Contains flashing lights and jumpscares.
How to play
Collect as many coins and diamonds as you can, and free at least 5 spirits to escape! But beware of the Red Eyes.
These red eyes will search around the map and try to kill you!
For PC/Mac/Linux players, use the arrow keys to move
For Mobile players, use your finger
These traps make loud sounds and will attract Red Eyes to your location. You can use these traps to your advantage.
Diamonds and coins:
Collecting these is optional, but they are required to get 100% clear.
These are your main objective! Will you free them all, or are you gonna free 5 and chicken out?
Booby Trap Cages:
These cages have spirits inside of them, but if you free the spirit. It'll set off an alarm.
Once you free five spirits, you have to escape by walking into the doors.
These vines will try to grab you, hold X to escape.
(Lag was purposely added into the game.)
Blocks of War: Village of Annoyance
This game is about villagers who had a disagreement with the Noisy Villagers because of loud noises at night. The Noisy Villagers would yell every day and night to wake everyone up to assure they wouldn't get enough rest. One group, the Pumkin' Villagers, decided they had enough of the Noisy villagers' yelling. They decided to go to "war" with the Noisy Villagers.
How to play
Your objective is to get rid of the smiling light-gray blocks on your turn. Below is what the sprite looks like:
When you win, you'll hear this SFX:
When you lose, you'll hear this SFX:
You are the Pumkin' Villagers, the light-green guys with the creepy/pumpkin face. The Noisy Villagers, the red guys who open their mouth and yell, has the same objective as you. If you complete your objective, you can move on to the next level by pressing the right arrow key when you see this icon:
This icon, the Main Menu Icon, means that you are on the main menu. You can also go to the previous level by pressing the left arrow key. To play a level, press X or V to enter the level. When you don't see the Main Menu Icon, you are playing a level or looking at a block's info card. To know when you are looking at a blocks' info card, you'll see a black screen with a sprite at the top-right of the screen. To the right of the sprite, you'll see its name in light blue. Below its name, you'll see its description in light-gray.
Examples of the sprite in an info card you'll see:
To go back from a block's info card to the game, press X.
When playing a level, you'll see a light-blue square. That is the selected tile you are about to place your villager. Press X or V to place it down.
To quit a level, open the pause/cheat menu by pressing P or enter. Select "Exit to Menu."
To activate cheats, download the current version of the game and go into the code. At line 26, you'll see:
Change "cheats=false" to "cheats=true." To activate a cheat, go to the pause menu and select one of the cheats below "Quit to Menu."
List of cheats
Maphack: Hold X and Z to change a tile, press the left and right arrow keys to change its block ID.
0: Shy Red-Eyed Staller
1: Peaceful Villager
2: Annoyed Punkin' Villager
3: Noisy Villager
5: Chaos Villager
7: Careless Staller
8: Crash (not a game crash)
9: Chaos Villager (Disguised)
10: Old Conversion (Disguised)
11: Chaos Villager (Noisy)
12: Explody Bomb
24: Cranky Staller
Freecam: Focuses on the selected tile
Speedruns of the Game
I would love to see speed runs of this game, one thing. Please use the web browser version of the game—the reason why is that so this game can't be easily cheated. The Pico-8 version runs faster than the web browser version.
The Rule that I would like to apply to all speedruns, you don't have to add it:
- The speedrunner must show that they are using my game on my forum.
That's all I ask.
When you see this icon:
And its name is Crash. Please let me know in the comments! That means you have glitched out of bounds and found a hidden character, or I forgot to give it an info card!
- Added animations to the portal and explody bomb.
- Fixed a bug where the red-eyed staller could be destroyed when surrounded by blocks.
- Fixed a bug where your cursor can go out of bounds
- April Fools
- April Fools
- April Fools
- April Fools
- April Fools
In the comments, you can share a picture of the levels you'd like to add. I would like to see what you can create!
Please let me know how I can improve my game! Please include ideas in the comments too!
- Add a community version of the game
- Level Maker
- Update the label
- Add character skins to the game
Preview / Spoilers
Chaos Villager Skins Preview
Errors fixed / added stuff in the future version
- Spelling error: Pumkin' not Punkin'
- Added: Daily custom skins, you can submit your custom skins + custom info cards.
- Endless mode sometimes left empty tile spaces on the board.
- Removed: The player can't view April Fools skins anymore and will never see the April Fools version of the characters until it is April and the day is less than at least day 14.
- Bug: The endless mode can be seen in the April fools version of the game. Oops!
Hello everyone! Welcome to the world of gun.io!
This is a cart-based on woomy-arras.io(arras.io fan-made game(diep.io fan-made game...))
Here's how to play!
1.Arrow keys to move(bam, bam, and bam!)
2.Left-click to shoot! (Ahh, a bullet.)
3.Press 'e' or shift 'E' to turn on auto-fire
4.Press 'C' or shift 'C' to turn on auto-turn
5.Z to scroll through the tanks(on the top-left) and X to switch the to tank selected)
6.Press shift-A or shift-b to switch to new op/weak tank
7.Press 'D' or shift 'D' for 😵
How to use the menu!
