=30411 Fri, 08 Dec 2017 00:49:39 UTC