Strangely in my game's HTML export the controls aren't working for iOS(Apple) phones but work fine in android.
I'm using 0.2.0i
Multiple users have reported this for my game on Itch.io here: https://lambdanaut.itch.io/picowars
Has anyone seen this bug before? Can anyone else try to to replicate it?
I wish I could test this myself, but I don't have an iOS device : (
Left and Right arrow keys transition between input textures.
Press Z to restart texture generation.
Given any input texture, this uselessly nifty toy generates an output texture based on rules it gathers while reading the input.
You can download this cart and edit the textures with the PICO-8 spritesheet editor if you'd like to generate your own original textures.
The algorithm is based off of the Simple Tiled Wavefunction Collapse Algorithm. More information can be found here: https://github.com/mxgmn/WaveFunctionCollapse
Play the full game with story mode HERE
What's that!
Picowars is an 8bit homage to one of the greatest Nintendo games of all time. Advance Wars. That may just me by opinion but it's the right one.
Picowars is a turn-based strategy game where the objective is to build up an army from your bases in order to capture more properties on the map and eventually capture the opposing player's headquarters.
New to the franchise?
Controls
Move your cursor with the arrow keys, select with Z and deselect with X
Push the bby to the milk and away from the monsters to keep her alive! Monsters and bbys both starve to death if they don't eat!
PRESS z TO START
PRESS x TO TOGGLE NAMETAGS
Featuring:
3 Levels and a Boss fight!
Cutscene dialogues!
A completely benign and well-meaning narrator that really cares!
BBYS of all colors!
Wearable pink accessories that change the flow of the game!
Secret Knowledge:
Monsters prioritize chasing BBYS of the same color as themselves!
Follow me on Twitter https://twitter.com/lambdanaut !