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Cart #curve_dasher-0 | 2021-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is my submission for TweetTweetJam 6!

Controls:

Left/Right - Steer
Z/C - Dash

Source:

z=0a=0.0001t=0o=90000e={}x=0y=0s=1d=0w=128p=pset
function c(i)k=i if i>w then k=i-w elseif i<0then k=i+w end return k end
function u(l,d)return cos(d)*l/150end
function v(l,d)return-sin(d)*l/150end
r=rnd
b=circfill::_::
for j=1,9do p(r(w),r(w),r(2))end
t=t+1s=s+(1-s)*a*2if(t%o==0and#e<10)add(e,{x=r(w),y=r(w)})
if(btn(1))d=d+a
if(btn(0))d=d-a
if(btnp(4)and s==1)s=5
x=c(x+u(s,d))y=c(y+v(s,d))for j in all(e)do b(j.x,j.y,2,8)if abs(j.x-x)<s*2and abs(j.y-y)<s*2then if flr(s)>1then del(e,j)z=z+1o=o-50else run()end end end
b(x,y,3,1+s*2)print(z,2,2,7)goto _
P#94124 2021-06-27 03:54 ( Edited 2021-06-27 04:31)

Cart #fnf_menu-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173


Cart #fnf_select-5 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_gameover-0 | 2021-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_tutorial-4 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_dad-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_pico-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_milf-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_roses-4 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

Cart #fnf_ugh-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
173

This is a low-res demake of Friday Night Funkin' made in PICO-8 for Pico Day 2021.

We tried to stay as faithful as possible to the original game while working within PICO-8's limitations, so we hope you enjoy :)

[UPDATE 05/04/2021]

  • Fixed most (if not all) desync issues
  • Added normal difficulty for all songs
  • Added downscroll option in the pause menu
  • Made M.I.L.F. less ear piercing :)

NOTE FOR MODDERS:
If you would like to mod the game, check it out on GitHub: https://github.com/cklidify/pico-night-punkin
The README includes relatively in-depth explanations on how to get started with making a mod of your own!

CONTROLS

Arrow Keys, ESDF or SDNM on Keyboard
Left, Down, Y, B on Xbox Gamepad
Left, Down, Triangle, Circle on Playstation Gamepad

CREDITS

Programming/Music - Carson Kompon
Art - Chris West

SPECIAL THANKS

ninjamuffin99
PhantomArcade
evilsk8r
KawaiSprite
moawling

Go back the full-ass game while you're here!

P#91361 2021-05-01 16:18 ( Edited 2021-05-10 04:28)

I'm currently working on a game that requires ~10 different buttons. As it stands, I'm using all of the inputs from controller 1 (Up,Down,Left,Right,O,X,Pause) aswell as a few inputs from controller 2 (O,X)

This game will be exported to HTML5 to be played in browser, and I was wondering if there was any way to modify the exported js/html files to allow me to rebind player 1's O/X to be Q and W, and player 2's O/X to be O and P.

This would also mean I would need to rebind the pause button to ONLY be Enter instead of being both Enter and P.
(I use the Enter key as an input in my game by using poke to disable the pause menu)

If anyone knows of a solution please let me know, it would be greatly appreciated!

PS: If remapping the pause button isn't possible then I can work around that, I just need the ability to rebind the main controls :)

P#91131 2021-04-26 17:00 ( Edited 2021-04-26 17:10)

Cart #islander-4 | 2020-09-13 | Code ▽ | Embed ▽ | No License
167

ISLANDER

ISLANDER is an idle crafting game inspired by games such as Forager and Minecraft. Use your pickaxe to mine any and all materials you can find, and craft your way off the islands.

[9/12/2020 UPDATE]
Added New Game+! Once you Escape the Island, press Return to Game to continue playing with new recipies and goals!


