Left Turn is a game, a true story, a glimpse of a better reality.
My entry for the Post-Police Design Challenge.
left and right arrows: move
up and down arrows: scroll through inventory
x: peck or place block
z: (when on the ground) start flying; (when in the air) descend
This is a pet project I want to eventually clean up and take further. The limited control input restricted a lot of things for now and overall it is very limited right now. Nonetheless, I hope some of y'all get some fun out of it!
"Babybot learns to fly! With no control over WHEN she flies, you have to focus on WHAT she does when she gets in the air!"
This is the game I've made and am submitting for the 2020 Game Maker's Tool Kit Game Jam! It's my first jam and I've had a lot of fun developing this game in just two days time!I hope folks enjoy my take on the theme: Out of Control.
Based on the 2017 GMTK game jam theme: Dual Purpose Mechanics. This is pretty late for a 2017 jam, but I didn't have the means to build video games in 2017, so here I am. Hope you enjoy it!
This is my first game ever. I've only been using pico-8 for a few days. I have some games in the works that have more depth. This was just a stray idea to make the standard 'eat the small' game but with the character shrinking instead of growing. Hope you enjoy if you try it! <3