Drop Coin is an endless game inspired by coin drop games such as Plinko and Nintendo Land's "Coin Game".
Try to see how many stages you can complete with your starting coin count, and earn bonus coins by completing a stage in 10 coins or less. Each difficulty has it's own starting coin count.
CONTROLS
Click, Tap, Z, or X - Drop Coin
This is my submission for TweetTweetJam 6!
Controls:
Left/Right - Steer
Z/C - Dash
Source:
z=0a=0.0001t=0o=90000e={}x=0y=0s=1d=0w=128p=pset function c(i)k=i if i>w then k=i-w elseif i<0then k=i+w end return k end function u(l,d)return cos(d)*l/150end function v(l,d)return-sin(d)*l/150end r=rnd b=circfill::_:: for j=1,9do p(r(w),r(w),r(2))end t=t+1s=s+(1-s)*a*2if(t%o==0and#e<10)add(e,{x=r(w),y=r(w)}) if(btn(1))d=d+a if(btn(0))d=d-a if(btnp(4)and s==1)s=5 x=c(x+u(s,d))y=c(y+v(s,d))for j in all(e)do b(j.x,j.y,2,8)if abs(j.x-x)<s*2and abs(j.y-y)<s*2then if flr(s)>1then del(e,j)z=z+1o=o-50else run()end end end b(x,y,3,1+s*2)print(z,2,2,7)goto _ |
I'm currently working on a game that requires ~10 different buttons. As it stands, I'm using all of the inputs from controller 1 (Up,Down,Left,Right,O,X,Pause) aswell as a few inputs from controller 2 (O,X)
This game will be exported to HTML5 to be played in browser, and I was wondering if there was any way to modify the exported js/html files to allow me to rebind player 1's O/X to be Q and W, and player 2's O/X to be O and P.
This would also mean I would need to rebind the pause button to ONLY be Enter instead of being both Enter and P.
(I use the Enter key as an input in my game by using poke to disable the pause menu)
If anyone knows of a solution please let me know, it would be greatly appreciated!
PS: If remapping the pause button isn't possible then I can work around that, I just need the ability to rebind the main controls :)
ISLANDER
ISLANDER is an idle crafting game inspired by games such as Forager and Minecraft. Use your pickaxe to mine any and all materials you can find, and craft your way off the islands.
[9/12/2020 UPDATE]
Added New Game+! Once you Escape the Island, press Return to Game to continue playing with new recipies and goals!
How To Play
Arrow Keys - Move/Menu Select
Z/C/🅾️ - Hit/Select
X/❎ - Menu/Back
TAB - Save game to clipboard
Credits
An endless runner made in <280 characters. Post your best scores!
x=9y=0v=0t=0p={}r=rectfill::_::cls() ?flr(t/10),2,2,7 r(0,90,200,200,3)v+=.2t+=1 if(t%60==0)add(p,{x=128,y=rnd(40)+50}) for l in all(p)do l.x-=1r(l.x,l.y,l.x+30,l.y+99)end while pget(x+4,y+4+v)==3do v-=sgn(v)*.2end if(btn(4)and pget(x,y+5)==3)v=-4 y+=v ?"웃",x,y,7 flip()goto _ |
iii Demake
iii is a little "catroidvania" about a one-eyed cat leaving his comfort zone. Explore underground caverns, gain vision of other dimensions, help the inhabitants, and expand your horizons.
How To Play
Left/Right - Move
Z/C/🅾️ - Jump
Up - Interact
Down - Swap Dimensions
Credits
Design, programming, art & audio by @CarsonK
Music by Kevin MacLeod - http://incompetech.com
Originally made for Ludum Dare 38 (Jam) by Yukon W. De-make by Carson K.
This is a "demake" loosely based off an old flash game called "Noggins". It's my first playable tweetcart and was a nice challenge for dipping my feet into making tweetcarts :)
Use the arrow keys to resize your box to fit the green box before the red one reaches it
x=0y=0m=200t=1s=.5q=-64b=btn f=flr a=abs r=rect::_::cls() if(t==1)w=f(rnd(64))h=f(rnd(64)) if(t<m and f(a(x))==a(w) and f(a(y))==a(h))t=0 t+=1camera(q,q) if(b(0))x-=s if(b(1))x+=s if(b(2))y-=s if(b(3))y+=s r(-w,-h,w,h,3)r(-x,-y,x,y,7)i=w*(t/m)o=h*(t/m)r(-i,-o,i,o,8)flip()goto _ |
tempO
Play as a marble that can slow time and shatter other marbles by charging into them. Go for a highscore across 3 different difficulties, collect power-ups, and try to survive for as long as you can!
How To Play
Use Arrow Keys/D-Pad to roll your marble around the map. Hold Z/C/🅾️ to slow time and charge your marble in the direction you're holding. Release to send your marble flying in that direction. While your marble has a flaming trail, it will shatter anything it touches. Shattering other marbles has a chance to drop power-ups (The higher the combo, the higher the chance) and large marbles have a greater chance of dropping power-ups. Hearts will heal your marble by one heart, Invincibility will allow you to shatter marbles without charging, and x2 Charge makes your charge shots x2 faster while also instantly shattering large marbles. Have fun!
STLTHSCPE (Stealthscape Demake)
A fast-paced momentum-based speed game based on my Early Access title "Stealthscape"
Description
This is a Demake of my game Stealthscape. The game's feel and controls are near 1:1 with the original game and I had a blast making it. This is my first ever PICO-8 game after owning PICO-8 for a long time but not doing much with it, so I hope you enjoy <3