How To Play

Arrow Keys - Move/Menu Select
Z/C/🅾️ - Hit/Select
X/❎ - Menu/Back
TAB - Save game to clipboard


Credits

Design, programming, art & audio by @CarsonK
With help from the lovely folks in the PICO-8 Discord

P#81456 2020-09-02 23:51 ( Edited 2020-09-13 06:03)

Cart #endlessrunner_tweet-0 | 2020-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

An endless runner made in <280 characters. Post your best scores!

x=9y=0v=0t=0p={}r=rectfill::_::cls()
?flr(t/10),2,2,7
r(0,90,200,200,3)v+=.2t+=1
if(t%60==0)add(p,{x=128,y=rnd(40)+50})
for l in all(p)do l.x-=1r(l.x,l.y,l.x+30,l.y+99)end
while pget(x+4,y+4+v)==3do v-=sgn(v)*.2end
if(btn(4)and pget(x,y+5)==3)v=-4
y+=v
?"웃",x,y,7
flip()goto _
P#81377 2020-08-30 18:41

Cart #iii-2 | 2020-08-27 | Code ▽ | Embed ▽ | No License
28

iii Demake

iii is a little "catroidvania" about a one-eyed cat leaving his comfort zone. Explore underground caverns, gain vision of other dimensions, help the inhabitants, and expand your horizons.


How To Play

Left/Right - Move
Z/C/🅾️ - Jump
Up - Interact
Down - Swap Dimensions


Credits

Design, programming, art & audio by @CarsonK
Music by Kevin MacLeod - http://incompetech.com

Originally made for Ludum Dare 38 (Jam) by Yukon W. De-make by Carson K.

Play the original here: https://yukonw.itch.io/iii

P#81257 2020-08-27 17:01 ( Edited 2020-08-27 17:21)

Cart #noggins_tweet-0 | 2020-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is a "demake" loosely based off an old flash game called "Noggins". It's my first playable tweetcart and was a nice challenge for dipping my feet into making tweetcarts :)

Use the arrow keys to resize your box to fit the green box before the red one reaches it

x=0y=0m=200t=1s=.5q=-64b=btn
f=flr
a=abs
r=rect::_::cls()
if(t==1)w=f(rnd(64))h=f(rnd(64))
if(t<m and f(a(x))==a(w) and f(a(y))==a(h))t=0
t+=1camera(q,q)
if(b(0))x-=s
if(b(1))x+=s
if(b(2))y-=s
if(b(3))y+=s
r(-w,-h,w,h,3)r(-x,-y,x,y,7)i=w*(t/m)o=h*(t/m)r(-i,-o,i,o,8)flip()goto _
P#81083 2020-08-23 18:02 ( Edited 2020-08-23 18:03)

Cart #tempo-0 | 2020-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

tempO

Play as a marble that can slow time and shatter other marbles by charging into them. Go for a highscore across 3 different difficulties, collect power-ups, and try to survive for as long as you can!


How To Play

Use Arrow Keys/D-Pad to roll your marble around the map. Hold Z/C/🅾️ to slow time and charge your marble in the direction you're holding. Release to send your marble flying in that direction. While your marble has a flaming trail, it will shatter anything it touches. Shattering other marbles has a chance to drop power-ups (The higher the combo, the higher the chance) and large marbles have a greater chance of dropping power-ups. Hearts will heal your marble by one heart, Invincibility will allow you to shatter marbles without charging, and x2 Charge makes your charge shots x2 faster while also instantly shattering large marbles. Have fun!


Credits

Design, programming, art & audio by @CarsonK

Special thanks to the PICO-8 Discord peeps for giving awesome feedback and helping me build an amazing second PICO-8 game :)

P#81029 2020-08-22 00:18 ( Edited 2020-08-22 00:18)

Whenever I try importing a .p8 file into an object, Voxatron just instantly crashes with no error. I saw someone else post about this on the BBS to no helpful response :(

Hoping this gets fixed or hoping there's a known workaround

P#80013 2020-07-28 03:08

Cart #stealthscape-0 | 2020-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

STLTHSCPE (Stealthscape Demake)

A fast-paced momentum-based speed game based on my Early Access title "Stealthscape"


Description

This is a Demake of my game Stealthscape. The game's feel and controls are near 1:1 with the original game and I had a blast making it. This is my first ever PICO-8 game after owning PICO-8 for a long time but not doing much with it, so I hope you enjoy <3


Controls

Move: Up, Down, Left, Right / D-Pad
Reset: X / ❎
Pause: Enter / Start


Credits

Design, programming, art & audio by @CarsonK

Special thanks to @LightBWK for their PICO-8 Cheat Sheet & @Gruber for their Music Tutorials <3

P#79863 2020-07-24 18:04

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