Left and Right arrow keys transition between input textures.
Press Z to restart texture generation.
Given any input texture, this uselessly nifty toy generates an output texture based on rules it gathers while reading the input.
You can download this cart and edit the textures with the PICO-8 spritesheet editor if you'd like to generate your own original textures.
The algorithm is based off of the Simple Tiled Wavefunction Collapse Algorithm. More information can be found here: https://github.com/mxgmn/WaveFunctionCollapse
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