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Logarhythm
"Fit" Santa
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Cart #logarhythm_hexagon0-0 | 2022-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

An homage to Super Hexagon by Terry Cavanagh.
Most of development was done in Jan 2022 but lots of tuning and polish to finish it up went in the past couple of weeks.

Controls: z,x and left/right arrow keys. Enter key for menu.

Like the original, this game is HARD! Find a path through for 120 seconds to win the stage.

Code comments should help if you'd like to hack the stage palettes, tweak speeds, or make your own patterns.

Please feel free to remix.

Thanks to @p01 for the efficient pico-8 triangle drawing routine used here.

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9 comments



I recently updated my iphone to OS 15, which changed some Safari browser behaviors. The title bar can optionally be at the bottom, and there's a new gesture (flick up) that can hide the title bar. For some reason, this will move just the D-pad and buttons on the BBS up and down on the screen during normal gameplay (e.g. using the d-pad to play.) This makes it pretty much impossible to play anything on the BBS unfortunately.

Oddly enough this doesn't seem to be an issue with direct html exports hosted on my own site, so it's likely BBS-specific. I don't know web coding but maybe there's something to do with the embedding or frame size.

I did try changing Safari settings (such as moving the title bar back up) and disabling accessibility gestures in the OS, but none of this helps, unfortunately.

Hopefully there's some easy solution with the .bbs page layout? The Sisyphean toil of keeping things working in browsers continues :( Thanks for looking!

5 comments



Cart #notita_0-4 | 2021-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A PICO-8 version of a "falling sand" materials simulator, including sand, water, stone, wood, fire, acid, gunpowder and smoke!

Controls:

  • Left mouse button / x: Paint material
  • Right mouse button / o: Clear materials
  • Click the palette on left to select material to paint
  • Slider on bottom left sets tool size

This is based on bits I remember from a talk given by the creator of the game "Noita," and the clever types of materials and behaviors from that game.

To make this run acceptably in pico-8 it only simulates in portion of the screen size. Positions and materials are represented by a pico-8 color in a Lua table of fixed positions. Materials behavior is in update60() and should be easy to hack for fun. _draw() does a little bit to make flames flicker. Since the world simulates bottom-to-top, rising materials like smoke get carried along with the update and move very fast because they 'ride' the update direction.

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5 comments



Cart #fit_santa_00-1 | 2021-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's nearly midnight and there are still presents to deliver, and treats to eat!

Controls:

Press x to deliver presents and score points.
Press o to jump over vegetables and through obstacles.

Earn 5 seconds every 250 pts.
You can hold up to 8 presents, earning one back every treat you eat. Santa's magic also regenerates presents over time, and it gets more powerful the more calories he has.
Beware, Santa-ing is hard work and burns lots of calories. What's more, vegetables are super healthy to elven physiques and actually remove calories!
Get special treat and time bonuses every 2500 pts.
Reach 5000 points for the full suite of treats!

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1 comment