As the title says, the "code snippet within a line" markdown in the BBS doesn't properly respond to the end marker, and instead runs down to the end of the whole line.
Expected (but in bold):
This is a code snippet within a line!
Observed:
This is a code snippet within a line!
Ftw, Discord with identical markdown handles the end marker correctly, so there's no excuse for this BBS to not do the same.
Hey @zep!
Can you please add a feature to PICO-8's WAV export function, so that each of the four channels have one WAV file each? I've been wanting to do oscilloscope views of PICO-8 chiptune music, but the "oscilloscope view" format requires one WAV file for each channel (so that each channel is seen as a separate waveform).
I've already mentioned you on Twitter about this, but you never replied:
https://twitter.com/StinkerB06/status/1182348172548399104
https://twitter.com/StinkerB06/status/1174923908128002048
This thread is intended for the sake of researching particular (and most likely undocumented) parts of PICO-8's STAT(), that @zep didn't reference in the PICO-8 manual. The cartridge above also shows a new way for PICO-8 game devs to read the root-folder cartridge list with LS() (you must be on the desktop PICO-8 and your root directory must have at least 1 cartridge).
If you, Zep, know anything about the STAT() numbers not seen in the manual, can you tell me what they are for? People have figured out these for the BBS 101~104:
- STAT(101) -> BBS ID (nil for local carts)
- STAT(102) -> Site name (blank string in exported HTML's, nil in desktop PICO-8 builds and exported binaries)
People have NOT figured out: - STAT(103) -> Hash string of unknown encryption method (was 0 in 0.1.11g)
- STAT(104) -> False (when will this evaluate to true or some other value?)
This cartridge is intended for PICO-8 newcomers to learn how SSPR() works.
Controls:
Parameters:
The spritesheet used here is the one from Zep's Jelpi Test!
This cartridge is intended for PICO-8 newcomers to learn how each mode works.
Use the arrows to change the video mode. Valid modes are 0~7.
It writes to the address 0x5F2C in Draw State RAM to set the video mode (display resolution or reflection).
The sprites used here are Jelpi sprites!
WARNING: Depending on what music you listen to with this, the bars could produce flickering effects on your screen, which may be a problem for those diagnosed with epilepsy.
This cartridge's source code is a modded variant of "Music Visualizer Bars" by iaoth:
https://www.lexaloffle.com/bbs/?pid=51460
Thanks to him for his visualizer code base!
What I've changed (first version):
Update March 27th, 2019:
Update April 3rd, 2019:
Update April 5th, 2019:
Update 2 (April 5th, 2019):
Update April 14th, 2019:
Update April 15th, 2019:
Update April 16th, 2019:
Update June 3rd, 2019:
Update June 17th, 2019:
Update June 30th, 2019:
Update July 5th, 2019:
Update May 9th, 2020:
Update January 4th, 2021:
Update February 13th, 2021:
To Do:
To test all of my new changes to iaoth's visualizer, I thought I'd use something that really got my attention around the time I first started making them. That is "PICO-8 Tunes Vol. 2", released by @Gruber, which is a cartridge featuring 10 amazing tunes! You can find it here:
https://www.lexaloffle.com/bbs/?pid=62911
Also, if you keep seeing "Autumn Wind" screenshots through updates and changes, it's my favorite chilly PICO-8 song from this collection.
The sound and music editor data that's generated is 100% randomized! Music starts at a random position from 0 to 63.
Update May 10th, 2019:
Update August 20th, 2018: Slight change to show 15 color rectangles instead of only 7. This is not a song-related change.
Credit to Zep for the code base.