1.Keyboard to type
2.Press backspace or delete to delete
3.Press enter/return to play.
More on how to play here:
Log(You'll find the game here!):
You can now change the bullet speed to any value (when modding.)
"FFA bullet bug" still exsit!
1.2 + tank creator(at the bottom of the code in tab 0):
Added hybrid and escort!
Press shift-A to switch to escort.
Each human(tank/player) now has its own path.
I still can't fix the "FFA bullet bug."
1.3 + tank creator(at the bottom of the code in tab 0):
I still haven't fixed "FFA bullet bug."
Added new "lazer" rickroll tank.
Shift-B to switch to "Luke Skywalker" rickroll tank.
Added new "Shield" tank
E to turn on the shield
1.Don't press escape, it stops the game! And you can't restart! Reload the website to play again (If this happens!)
2.If you die, select reset cart!
lazer and shield have shield that you can turn on.
Hello everyone! Today is the day! Blackhole.io developer version! Here's the cart:
How to play and how to use the cheats here: https://www.lexaloffle.com/bbs/?tid=38961
Welcome to the world of (circles, literally!)
This is a game like agar.io and diep.io except you can't clone yourself!
How to play
OKAY, for anyone who doesn't know how to play diep.io or agar.io. It's simple like other .io's!
You play as a black hole(CIRCLE) that eats other SMALLER circles than you. Also, use the arrow keys to move.
How to use the menu
Arrow keys left and right to switch game modes. To start your game, just press the key enter(return) (Don't try to click a piece of text like "ARENA.")
There are five teams: red, blue, FFA, Neutral(Arena closers are on this team), and ARENA TYPES(The arena and The border is on this team.)
When naming your circle, you use the keyboard to type your name. Even curse words (I don't care what name you input.)
There are two versions of this game: The dev version and the regular version (this is the regular version).
Will you get up to 50 points?
For anyone who uses the dev version
shift-e to add 1 point
shift-q to subtract 1 point
shift-p to shrink every circle to 0 points.
shift-a to call your fellow arena closers to kill everyone! (If you survive, the arena will kill you itself!)
shift-x to switch to the neutral team
shift-r to switch to the red team
shift-b to switch to the blue team
shift-f to switch to team FFA
shift-z to become an Arena Closer
Please leave any feedback on how I can make the game better, and thank you for playing this game! :) - COD3
DEV VERSION CART WITH BETA AI
Mr. Troll's Puzzle Update 1.2
By Evman2k (COD3)
About the Game
Mr. Troll's Puzzle series is a game made up of mini-mazes, some of which include sneaky trolls. In order to solve the mazes, you will sometimes need to think outside the box.
Add your own custom puzzle
If you would like to make a custom puzzle, here is how the game logic is applied.
(Tip: Each maze is a sprite zoomed in.)
Here are what the colors mean:
0=A black floor, lame! Chose a floor color for your level!
1=An invisible lazer/wall
2=A visible exit that's purple.
3=A exit that looks like a collectible orb
5=A starting point. You can have multiple starting points.
7=An invisible orb.
8=A fake crystal
9=A orange lazer
10=A collectible orb. Collect all yellow squares to exit!
11=A exit that looks like a yellow orb. But if you don't collect all squares and you touch it, you die!
12=A invisible exit.
13=A fake purple exit that kills you!
14=A fake yellow orb that destroys you!
15=Green Sewer Water that kills you!
I would love to hear your feedback on how I can make the game more fun and engaging.
Patched and recovered
The last level wouldn't show unless you went onto the level.
level 8 and 9 is back!
3 more levels added
Named all levels except the last three levels
New sick troll face
Maybe coming in 1.3
New bots that kill you if you are in their line of sight.
Hopefully, this will be used for something
Please give ideas of what this could be.
Hello! I'm evman2k, and I am a new programmer, so please be kind. I have been trying to learn how to make 3D programs. I made this pattern maker program to play around with different concepts. I like the designs it makes. Enjoy!
How to use
This is very simple to use! Type any number, and it draws the seed you input into the program—"Q" to draw your source. "O" to stop drawing the source. "C" to clear your source.
For example, 99188882328 displays this:
If you keep pressing numbers it will add to the seed and advance the frame. Holding a single key makes fun patterns.
Here is the cartridge!
Hi, my name is Evmank2k, and I am just learning how to make games in Pico-8. I am young (not allowed to share age) and would appreciate any help from expert game makers on how I can make my game better.
Pixel Parkour is my attempt at making a new type of game, where the character is just one pixel, and all the hazards are identified by colors. I like these types of games, as they are quick to play, and allow me to use my imagination to interpret what the colors mean. I have discussed with my Dad, and we both agree that everyone who plays these may see the colors as different to them. For example, for me orange may mean lava, but for someone else, it may mean fire.
How to Play
Simple, you are the peach pixel. Use left and right arrows to move the character left or right. Down arrow digs (if the block can be dug). Up arrow makes your character climb.
Please leave your feedback on how I can improve the game. All comments welcome.