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@zep I've noticed that the pal() function returns values > 15 when the c0 parameter is 0
such as:

pal(0, 5)

I'm running 0.2.0I linux 64 bit, ubuntu 20.04

I've attached a simple cart that demonstrates the problem.

Thanks.

Cart #palbug-0 | 2020-05-10 | Code ▽ | Embed ▽ | No License
1

P#76285 2020-05-10 01:33 ( Edited 2020-05-10 01:35)

Cart #jetdude-0 | 2019-05-27 | Code ▽ | Embed ▽ | No License
3

I've previously uploaded this cart to my old account, but as I'm changing all my accounts (here, github, twitter, itch.io etc) to use the same 0xcafed00d name I'm re-uploading this cart to this account.

JetDude is a single button, infinite scrolling shooter. Tap X to fire, Hold X to thrust, can also be played with touch screen or mouse. Shoot aliens for points while avoiding pipes. This was my first game on Pico 8.

P#64787 2019-05-27 19:26

Cart #slider-0 | 2019-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Slider

Simple block stacking game, originally written in a few hours and a few cappuccinos while I was waiting in Starbucks. I've since been tweaking it for a couple weeks, and am forcing myself to release it so I can stop messing with it, and move on to something else.
[8x8]
enjoy.

P#64560 2019-05-18 16:34 ( Edited 2019-05-18 16:36)

Hi all,

I've been working on tac08 for the last few months and while it is still is in development, its probably at a stage that other people may find useful. Check it out on github here:

https://github.com/0xcafed00d/tac08

What is tac08?

tac08 is an emulation of the runtime part of the Pico-8 fantasy console written in C++. It takes a .p8 (text format) Pico-8 cart file and runs it closely as possible to the real Pico-8 software.

What isn't tac08?

tac08 is not a replacement for Pico-8, it provides none of the content creation components of Pico-8, such as code editing, sprite and map creation and music tools. You will still require a copy of Pico-8 to make games. Also if you just want to run Pico-8 games you will have a much better experience with Pico-8 than tac08

Why was tac08 written?

tac08's target audience are developers that want to do one or more of the following:

  1. To enable Pico-8 games to be run on platforms that Pico-8 itself does not run on.
  2. To embed Pico-8 games within other game engines.
  3. To make it possible to extend the Pico-8 api and allow games to use features not currently supported by Pico-8

tac08 was written for my own personal use (specifically for items 1 & 3 above) but I have decided to open source it as others may find it useful.

Check out the full(er) documentation here:

https://github.com/0xcafed00d/tac08/blob/master/README.md

P#62111 2019-02-20 21:03

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