Hi, I'm building a prototype of a roguelike inspired by mahjong solitaire on pico-8:
I'm not sure yet how much potential the concept has, but I want to push it as far as possible.
The gameplay is taking shape rapidly, but I still need help to make:
- shiny graphics
- immersive sound effects/music
- accessible UI
If this inspires you, I'd love hearing your ideas :)
The last avatar of my unending quest for creating the perfect mix of innovative yet accessible roguelike...
A mahjong solitaire roguelike.
Use your weapons to clear the enemies, reach the exit and pick up a maximum of gold in the middle.
It's starting to take shape as the limits of the pico8 console get closer. Let me know what you think!
If you feel daring, you can skip reading the instructions below, and after playing let us know how (un)intuitive the game controls are :)
The rest are the level tiles.
Pick one of your tiles, then use it on an enemy tile to clear it.
If your power is lower than the opponent, you will lose life.
If both tiles are the same color, opponent's special ability is negated.
Use all tiles in a weapon to fully recharge it.
You can also click your spell to recharge both weapons, but its costs increases each use.
Deal the exact amount of damage needed on an enemy gives you 1 energy.
(4/16/2020) Version 0.1.7 :
- more weapons (including 2-hand)
- more enemies
- elder versions of enemies
- tile destruction animations
- better, more various maps
- starting area
- anvils, chests
- scouting skill
Older versions :
(4/9/2020) Version 0.1.6 :
- 2 exits per level
- 3 new enemies
- skills : endurance (+max life), focus (+max energy)
- new color code
(4/7/2020) Version 0.1.5 :
- first published version
A civilization game inspired by Reeelz.
You might wanna try Reeelz (free on Kong) first as a warmup, since it shares some of the mechanics.
Time worked : ~3 weeks (too long, even if it was fun)
When you get to age 4 you win. I had more ideas for higher ages, but I was getting short on tokens and way past the point of diminishing returns -_-
Some combos at age 3 are pretty much here for thematic purpose and otherwise useless (like Horse).
This will change though if I eventually resume the project on another device.
Note : I am not english native speaker, so I'm interested in any error or weird text you might notice, for the sake of improvement :)
Left / Right / Up / Down : navigate around the wheel
C : Action
UPDATE v 0.2.9.1 :
Made the instructions clearer ! Hopefully the mechanics are less confusing now. Let me know what you think ;)
Edit : added tags because they look so shiny
Sequel on Kong !
Let me know what you think about it
Spin on itch.io