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@zep

Dear Zep, how are you? Hope all is well.
I install latest voxatron on a new Mac "MacBook Air, Chip Apple M2, Memory 16 GB, macOS Ventura 13.5.2"
It looks strange, Please see video below. Please let me know if there something I can do to fix it.
Thank you.

https://youtu.be/tMFSxp91Vmk

P#134241 2023-09-12 22:42

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Cart #words-0 | 2023-07-12 | Embed ▽ | No License
8

updated this cart by adding a label

To pull the box: get close to it and press "X" button
To push the box just press "up" arrow key

Have fun :)

/Digital Monkey

P#131887 2023-07-12 22:16 ( Edited 2023-07-12 22:23)

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@zep
Hello everyone.
I have a question in vox 3.5.b you could press a check box and make your prop indestructible, in vox 3.6 this check box is gone. There are still indestructible voxels you can choose. But you are limited to only 2 colors. Is there is a way to make you entire prop indestructible in 3.6 same as in 3.5b?

Thank you!

P#126854 2023-03-09 16:38

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Intro to Video Game Development Camp. Interior design by Mary 11 year old #gamedesign summer camp #coding for kids bay area #digitalmonkeyschool

a mine :)

voxatron football

modular building design

scientist in the lab

Distance activated mine

Happy Whales

P#91823 2021-05-12 01:21 ( Edited 2023-07-06 22:42)

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Cart #force_field_demo-0 | 2021-04-23 | Embed ▽ | License: CC4-BY-NC-SA

To activate forcefield collect pineapple.
Use forcefield to defeat monsters.

P#90963 2021-04-23 02:30

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Cart #x_and_y_directions_platforms-0 | 2021-03-15 | Embed ▽ | License: CC4-BY-NC-SA
3

Short demo of moving platforms gameplay.
You have 2 platforms moving one on x and another on y directions.
feel free to re-mix.
/dm

P#89020 2021-03-15 20:16

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Cart #doors_and_keys-1 | 2021-03-05 | Embed ▽ | License: CC4-BY-NC-SA

There are two examples of keys that you pick up.

Multiple keys at same room and multiple keys at different rooms.

Please let me know if you have questions.

Hope that helps

/DM

P#88564 2021-03-05 04:42

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Cart #random_doors_generator-8 | 2021-03-05 | Embed ▽ | License: CC4-BY-NC-SA

Student asked about how to make random doors spawn in a room.
I used emitter to emit inventory items and then have doors check for inventory item id.

I added a bit of a gameplay so it makes more sense and works as a game a bit better.

Will try to record tutorial later.

P#88498 2021-03-04 00:14 ( Edited 2021-03-05 06:19)

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Cart #moving_platforms_maze-1 | 2021-02-25 | Embed ▽ | License: CC4-BY-NC-SA
5

P#88127 2021-02-24 22:58 ( Edited 2021-02-25 00:14)

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Cart #fupohuriku-4 | 2021-02-23 | Embed ▽ | License: CC4-BY-NC-SA
3

Demo:
Added different doors appear depending on colors of your character.
More rooms added with different type of gameplay.
Character changes the look on inventory items use.
Added money, now you can't just get your pick-ups, earn monkey to buy it.
Made first room jumping easier. And changed jumping for different color modifiers.

P#86679 2021-01-22 03:56 ( Edited 2021-02-23 01:19)

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Cart #fehibemihu-0 | 2020-05-05 | Embed ▽ | License: CC4-BY-NC-SA
3

This is created in response to the following questions:

An enemy gets defeated. How do I make it drop, say, a laser powerup?
The player steps on a button. How do I change the floor from water to jelly?
The player defeats an actor. How do I make chocolate appear?

Have fun

/DigitalMonkey

link to video tutorial #14

link to video tutorial #15

link to video tutorial #16

link to video tutorial #17

link to video tutorial #18

P#75903 2020-05-05 23:08 ( Edited 2020-05-22 01:05)

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Maze with patrolling platforms prototype.
Feel free to re mix :)

Cart #patrolling_platforms-2 | 2019-05-17 | Embed ▽ | License: CC4-BY-NC-SA

P#64474 2019-05-16 21:48 ( Edited 2019-05-17 02:33)

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This is my school project.
"Learn about one topic over the year and present it to my class"
It's loosely based on "Zelda"
My Character:

moves with arrow keys
Uses weapon with x
jumps with space bar or z

I am going to continue with this in an upcoming year.
Stay tuned :)

Updated,
Started working on rooms.

This character has states; for walking, idle, jumping, etc...

feel free to re-mix :)

Cart #custom_character_with_vox_3_5-2 | 2019-06-05 | Embed ▽ | License: CC4-BY-NC-SA
4

P#64248 2019-05-09 02:40 ( Edited 2019-06-05 01:23)

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I decided to start a library of scripts to help those transitioning from visual scripting to lua.

You should be able to copy and paste code into your new script object put object in the room and run it with "Crt+R"

If something doesn't work please let me know.

Feel free to ask questions.

Have fun

/Digital Monkey


Lua scrip to print.
place scrip object in the room.

function draw()
    boxfill(0,0,63,128,128,63,3)
    set_draw_slice(120, true)
    print("printing", 48, 11, 7)
    print("in voxatron 3.5b", 40, 20, 7)

end

This is basic player controllers
control the box with arrows, z and x

x = 64  y = 64
updown = 30 

    function _update()

     if (btn(0)) then x=x-1 end
     if (btn(1)) then x=x+1 end
     if (btn(2)) then y=y-1 end
     if (btn(3)) then y=y+1 end
     if (btn(4)) then updown=updown-1 end
     if (btn(5)) then updown=updown+1 end
    end

    function _draw()

    clv()
    boxfill(x,y,updown,x+10,y+10,updown+10,14)
    boxfill(0,0,63,128,128,63,3)
    set_draw_slice(50)
    print("control the box", 33, 10, 7)
    print("using arrows, z and x keys", 10, 100, updown-1)

        end

Scrip to change rooms made with "function draw()"
on J and K button press
(It's a flip book to go back and forth between rooms)

I made this by looking at script from GARDENING by: PROGRAM_IX

thx PROGRAM_IX :)

function _init()

    state = 0
    debounce = 0 
end     

function draw()
    if(state == 0) then
        draw_title()
    elseif(state == 1) then
        draw_instructions()
    elseif(state == 2) then
        draw_monkeys()
    elseif(state == 3) then
        draw_apples()
    elseif(state == 4) then
        draw_game()
    elseif(state <0) then
        draw_game()
    elseif(state >4) then
        draw_title()            
    end

end

function draw_title()
    set_display_camera(-1)
    boxfill(0,0,63,128,128,63,3)
    set_draw_slice(120, true)
    print(state, 40, 20, 7)
    print("press j or l", 52, 30, state+15)
    state = 0
end

function draw_instructions()
    set_display_camera(-1)
    boxfill(0,0,63,128,128,63,14)
    set_draw_slice(120, true)
    print(state, 20, 11, 7)
    print("press j or l", 52, 30, state+15)

end

function draw_monkeys()
    set_display_camera(1)
    boxfill(0,0,63,128,128,63,24)
    set_draw_slice(60)
    print(state, 20, 120, 7)
    print("press j or l", 52, 30, state+15)

end

function draw_apples()
    set_display_camera(1)
    boxfill(0,0,63,128,128,63,28)
    set_draw_slice(60)
    print(state, 20, 120, 7)
    print("press j or l", 52, 30, state+15)

end

function draw_game()
        set_display_camera(-1)
        boxfill(0,0,63,128,128,63,55)
        set_draw_slice(120, true)
        print(state, 52, 20, 7)
        state = 4
        print("press j or l", 52, 30, state+15)

end

function _update()
    if(state < 5) then
        if(btn(7) and debounce > 10) then
            state += 1
            debounce = 0
        else
        if(btn(6) and debounce > 10) then
            state -= 1
            debounce = 0
        else
        end         

        debounce += 1
        end

    end
end

This script spawns a player at the position of the entry platform at any room...

function draw()

        local x,y,z = this:get_xyz()
        spawn("ROBOT", x,y,z)

end
P#62053 2019-02-19 03:17 ( Edited 2019-03-17 00:26)

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@zep for some reason vox 3.5 and 3.5b when installed don't appear to have a ico file see image of
the voxatron 3.5b shortcut from my desktop.

Thank you :)

P#61236 2019-01-26 20:39 ( Edited 2019-01-26 20:40)

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The old way you type out in "concole" with @ making text objects no longer works.
How do you do it now? Access fonts, type, define a default font etc...

Thx a lot
/D

P#60776 2019-01-12 21:10

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How would i go about, writing a script to change rooms on button press?
I tried to use an old "switch room" script object but it doesn't do what I want.

Switching multiple rooms on a button press, with the same button. Like arrow right to go forward and arrow left to go back.

Hope this make sense.
Thank you.
/D

P#60775 2019-01-12 21:03

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This level is done by Digital Monkey School student Dhruv with help from Matt and Greg
It was done in the in the course of DMS summer camp :)

Cart #meduritur-0 | 2019-01-05 | Embed ▽ | License: CC4-BY-NC-SA
3

P#60609 2019-01-05 23:55

P#60263 2018-12-22 22:00 ( Edited 2018-12-22 22:03)

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Dear Zep,
Since you have last updated BBC, We have experienced trouble with uploading new cartridges.
Whenever we are trying to upload new Cartridge it tells us "Not a valid cart. Please try again."...
Please advice.
Many thx
/DMS

P#59843 2018-12-09 00:47 ( Edited 2018-12-09 01:06)

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