- Code optimisation
- Muted alert sound for low fuel/ammo
- Reinstated original title screen (much better!)
- Added btn(5) X as alternative acceleration button for those using joypads/sticks.
My third little game - an arcade racer / shooter a bit like RoadBlasters, which was a favourite of mine as a kid.
Up = Accelerate
Down = Brake
Left/Right = Turn left / right
Z = Shoot
X = Alternative accelerate
Hope you enjoy it. Don't bother asking for improvements, I'm at the token limit :D On to the next thing!
My second game - my version of Missile Command. I learned a fair bit doing this one so I hope you like it :D
Much like nuclear war, there is no win state, you just survive as long as you can whilst things get progressively more difficult.
The aim is to keep your cities safe from ICBM attack. You have a limited number of ABM missiles. As long as one city survives each wave, you can continue. Destruction of ABM launch silos means you cannot use it although they are more hardened than cities against a direct impact. Bonuses are awarded for each surviving city.
Z to start game
X to fire ABM missiles
This is so much fun, on to the next project!
First Pico-8 game. Sorry it's Pong/Arkanoid again :) This is pretty much done simply because I can't think of anything else to add. I had to learn Lua at the same time so the code is probably pretty horrible. I'll update it for bug fixes and that but I'm probably going to move onto something else after this.
- 16 levels.
- 7 power ups.
- Persistent high-score.
- Whizzy particles.
Yeah, I guess that's it. Many thanks to the Pico-Hero guy for getting me started.