Hey! Im Kollumos, a Dutch programmer who also is on Scratch!
My username is Kollumos there too.
But i am not here to talk about Scratch!
I am working on my first game: Foxpedition. It is a game that looks a bit like Celeste, but plays more like Sonic. I'll try to upload some devlogs here once in a while, so you can see ( and maybe play ) my progress.
Bye!
It's celeste, but you are a comet.
( it gets fun after old site )
I just wanted to make a quick summary of what content foxpedition is going to have:
4-5 Levels: depends on if i have enough space.
A collectible in every level
A new "gimmick" in every level
A timer
Some funky beats/ background noise
A good but simpple story
Very responsive character controller
And last but not least: JUICE!!!
Hello. It's been a while, but i didn't do nothing! I am working on the third stage right now, and im trying to make the world more varied. I've come up with a story, and added spikes. I also created ramps so the platforms can have more natural shapes. And the checkpoint-statues are now broken before you use them.
Things are beginning to come together! I have been working on a new feature: Jumppads. These will be used a lot in level 2, which i am working on right now. I also added a effect for the checkpoints, so its clearer when you have activated one. Thanks to @profpatonildo for suggesting to change the speed up sound, the new one is a lot more suddle and i think you wouldnt even notice it when playing. Now you have 4 lives at the begiing of the game and when you bump into walls, you lose your speed.


The demo for my new game.
Hey there! Ive been working hard on my game Foxpedition. Me and my dad added a death system, checkpoints, better camera and i completed the first level. You can play a demo here, an i woul reaaaally appreciate all feedback. Also, in the future there will be a speedrun timer.
The fox statues are checkpoints, and the sign is the end.
Flags do nothing.
Im starting a new project: Foxpedition. Its a platformer game that looks a bit like Celeste but plays like Sonic. I have the art and general movement in place, but the audio is nothing near done.
Also, its going to be JUICY. ( How did i forget to mention such an important game mechanic!?)
Here is a little sneak peek:
