(Click to expand)
This is part of a bigger project I've been working on for quite some time now. This pico8 game is a mini-game where the events depicted in it which will be accompanied by a comic book(WIP). The events present here on the game happens in the comic, some four pages of it. The project consists of several comic books, some games and a podcast. The whole thing revolves around a war, now cold, between a race known as Zeta Reticulans and a political group known as The Union for control over reality. It's also about Omnia, a company founded as a revenge plot by two genocide survivors that became the biggest conglomerate ever know.
You know, the usual megalomaniac kind of project we all like to make :D
A huge Thank you to all the people that helped me with art and music, I really enjoyed working with you talented and amazing human beings!
Game Cover Art by Fausto
Game Art by Carolina Sayuri
Music "Sector Unknown" and "Escape Velocity" by Gruber
Comic book for this game
Still WIP, as soon as it’s finished I post a link to it here.
I wrote this game over the course of several days, some minutes a day. Since many weeks passed from one coding day to another, the overall quality of the code varies dramatically hehe, some days I was very worried about token count, others I was like “they [tokes] are here to be used!” In the end I used almost all the available tokens to make a game that is very simple, but I liked doing it! I also really loved pico 8! And since it’s my first complete game using pico8, I like it despite its many flaws :D
Cut scene coroutines
Although my code uses the overall idea, it's now a very modified and somewhat expanded version of the original. If someone is looking for a good way to make cut scenes with coroutines, a better option is to look at the original article
I changed it a little, so now it only handles 1x1 spr(for speed) and ignores color 15(my transparent color)
For the sake of speed and organization within my game I had to split the original drawing code into two, for logic and draw. I also changed the tentacle shape, added an edge(contour) to it and added a sprite for the tentacle’s tip, so it looks like it has spikes. I also did many other tweaks for it to respond to gameplay actions.
This is a test using mouse's coord capturing and a little animation using distance from mouse + a sine wave to make it look cool hehehe.
I've been doing some tests and mini games on pico 8 for a while, but never uploaded any of it. I'm posting this demo just to learn the process of setting up a cart online.