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Lafolie

Really quick and easy issue to fix:
The HTML anchor for the tables API is the same as the anchor for tables in the Lua quickstart. Clicking the tables API link in the contents takes you to the quickstart section, and not the API one.

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Cart #fesiwimufa-0 | 2021-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tweet Tweet Jam 6

TTJ 6 is here!

Same deal as usual, except this time it lasts twice as long!

Quick rundown for the uninitiated:

  • Make a game in 560 chars or less (2 tweets)
  • No premade cart assets allowed (spritesheet / map / gfx) - everything in code!
  • You don't need a twitter to enter
  • Multiple submissions allowed & encouraged

Sign up on the itch page.

Have fun!

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9 comments



Cart #kukafamapa-0 | 2020-11-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TweetTweetJam 5 is here!

Hey everyone, just wanted to announce that TweetTweetJam 5 is starting very soon.

The jam runs from Nov. 4th ~ 11th.

If you haven't entered before, the rules are simple: make a cart in 560 characters of code or less! No assets are allowed (map/sprite data), get creative with glyph prints instead!

Signup on the itch.io jam page here.

The twitter tag is #tweetTweetJam, and there's a bunch of carts on here (the bbs), itch, and twitter for inspiration.

[ Continue Reading.. ]

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16 comments



Cart #husotekaso-0 | 2020-05-07 | Code ▽ | Embed ▽ | No License
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My second entry for TweetTweetJam 4. Chars used: 560.

Rules

Guide your guy to exit ▤stairs while avoiding the 🐱enemies and collecting ♥hearts & ◆picogems.

You can wrap around the edges of the screen - use this to your advantage for stylish dodges and pickups! Though beware: enemies can do this too. Watch your back :)

On each floor, an additional enemy/item will spawn.

Controls

  • [⬆️⬇️⬅️➡️] Move

My high score on the final version is about 70◆.

This game was originally intended to be like Zelda, but ended up being more like Robotron without a gun. Enjoy.

Links

itch.io page

[ Continue Reading.. ]

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Hey there, this is my first entry for TweetTweet Jame 4!

Cart #golf560-0 | 2020-05-06 | Code ▽ | Embed ▽ | No License
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Rules

This is a simple golf game, with procedural courses spanning a bunch of islands, I guess. Get to the hole in as few strokes as possible!

Watch out for water! Should you land on the green or in a bunker your shot power will be reduced.

Controls

  • [⬅️➡️] Aim
  • [🅾️❎] Swing (hold to charge power!)

Links

Itch.io Page
Twitter Post

Happy golfing :)

P.S. post screens of your favourite courses! Sometimes it generates pretty things.

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I was thinking that a really neat feature would be that the primitive shape drawing functions accept tables as arguments. I'm not sure whether that conflicts with Zep's ideals of what the PICO8 environment should be like but I'll list a few pros. First of all, an example of what I mean.

rec={60,60,68,68,14}

--basic way to pass
rect(rec[1],rec[2],rec[3],rec[4],rec[5])

--proposed syntax
rect(rec)

--traditional Lua; achievable in PICO8 at the cost of the tokens
--required to define unpack
--see: https://gist.github.com/josefnpat/bfe4aaa5bbb44f572cd0#unpack
rect(unpack(rec))

As you can see, this requires far less tokens/characters which is great for tweetcarts and code golf - things that PICO8 really shines at. It would also be useful in larger projects where the bottleneck is usually compressed size/char counts rather than token counts (defining objects is still kinda costly).

It would also be useful for functions like


[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=75873#p)
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2 comments



Cart #sudjusiwe-0 | 2019-05-20 | Code ▽ | Embed ▽ | No License
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Cart #kanamukado-0 | 2019-05-20 | Code ▽ | Embed ▽ | No License
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Hi, this is my second entry for TweetTweetJam 2.

This cart features endlessly running Sonic, rolling around (...you know the rest), collectible rings, missiles, ring loss/death system, particle trails, high scoring (volatile), Big Doc himself, and realistic mustache simulation.

Controls


  • [🅾️❎(ZX)] Jump (edge triggered)
  • [⬆️⬇️⬅️➡️] Roll

[ Continue Reading.. ]

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4 comments



Cart #starshot560-0 | 2019-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi, this is my entry for TweetTweetJam 2.

This cart features side-scrolling shooting, (super basic) enemies, hi scoring (volatile), and a parallax background.

Controls


  • [⬆️⬇️⬅️➡️] Move Ship
  • [🅾️ (Z)] Shoot

Rules


Being a tweet jam cart, the game is pretty simple. You're the green ship on the left, bad guys are the red, err, ships, on the right. Build up the highest score you can. Your hitbox is 1 pixel, so no excuses! :P It's possible to cheese since there's no AI, but it's slow and definitely not fun.

As per the rules of the jam no sprites were used in-game, and the code fits into 560 characters (pretty precisely). Hope you like it, feedback welcomed.

[ Continue Reading.. ]

1 comment



Cart #56102 | 2018-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Untitled Platformer

v0.1 by Dale James

The game is dreadfully incomplete, but I was encouraged to post it by wessen3000.

Feedback is welcomed and appreciated.

Controls

Left/Right: Walk
Down: Crouch (purely visual for now)
O: Jump

For now there is no real goal, just a tech demo.

Features

Working

  • Tilemap collision
  • Pseudo-physics (AABB)
  • Kick-ass animation system
    Parses strings of hex literals and animation command codes
    7 different animation commands
  • Intricate jump mechanics
    edge-triggered jumping
    jump squat (see this page on SmashWiki)
    enforceable minimum short-hop frames
    multiple jumps
    * forgiveness window (# aerial frames before jump is consumed)
  • Tilemap import/export via @CLIP
  • Support for 16 4-colour DMG-style palettes
  • Handy debug mode
  • Pesky blops

    Planned

  • Map scrolling
  • Attacking
  • Collision response
  • UI
  • Multiple maps
  • Enemies
  • Powerups

[ Continue Reading.. ]

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4 comments