​Try to keep your balloon grounded and don't pop so you don't stop. Definitely not a Flappy Bird clone.
This is a game made for the 243th One Hour Game Jam, the theme of which was "Cactus". I made it in 3 hours. I lagged a little.
Also on itch.io.
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MOUSE MAZE
You're the last mouse on Mouse Earth (which is just sewers, but with a nice name), and Mouse Earth (still just sewers) is about to get flooded by water! Will you escape the maze in time and protect the legacy of Mouse Earth? (sewers)
Features:
- cute mouse!
- procedurally generated levels! yes, exactly like that No Man's Sky game!
- cute graphics!
- maze-oriented gameplay! yes, exactly like that DOOM game!
- spooky music~
- innovative!
- disruptive!
- FUN.
This is a small game that originally started as a submission for the 239th One Hour Game Jam, the theme of which was "Mouse Only", which is of course open to interpretation. I made the basic maze in 2 hours and then decided to take additional time (~8 hours) and make it a sweet little game. I really like the end result and I hope you do too, you lovely human you.




Try to get as high as possible and don't fall off of the floating islands! Totally not a clone of Icy Tower!
This is a game made for the 236th One Hour Game Jam, the theme of which was "Floating Islands".



With the launch of PICOWARE, I got many reports from player saying they got a "communication error" when trying to play the minigames. This error was a fail-safe mechanism intended to avoid a situation, wherein someone tries to start a minigame cart in any other way than from the main cart.
The implementation is: on main cart load, zero out the "difficulty" save data. On subcart load, set the difficulty — it's guaranteed to be in range 1..15. In subcart, check if saved difficulty is 0 — if yes, stop the cart and display a message about a communication error.
Subcarts decide what mode/difficulty/minigame will be used based on the data received from the main cart, and so this is to enforce starting from the main cart. Furthermore, after a whole playthrough, subcarts are supposed to return to the main cart and inform it of the score. Can't imagine a situation when the player starts a minigame in a "single minigame" mode, then the subcart starts the whole story mode, and after finishing returns to the story cart which informs the player that they beat the whole stage.

PICOWARE!
Do you love WarioWare? And do you love PICO-8? What we if we combine them into one game that you can play in your browser, right now?
Say hello to PICOWARE!
Over 50+ developers made 68 microgames during the 24 hour PICOWARE gamejam starting on July 27th 2019, with the intention of combining them together into one bigger game, called PICOWARE!
It's there! Up above! This is the game! The game all the cool kids play! Don't you want to join them? Do you want to stick out? Of course not!
SHARE PICOWARE!
Fancy a fancy link? Here!
is.gd/picoware
Use Twitter? Here's the official tweet-tweet!









A flower blooms slowly towards the sky.
This is a game made for the 220th One Hour Game Jam, the theme of which was "Growth".
Cart art by the amazing Wallkick!

Drive recklessly and try not to crash in this Reckless Driving Simulator 2019 Extreme Deluxe Edition called City Limits! (DLC not included)
This is a game made for the 219th One Hour Game Jam, the theme of which was "Limit".
Also available on itch.io.
LIINES, a short demo released at Moonshine Dragons 2019 demoparty in Opole, Poland for the wild competition.
Not tested exhaustively in browsers, and it can go out of sync. If you experience any bugs, let me know!
For best experience, download cart, or binaries (Windows, Mac, Linux) here.








This is a Befunge-93 interpreter that I made in a few days. Tested on all examples from Rosetta Code that fit. You can finally code in an esoteric language inside a fantasy console!
Excuse me, what is Befunge?
Befunge is a stack-based, esoteric programming language, in which the code is represented on a two-dimensional grid. The control flow of the program is directed using instructions such as v, >, ^ and < (respectively: down, right, up, left). If a border is reached, the program wraps around (both directions). Single character instructions can pop values of the stack, or place them on top of the stack, and act based on the retrieved values. Read more


