@zep I've noticed that the pal() function returns values > 15 when the c0 parameter is 0
I'm running 0.2.0I linux 64 bit, ubuntu 20.04
I've attached a simple cart that demonstrates the problem.
I've previously uploaded this cart to my old account, but as I'm changing all my accounts (here, github, twitter, itch.io etc) to use the same 0xcafed00d name I'm re-uploading this cart to this account.
JetDude is a single button, infinite scrolling shooter. Tap X to fire, Hold X to thrust, can also be played with touch screen or mouse. Shoot aliens for points while avoiding pipes. This was my first game on Pico 8.
Simple block stacking game, originally written in a few hours and a few cappuccinos while I was waiting in Starbucks. I've since been tweaking it for a couple weeks, and am forcing myself to release it so I can stop messing with it, and move on to something else.
I've been working on tac08 for the last few months and while it is still is in development, its probably at a stage that other people may find useful. Check it out on github here:
What is tac08?
tac08 is an emulation of the runtime part of the Pico-8 fantasy console written in C++. It takes a .p8 (text format) Pico-8 cart file and runs it closely as possible to the real Pico-8 software.
What isn't tac08?
tac08 is not a replacement for Pico-8, it provides none of the content creation components of Pico-8, such as code editing, sprite and map creation and music tools. You will still require a copy of Pico-8 to make games. Also if you just want to run Pico-8 games you will have a much better experience with Pico-8 than tac08
Why was tac08 written?
tac08's target audience are developers that want to do one or more of the following:
- To enable Pico-8 games to be run on platforms that Pico-8 itself does not run on.
- To embed Pico-8 games within other game engines.
- To make it possible to extend the Pico-8 api and allow games to use features not currently supported by Pico-8
tac08 was written for my own personal use (specifically for items 1 & 3 above) but I have decided to open source it as others may find it useful.
Check out the full(er) documentation here: